Life as a Character Artist and Breaking in the Games Industry   with Guillaume Tiberghien @Outgang
Life as a Character Artist and Breaking in the Games Industry   with Guillaume Tiberghien  @Outgang
Uploaded March 2021 | Updated September 2026, 12 hours ago
Thanks for watching our video! This is the first part of an interview with Guillaume Tiberghien from Keos Masons. Check out Guillaume's Arstation page below:
artstation.com/gtiber

The full version of the interview is available here:
https://outgang.studio/learn/

Guillaume has been producing 3d art for the last 16 years and is very passionate about creating stylized characters. Guillaume worked for Ubisoft, Eidos Montreal and many other studios in-house. For the last few years he's been part of the Keos Masons crew where he has created characters for many projects including Fortnite. We unpack his career, his artistic interests and his creative process.

3d Artwork used for the video cover:
artstation.com/artwork/W2RA6Q
Based on a concept by Justin Gerard:
artstation.com/artwork/L2kXWK

Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals.

Outgang is also comprised of:

Tristan Mirza
artstation.com/trmirza
Etienne Bourdages:
artstation.com/etiennebourdages
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe

Follow us on social media:
discord.gg/ypyYEzx
facebook.com/outgang.studio
twitter.com/outgang3d

Thanks for watching!
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Life as a Character Artist and Breaking in the Games Industry -- with Guillaume Tiberghien

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