RobSmithDev | Lets Code Santa's Present Drop Game on the Amiga (AMOS) - Part 3 @RobSmithDev | Uploaded December 2021 | Updated October 2024, 1 hour ago.
This is the third part in my AMOS tutorial showing how I converted an iPhone and HTML5 game to the Amiga in AMOS.
In the previous stage we looked at the foreground layer and merged it in with the background layer.
In this video we will focus on hardware sprites and collision detection.
Part 1: youtube.com/watch?v=Q4brEnlxQhs
Part 2: youtube.com/watch?v=SRdO2usz26M
Part 4: youtube.com/watch?v=NSEm8GgeAiM
Final Game: robsmith-dev.itch.io/santas-present-drop
ADF File: robsmithdev.co.uk/youtube/santaspresentdrop_3.zip
Part 1 & 2 ADF: robsmithdev.co.uk/youtube/santaspresentdroppart_2.zip
Support me on Patreon: patreon.com/RobSmithDev
Chat on Discord: discord.gg/MKZ6HA6ZWE
Chapters
Intro (00:00)
What are Hardware Sprites? (00:22)
AMOS Computed Sprites (01:16)
Indexed Colour Palettes (01:40)
Choosing our Colour Palette (02:17)
Making our Sprites (03:06)
Choosing our Sprite Palette (04:00)
Capturing our Sprites in AMOS (05:19)
Displaying the Sprites (06:00)
Hardware vs Screen Coordinates (06:45)
Moving Santa with the Mouse (07:32)
Droppin' Presents (08:00)
Introducing AMAL - AMOS Animation Language (09:20)
Collision Detection (11:00)
Improved Collision Detection (12:50)
Music:
Xmas Mix 1992 - ebbhead production
Xmas - Estrayk ^ Paradox
Shadow of the Beast, by Reflections Interactive, published by Psygnosis, 1989 (Amiga)
Copyright © RobSmithDev 2021
robsmithdev.co.uk
Where appropriate, all efforts were made to trace & obtain copyright
holders permissions to reproduce their material in this video.
If you have any questions regarding content please get in touch.
#amiga #amos #presentdrop #retrogaming
This is the third part in my AMOS tutorial showing how I converted an iPhone and HTML5 game to the Amiga in AMOS.
In the previous stage we looked at the foreground layer and merged it in with the background layer.
In this video we will focus on hardware sprites and collision detection.
Part 1: youtube.com/watch?v=Q4brEnlxQhs
Part 2: youtube.com/watch?v=SRdO2usz26M
Part 4: youtube.com/watch?v=NSEm8GgeAiM
Final Game: robsmith-dev.itch.io/santas-present-drop
ADF File: robsmithdev.co.uk/youtube/santaspresentdrop_3.zip
Part 1 & 2 ADF: robsmithdev.co.uk/youtube/santaspresentdroppart_2.zip
Support me on Patreon: patreon.com/RobSmithDev
Chat on Discord: discord.gg/MKZ6HA6ZWE
Chapters
Intro (00:00)
What are Hardware Sprites? (00:22)
AMOS Computed Sprites (01:16)
Indexed Colour Palettes (01:40)
Choosing our Colour Palette (02:17)
Making our Sprites (03:06)
Choosing our Sprite Palette (04:00)
Capturing our Sprites in AMOS (05:19)
Displaying the Sprites (06:00)
Hardware vs Screen Coordinates (06:45)
Moving Santa with the Mouse (07:32)
Droppin' Presents (08:00)
Introducing AMAL - AMOS Animation Language (09:20)
Collision Detection (11:00)
Improved Collision Detection (12:50)
Music:
Xmas Mix 1992 - ebbhead production
Xmas - Estrayk ^ Paradox
Shadow of the Beast, by Reflections Interactive, published by Psygnosis, 1989 (Amiga)
Copyright © RobSmithDev 2021
robsmithdev.co.uk
Where appropriate, all efforts were made to trace & obtain copyright
holders permissions to reproduce their material in this video.
If you have any questions regarding content please get in touch.
#amiga #amos #presentdrop #retrogaming