Uploaded March 2025 | Updated September 2026, 3 weeks ago
*Recorded on August 18 2024*
In this part, we continue our journey through the clouds, and we keep trying to sabotage each other with the flag pole.
Then we enter the Shining Falls.
*Recorded on August 18 2024*
In this part, we continue our journey through the clouds, and we keep trying to sabotage each other with the flag pole.
Then we enter the Shining Falls.






![[Project OutFox Conversion] CHESS??!?!?!?? (oatmealine & DPS2004)
Original file by oatmealine & DPS2004: tell me when a lineout is posted...
OutFox download: https://drive.google.com/file/d/1D6bnfHOiXAr4oj9toIFEwa5F71G_qGv_/view?usp=sharing
Notes: Youve heard of rhythm games, now get ready for... chess
Requested by Jousway (via patreon)
Go check out oatmealine and DPS2004!
https://www.youtube.com/@moonstruck.nectar
https://www.youtube.com/@DPS-2004
These people definitely make files.
I havent posted a port in a long while, and I cant properly follow up *finorza*, so ya know what? chess time.
If I had a nickel for how many times Ive torn out an ENTIRE TEMPLATE, Id have 2 nickels, which isnt a lot, but its absurd that it happened twice.
Simfile changes:
Theres an SSC now, since I call mods.lua directly instead of template/main.lua
Visual changes:
Even with math.randomseed, the board dropping wont ever match up because newer lua changed how random is calculated
When the chess AI is thinking, a Thinking... message now shows up (so it doesnt look like Nothing is happening).
Internal changes:
I purged mirin template from the file, whoops. Its all drawfuncs and update functions + an input handler now
The AFT option will not appear if you are playing in OutFox a4, because I didnt feel like making two separate layouts depending on if you have ActorScreenTexture or not
Did a bit of restructuring to avoid creating globals
Sound effects replaced with Def.Sound
Made use of the engine-provided clamp function
Scaled positions and zooms
y2 isnt real, but have a wrapper state
Attempted better scaling of chess pieces
I abused luas coroutine system to try and avoid having a HUGE lag spike while the chess AI thinks of what to do
- It sorta worked? Its now a massive fps drop, but its not frozen and it doesnt think for too long, I think!
- Its a very rudimentary scheduling system, maybe
There are two UpdateFunctions: 1 for the intro where it tweens the mods. This switches over into the second, funnier update function that actually controls the game
Used a red diffuse instead of a glow for some reason on the bad move text. I dont remember why?
I made a separate chess state to draw the pieces, but without allowing input. help
Attempted making the game work nicely regardless of which player you have
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [Project OutFox Conversion] CHESS??!?!?!?? (oatmealine & DPS2004)](https://i.ytimg.com/vi/ZmLlOeUTum8/mqdefault.jpg)



