Uploaded October 2021 | Updated September 2026, 2 weeks ago
As we continue in Suzuki's no-good, very bad, full of bullshit bombs day, we get a glimpse at the non-linear story telling the game has to offer as we jump around in time and experience almost a 'Sliding Doors' type of what-if situations to see where Suzuki might end up depending on her decisions.
As we continue in Suzuki's no-good, very bad, full of bullshit bombs day, we get a glimpse at the non-linear story telling the game has to offer as we jump around in time and experience almost a 'Sliding Doors' type of what-if situations to see where Suzuki might end up depending on her decisions.










