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Quixel | Lights & Shadows: Medieval Game Environment extended tutorial @quixeltools | Uploaded 3 years ago | Updated 23 hours ago
We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4.

Part 1: Performance Optimization youtu.be/uJVguudLrmw
Part 2: Lights & Shadows youtu.be/bkztcwD9UJE
Part 3: HLODs youtu.be/VjPLegMhm8I
Part 4: Landscape Basics youtu.be/HVoaR0Um08w
Part 5: Runtime Virtual Textures youtu.be/rSYEBIflhLU

Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF

Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To

Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/3ACdSG1
Lights & Shadows: Medieval Game Environment extended tutorialOverview: Medieval Game Environment in UE4Ninety Days in Unreal Engine 5Create World of Warcraft in UE4: Extended BreakdownQuixel Mixer - A Cold Stop (Stålenhag Fan-Art)Learn Mixer With Juan Paulo Mardónez - LivestreamIntroducing Megascans FabricsBehind the Scans: Xeric ShrublandsBaking and Exporting Custom Assets in BlenderQuixel - We Capture The WorldSculpt a City Material in MixerMixer Fundamentals 8: Pattern Component

Lights & Shadows: Medieval Game Environment extended tutorial @quixeltools

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