Learning by Landmines: Pitfalls & Strategies for Publishing @IndieGameBusiness
Learning by Landmines: Pitfalls & Strategies for Publishing  @IndieGameBusiness
Uploaded July 2026 | Updated September 2026, 3 weeks ago
Join Raven Law for “Learning by Landmines: Pitfalls & Strategies for Publishing”

Publishing a game is full of unexpected challenges, especially when you're launching across multiple platforms. Drawing from firsthand experience shipping titles on a variety of storefronts, Raven shares the common obstacles that can derail a release, from changing platform requirements to last-minute surprises and competing priorities. This session offers practical lessons to help you anticipate problems, avoid costly mistakes, and navigate the publishing process with greater confidence.

Live September 30th, 10am - 11am Eastern | YouTube - Twitch - LinkedIn

#FYP #VirtualConference #IndieGameDev #IndieGames #GamesIndustry
Learning by Landmines: Pitfalls & Strategies for PublishingLive Pitch Deck ReviewBuilding Strong Publishing Partnerships FREE Deep Dive - May 27thI Wish I Knew This Before Becoming a Game DeveloperYour first slide on your video game pitch deck should look like this.Email first! Build your list and send purposeful newsletters #gamemarketingyou need to believe in your project more than anyone elsePitch Like a Game: Turning Indie Pitch Decks into Winning ExperiencesFireside Chat with Ash Cason, Ian Wright and April StallingsHow Indies Can Scale with Global Development | Brad HendricksHigh awareness , no sales.  the Bayonetta paradox #gamedevelopment #podcastI Love You But Your Pitch Sucks
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Learning by Landmines: Pitfalls & Strategies for Publishing

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