Uploaded January 2014 | Updated September 2026, 1 week ago
It knew I was hesitant to go and get it myself, so it came to me.
For reference, I was playing in Classic Co-op (by myself), which is why I was able to respawn. I was also playing on moddable mode with some number of mods (though they were inconcequencial to what happened).
This was recorded live on Twitch:
twitch.tv/ryason55
(The quality's pretty terrible because I barely have an upload speed, and this is a high bitrate game)
[Record Date: January 3, 2014]
It knew I was hesitant to go and get it myself, so it came to me.
For reference, I was playing in Classic Co-op (by myself), which is why I was able to respawn. I was also playing on moddable mode with some number of mods (though they were inconcequencial to what happened).
This was recorded live on Twitch:
twitch.tv/ryason55
(The quality's pretty terrible because I barely have an upload speed, and this is a high bitrate game)
[Record Date: January 3, 2014]

![Lets Play: Dangerous Patchy-San - 05 - Flipping Out
Dont mind, Ill just be on the ceiling.
Also, yeah, well be doing Hyper mode next. I was just concerned that the difficulties would be similar to how they are in Moriya Tour 1, which doesnt seem to be the case.
[Record Date: January 31, 2014] Lets Play: Dangerous Patchy-San - 05 - Flipping Out](https://i.ytimg.com/vi/wNuMWaQzIwk/mqdefault.jpg)

![Lets Play: Touhou Yuuen Sekai - 06 - Culprit
You know, with all the gaps about, it shouldve figured.
[Record Date: September 25, 2013] Lets Play: Touhou Yuuen Sekai - 06 - Culprit](https://i.ytimg.com/vi/x0KWhKgZITQ/mqdefault.jpg)
![Lets Just Play: Serious Sam 3 - 16 - Serious Box Solid Beta Part 2
Guard 4 lyfe.
We did play the other available map at some point... however, that map killed my commentary when we got around to it, so yeah. Also, I might see about making a stealth-like Mystia so that Id actually be inclined to play on the Snake team at all.
Serious Box Solid (Currently Beta 0.8):
http://steamcommunity.com/sharedfiles/filedetails/?id=228382485
My Mystia player model:
http://steamcommunity.com/sharedfiles/filedetails/?id=173303275
Info on the Seven Different Kinds of Smoke Group (who hosted these matches):
http://steamcommunity.com/groups/7SMOKE
[Record Date: March 4, 2014] Lets Just Play: Serious Sam 3 - 16 - Serious Box Solid Beta Part 2](https://i.ytimg.com/vi/xRMyGZExaj8/mqdefault.jpg)

![Lets Play: Quake - 13 - Hells Untitled01
An Atrium can either be an open-roofed entrance hall, or the two upper cavities of the heart. Knowing Quake, the double-meaning is probably intended.
[Record Date: March 2, 2015] Lets Play: Quake - 13 - Hells Untitled01](https://i.ytimg.com/vi/yPX8HUkpLME/mqdefault.jpg)
![Lets Play: Quake - 04 - Uninstalling Ogres
Heres the point at which I cant think of video titles for this game, and just start mashing the level names together in clever ways. Also, shooting dudes, the continuation.
At some point in the video, I predict that the Fraps FPS counter would show up in the footage. It did, so I had to go and edit it out. The edit should be mostly unnoticeable, unless you know what youre looking for.
[Record Date: January 16, 2014] Lets Play: Quake - 04 - Uninstalling Ogres](https://i.ytimg.com/vi/yn9jeW3rt_w/mqdefault.jpg)
![Randomly: Serious Sam 3 - 08 - Kleers do indeed bleed
The most unlikely blood donors.
Okay, so heres an example of the most arbitrarily hard-coded thing. If youre using the Red blood setting, perform either the Secondary or Tertiary Sledgehammer attacks, the attack does not cause the enemy to gib, and the enemy weighs 250 units or less, the enemy will always produce blood splatter. This is most noticable on Kleers and Spiders. However, you generally dont see this because those enemies normally die and gib when hit with the Sledgehammer. If you turn up the enemy strength, this becomes much more apparent. This can happen naturally if you manage to perform the Sledgehammers unprepared secondary attack on one of these enemies, because that attack inexplicably does much less damage.
This doesnt happen to enemies like Khnums because they simply weigh too much. There is no option for this in the editor; If the enemy weighs more than 250 units, it just wont produce splatter. What even is this hard-coding.
[Record Date: February 10, 2015] Randomly: Serious Sam 3 - 08 - Kleers do indeed bleed](https://i.ytimg.com/vi/yuOBqr87Y9M/mqdefault.jpg)

![Showcase: Serious Sam 3: BFE - Alternative Fire (Rocket Launcher)
Its almost like a swiss army knife. Except with explosions.
Edit: For more info, go here:
http://forums.seriouszone.com/showpost.php?p=1026490&postcount=343
[Record Date: June 15, 2013] Showcase: Serious Sam 3: BFE - Alternative Fire (Rocket Launcher)](https://i.ytimg.com/vi/ywaJtjbe8g4/mqdefault.jpg)