Uploaded December 2023 | Updated September 2026, 2 weeks ago
Here is the police arcade coin op shooter: Leathal Enforcers 3!
This is the mission: Justice and Judgement.
Here's what wiki says about the game:
Lethal Enforcers 3, known as Seigi no Hero (セイギノヒーロー[2][3] or 正義のヒーロー—Heroes of Justice) in Japan, is a 3D arcade light gun game which is the third and final installment to Konami's Lethal Enforcers series. This installment is produced by Shigenobu Matsuyama.
Gameplay
Lethal Enforcers 3 has players play as six different law enforcement roles in various scenarios in present-day Tokyo, Japan. Players make their way towards checkpoints while shooting criminals, terrorists, or fugitives. Weapons such as submachine guns, shotguns, sniper rifles, and assault rifles are also available during each mission.
Like Konami's earlier Warzaid/World Combat, players point and/or shoot outside the screen to deploy their shields. Raising the shield allows players to protect themselves from incoming enemy fire at the expense of an inability to advance towards the goal.
Unlike previous installments, players can compete with each other in making their way to checkpoints in various areas, in addition to capturing wanted criminals and earning promotions. Also, players do not lose lives when they shoot innocent civilians, instead they face being demoted.
The light gun is used in the game with a vibration to immerse the players in the stages.[
Much of the game's gameplay, music and mannerisms are reminiscent of Police 911, so much to the point where it could be considered a quasi-sequel.
In the first stage "Cops in The City" (The Police Officer: High Afternoon Investigation (ザ・警察官:真昼の大捜査線, Za Keisatsukan: Mahiru No Dai Sousa-Sen) in Japan), the players play as Tokyo Metro Police Officers to stop an armed robbery spree in Akihabara.
#shooter
#arcadegames
#Arcade
Here is the police arcade coin op shooter: Leathal Enforcers 3!
This is the mission: Justice and Judgement.
Here's what wiki says about the game:
Lethal Enforcers 3, known as Seigi no Hero (セイギノヒーロー[2][3] or 正義のヒーロー—Heroes of Justice) in Japan, is a 3D arcade light gun game which is the third and final installment to Konami's Lethal Enforcers series. This installment is produced by Shigenobu Matsuyama.
Gameplay
Lethal Enforcers 3 has players play as six different law enforcement roles in various scenarios in present-day Tokyo, Japan. Players make their way towards checkpoints while shooting criminals, terrorists, or fugitives. Weapons such as submachine guns, shotguns, sniper rifles, and assault rifles are also available during each mission.
Like Konami's earlier Warzaid/World Combat, players point and/or shoot outside the screen to deploy their shields. Raising the shield allows players to protect themselves from incoming enemy fire at the expense of an inability to advance towards the goal.
Unlike previous installments, players can compete with each other in making their way to checkpoints in various areas, in addition to capturing wanted criminals and earning promotions. Also, players do not lose lives when they shoot innocent civilians, instead they face being demoted.
The light gun is used in the game with a vibration to immerse the players in the stages.[
Much of the game's gameplay, music and mannerisms are reminiscent of Police 911, so much to the point where it could be considered a quasi-sequel.
In the first stage "Cops in The City" (The Police Officer: High Afternoon Investigation (ザ・警察官:真昼の大捜査線, Za Keisatsukan: Mahiru No Dai Sousa-Sen) in Japan), the players play as Tokyo Metro Police Officers to stop an armed robbery spree in Akihabara.
#shooter
#arcadegames
#Arcade



![Nintendo SWITCH 2 Upcoming New Releases! [4th QTR] Hyrule Warriors AOI, Marvel Cosmic Invasion Etc
Here is a run-down of all the latest Nintendo Switch 2 games coming out sometime in the 4th Quater of the year!
00:00 Hyrule Warriors Age of Imprisonment
01:47 Marvel Cosmic Invasion
03:26 Final Fantasy VII Remake
04:01 My Time at Evershine
06:11 Witchbrook
07:56 Gamezinvaders Lengends Nintendo SWITCH 2 Upcoming New Releases! [4th QTR] Hyrule Warriors AOI, Marvel Cosmic Invasion Etc](https://i.ytimg.com/vi/WK_3SJWe86k/mqdefault.jpg)


![Hellblade 2: Senuas Saga [End the tyranny] walkthrough 8 FINAL!
Here is my playthrough of the Chapter Six - Bárðarvik
Heart of Darkness,
The Last Lie
#hellblade2
#hellblade2gameplay
#hellblade2 Hellblade 2: Senuas Saga [End the tyranny] walkthrough 8 FINAL!](https://i.ytimg.com/vi/Wj1fQmL50BQ/mqdefault.jpg)
![Indiana jones and the Great Circle [Walkthrough 3] The Stolen Cat Mummy
Wait until one of the Blackshirts walks inside the nearby building, and sneak up behind the remaining thug with an improvised weapon. When Indy raises his arm, attack to perform a takedown that also (surprisingly) won’t make any noise to alert his friend.
Note the small circles in the bottom right when holding an improvised weapon. This indicates the durability of the item, and most things you pick up usually have three dots, which will all be used up to perform a silent takedown. This means you’ll need to regularly look for new improvised weapons as you continue.
From here, sneak inside the building and look for the other guard to take him out as well while he looks out a window, or ignore him completely as the door next to him is locked. If you don’t take both guards out, be sure to hide the body by grabbing it and placing it behind objects so it’s not spotted.
Back at the entrance to the building, look on top of a wooden crate to find a Pope Article to add to your Field Notes. Some Notes are relevant to your current Adventure, while others like this one are tallied in your Field Notes section that help give context to the world.
Since the alleyway outside also leads to a locked door, and another door to the left outside requires a Rampart Key, the only way to progress is to look for a stairway down in the building.
You’ll be above a small chapel room, and to find a way down, head into the next balcony room and look for a gap in the railing. Turn around and slowly walk backward to fall off the platform and grab the white railing below, then press the crouch button to drop to the floor below.
The room is empty, but be sure to look to the right of the door to the chapel to find a local Map of Castel Sant’Angelo. You can also turn around to find a spot on the wall by a coat rack that holds the Rampart Key for the door back above (we’ll use it later).
Grab a candlestick before slowly opening the door leading outside. Two Blackshirts will converse briefly, before one starts to patrol down the road between the high castle and the bastions. Take out the lone guard when his friend leaves, and stash his body back in the chapel where nobody will come looking.
The patrolling guard will stop at a barbed wire checkpoint to converse with another Blackshirt, making it a risky endeavor to try to get past them. Instead, look up above to the left along some scaffolding for a bar you can grab onto with your whip and then climb upwards.
From here, look for a flagpole to grapple with your whip and swing across (luckily it won’t alert the guards below), and then sneak along the raised pathway past the checkpoint guard below.
Carefully drop down at the far end while keeping an eye on the patrolling guard, though you’ll find the door here requires a Guard House Key. Just beyond the locked door, you can find a few small alcoves further up that make a great spot to ambush and stash the patrolling guard’s body.
Past these alcoves, there’s a doorway leading into a small barracks. A Blackshirt inside may or may not be looking out the window, so if you aren’t able to get behind him, quickly charge in and overpower him before he can call for help.
The small barracks is a treasure trove of loot and worth inspecting thoroughly:
Look for a small red book labeled Punch Out 1 on top of a wooden footlocker below some filing cabinets. This is an Adventure Book, one of my collectible books you can find that can unlock skills for Indy. Each one costs a different amount of Adventure Points to learn, which is why finding Notes are so important!
Speaking of Notes, look on the table by the bunk beds to find Valeria’s Letter, which is actually an important clue for something you’ll be dealing with later in The Vatican.
Valeria’s Letter - Castel Sant’Angelo Field Note
Over on the wall, you can find the Guard House Key to unlock that door you passed by previously. You can also find a pouch of money (Italian Lira) that should clue you in that there will be things you’ll need to buy on your adventure. Just remember what Indiana Jones says: “Fascists shouldn’t be trusted with money.” So help yourself! Indiana jones and the Great Circle [Walkthrough 3] The Stolen Cat Mummy](https://i.ytimg.com/vi/WjsfKWc_3UI/mqdefault.jpg)


