@JonasTyroller
  @JonasTyroller
Jonas Tyroller | Level Design Does NOT Start With Any Level! @JonasTyroller | Uploaded January 2019 | Updated October 2024, 3 hours ago.
Good level design starts even before you assemble your very first level!

What you need to create interesting and varied levels (both for 2d as well as for 3d games) is a nice toolbox full of building blocks your level will be made out of.

The better your building blocks (objects), the better your levels.

We want mechanics to interact with each other in interesting ways and be as context dependent as possible. That increases reusability and allows you to create a lot of content for your game in a short period of time.

Level design is one of the fastest ways to produce game content for sure. Just don't repeat the mistakes I've made in the past or your levels will feel very dull and boring. Good luck!

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Level Design Does NOT Start With Any Level! @JonasTyroller

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