[live] Behind the animation of Minute of Islands (2D game animation in Spine) part 2 @AnimatorIsland
[live] Behind the animation of Minute of Islands (2D game animation in Spine) part 2  @AnimatorIsland
Uploaded June 2021 | Updated September 2026, 9 hours ago
Animators have to face many challenges when creating 2D rigs and animations for indie games. In this live talk, three animators who worked on the platform-puzzle game "Minute of Islands" by Studio Fizbin give you a behind the scenes peak at the animation process in Spine.

Support Animator Island on Patreon patreon.com/animatorisland

Animators Moritz Biene (Animation Lead), Kerstin @noodydraws Buzelan (Animator) and Ferdinand Engländer (Animation Lead) will show how the Spine rigs work and explain some of the crazy solutions we had to come up with.

While playing, we will talk about all the interesting things and anecdotes that come to mind.

Of course, you can also ask all of your questions about 2D game animation and this project.

It's going to be a cozy live stream with lots of game animation know-how. So, join us with a cup of tea and let's have a closer look at how we did the character animation in "Minute of Islands"!

Minute of Islands is out now:
Steam - store.steampowered.com/app/1049710/Minute_of_Islands
Play Station - store.playstation.com/concept/234861
XBox - microsoft.com/en-us/p/minute-of-islands/9mw6lbk0v0n0
Nintendo Switch - nintendo.com/games/detail/minute-of-islands-switch
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[live] Behind the animation of "Minute of Islands" (2D game animation in Spine) part 2

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