Uploaded May 2016 | Updated September 2026, 2 weeks ago
Cold Hard Crash (Crate Gem)
Bee-Having
N.Gin (Boss)
As I mentioned before, the levels really start to stretch into the distance as we aim for those last few gems. With Cold Hard Crash requiring death-route backtracking, and Bee-Having requiring some clever thought on the player's part, you'd be hard-pressed to find people who could accomplish these stages properly on the first attempt. Then we have a boss encounter in the form of Dr N.Gin and a mech he's thrown together.
Cold Hard Crash (Crate Gem)
Bee-Having
N.Gin (Boss)
As I mentioned before, the levels really start to stretch into the distance as we aim for those last few gems. With Cold Hard Crash requiring death-route backtracking, and Bee-Having requiring some clever thought on the player's part, you'd be hard-pressed to find people who could accomplish these stages properly on the first attempt. Then we have a boss encounter in the form of Dr N.Gin and a mech he's thrown together.


![FFXIV: Shadowbringers Role Quest - Soul of Temperance
[15/12/2022 EDIT: Seems Youtubes decided this stuff is popular enough that adverts need to be stapled to them. I do not monetise my videos, and have no control over adverts being placed on my videos as per Youtubes whims; I apologise to folks who are unable to circumvent these things for one reason or another. If you have a problem with this, I recommend a video game. Which one, I shant say. But youll be able to curse out Square Enix and theyll hear it.]
This video contains =BIG OL SPOILERS= for the Healer Role questline. If you dont want to be spoiled on that, turn around and get levelling!
For those who dont care, or wanna see stuff from a potentially different perspective, welcome! The first part of the video is a somewhat abridged version of what happens leading up to the final quest (read by yours truly) and wont go into all the fancy dialogue that Square Enix put together - purely important details! If you dont wanna see that, then you have two time-codes that you can skip to:
- 05:30 Start of gameplay, in Tomra
- 10:03 Start of the instanced battle
The final quest, in brief, shows Giott putting their plan for dealing with Sophrosyne into action.
As for why I decided to record this? Well...
...I was bored :V
(oh and the music used in the first part of the video is On Windy Meadows) FFXIV: Shadowbringers Role Quest - Soul of Temperance](https://i.ytimg.com/vi/Sm0tumTEw8I/mqdefault.jpg)






![Spelunky 2 - Ghost Behaviour
[15/12/2022 EDIT: Seems Youtubes decided this stuff is popular enough that adverts need to be stapled to them. I do not monetise my videos, and have no control over adverts being placed on my videos as per Youtubes whims; I apologise to folks who are unable to circumvent these things for one reason or another. If you have a problem with this, I recommend becoming haunted and then dragging your followers across the advertising board.]
(warning: mild flashing from camera spam, HAS been toned down with in-game options)
So, internet trawls saw me on the Spelunky wiki, and the Ghost entry has some decent info on it. But I feel like it could do with MORE info, since it felt... inadequate. So heres five essentially-unedited minutes of HOT GHOST-TRACKING ACTION! OH YEAH!
The first split is easy enough to work with - the Sad Ghost trails, the Happy Ghost follows and circles. This happens 30s after the ghost spawns, and the ghosts will stay that way for another 30s before splitting again. This second set of splits results in the Happy, Sad, Mad and Shocked Ghosts spawning:
• Mad Ghost is the easiest to understand - she chases you at a constant pace. Easily the slowest of the bunch, acting the same as the Ghost we all know and respect.
• Shocked (or Pog) Ghost is similar in having a constant pace, but is faster than the Mad Ghost and imitates the Happy Ghost from the initial split, circling the Spelunker for as long as they stand still.
• Sad Ghost is the slightly stranger of the four ghosts - rather than acting independently, she moves based on the position of the Mad Ghost. Shell mirror her angry counterpart, using the Spelunker as a central mirroring point, and can be seen trying to rush into the Spelunker most of the time. She has a pretty high speed, easily catching Spelunkers off-guard, but you can out-manoeuvre her and get her to try and properly take up a position where she can mirror the Mad Ghost. This can look strange if you dont know its going to happen, but if you can get between the Sad and Mad Ghosts, you can get a little bit of breathing room, at least until they close in.
• Happy Ghost is interesting. For the most part, shell circle her target, and will move at the same speed as the Mad Ghost. What sets her apart is how she can change her behaviour. This usually results in changing targets - sometimes shell chase and circle the Spelunker; sometimes shell chase and circle one of her ghostly selves (usually the Mad Ghost, but you can see that she spins around the Pog Ghost early on). She can also just come to a complete halt, sometimes swivelling in place, like whoevers controlling her is getting antsy and wants to MOVE. This shifting of behaviours makes the Happy Ghost the most erratic of the four, albeit coming across as what some might call a bit dippy
As they have different methods of operation, you need to treat their approaches with caution, and prioritize them as they approach:
• Top Priority: Sad Ghost
• 2nd Priority: Pog Ghost
• 3rd Priority: Mad Ghost
• ??? Priority: Happy Ghost
The Happy Ghost is rather enigmatic, and whilst shes not usually too dangerous, her unique ability to come to a total freakin halt means she can shift her position regardless of the Spelunkers intentions, and can cause more trouble than one might expect if one is not paying attention. The Sad Ghost is fast, but can appear to overshoot if you position yourself right. The Pog Ghost will hold her distance, and wont ever ram into you, but can block your path if not handled properly. Finally, the Mad Ghost will just pootle along at her own UTTERLY LIVID pace, easy to handle and control like the standard Ghost - not much to worry about, especially compared to her companions. Spelunky 2 - Ghost Behaviour](https://i.ytimg.com/vi/V2TLfxnokhQ/mqdefault.jpg)
