Lets Play Pillars of Eternity #250: Advancing the Plot Enough for more Bounties @Kikoskia
Lets Play Pillars of Eternity #250: Advancing the Plot Enough for more Bounties  @Kikoskia
Uploaded July 2026 | Updated September 2026, 1 week ago
Two hundred and fifty videos and still counting. This is definately going to be the longest contentional let's play I've ever done and will possibly ever do.

Lyrin and the group have been making their way towards Twin Elms not only becaue there's something there that's really important to Thaos, but because reaching that town is the point where the riots in Defiance Bay come to an end. Speaking with the gate guards at Hearthsong activates an event trigger which returns access to most of Defiance Bay, though some of it is certainly changed: Hadret House doesn't lacks the ciphers it once had and the sanitarium is a burned out ruin.

We have one reason to return to that city and it's the fampyr hiding in the copperlane catacombs who has a bounty we intend to collect. He shouldn't be too much of a challenge, but care must be taken lest you stumble upon other minor questions that you somehow overlooked when you first explored the place. Therein lies even more experience we can't use and potential complications in the future.

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Let's Play Pillars of Eternity #250: Advancing the Plot Enough for more Bounties

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