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RobSmithDev | Procedurally Generated Levels vs AMOS on the AMIGA!! @RobSmithDev | Uploaded October 2023 | Updated October 2024, 6 minutes ago.
For an up-coming game I need to generate a large amount of levels, but I'm too lazy to design them all. So in this video we take a look at procedurally generated levels using AMOS. We then look at speeding up the algorithm and finally tiling a simple maze with a very smart approach to the edges. The tutorial includes concepts about random number generation, arrays, and memory access using PEEK and POKE.

Source Code: robsmithdev.co.uk/youtube/procedure.zip

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📖 Chapters
(00:00) Project Outline
(00:17) Previous Examples (of mine!)
(01:24) Random Numbers and AMOS Issues
(03:15) Defining the Game Screen
(03:36) Prototype The Algorithm (with examples)
(05:26) Speeding It Up! (Array Optimisation)
(07:03) Arrays vs Memory and Pointers
(09:26) Speeding It Up! (Memory/Pointers Optimisation)
(11:17) Smart Edge Tile Rendering (You'll Love It!)
(13:57) Filling In (The Floor)
(14:20) Making the Game

🎧 Music Used
• "Pookatori and Friends" Kevin MacLeod (incompetech.com)
• "Ouroboros" Kevin MacLeod (incompetech.com)
• "Newer Wave" Kevin MacLeod (incompetech.com)
• "Show Your Moves" Kevin MacLeod (incompetech.com)
• "Aerosol of my Love" Kevin MacLeod (incompetech.com)
• "EDM Detection Mode" Kevin MacLeod (incompetech.com)
• "Laser Groove" Kevin MacLeod (incompetech.com)
• "Voxel Revolution" Kevin MacLeod (incompetech.com)
• "Neon Laser Horizon" Kevin MacLeod (incompetech.com)
• "One Sly Move" Kevin MacLeod (incompetech.com)
• "New Friendly" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/by/4.0

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#procedurallygenerated #amiga #amos
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Procedurally Generated Levels vs AMOS on the AMIGA!! @RobSmithDev

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