Uploaded August 2011 | Updated September 2026, 1 week ago
The new version of the LGC Armor featured in previous videos! Now it actually aids you in a variety of situations, with features like.
1.Stimulant [Adds some temporary health to you and then removes 80% of it after 20 seconds, and it has another 20 second 'reload' time]
2.Visor toggle [The visor doesn't really do much, but it can be toggled to whatever you're comfortable with]
3.Self-destruct [Do i really have to explain this?]
4.Propulsor [Lets you fly for a few seconds]
And it's all GUI based, and coded by me from scratch!
The new version of the LGC Armor featured in previous videos! Now it actually aids you in a variety of situations, with features like.
1.Stimulant [Adds some temporary health to you and then removes 80% of it after 20 seconds, and it has another 20 second 'reload' time]
2.Visor toggle [The visor doesn't really do much, but it can be toggled to whatever you're comfortable with]
3.Self-destruct [Do i really have to explain this?]
4.Propulsor [Lets you fly for a few seconds]
And it's all GUI based, and coded by me from scratch!








![A Minecraft Utopia.
Footage of an Utopia created by Me, Blabvoid [ on youtube] , and a few other people, including the awesome Betterlight mod [http://www.minecraftforum.net/viewtopic.php?t=55700]. A Minecraft Utopia.](https://i.ytimg.com/vi/vjmCd0AFVpI/mqdefault.jpg)

![KOTH_Express [Work in Progress] Texture scrolling test.
A test for a KOTH map im making for Team fortress 2, the theme will be two trains, focused on delivering heavy cargo, or mail.
Inspired [Or Ripped off for some of you] by Ctf_2train_night, and Ctf_convoy, Im just testing the animated textures, which makes the train look like as if its moving, but really, it isnt.
And yes, the map is unfinished and i was too lazy to build the cubemaps [Thats why the railings and a few other areas are checkered]
Updates will come soon, i need some sleep.
Anyway, please comment, and possible give me some ideas?
Bonus : Things i will also add, other than the BLU Train.
Env_shake to have that shaking train feel.
Have the winning train speed off, leaving the losing train behind once the round is finished.
Have the train horn set off sometimes.
Add a 3D skybox using the same scrolling texture technique. KOTH_Express [Work in Progress] Texture scrolling test.](https://i.ytimg.com/vi/vmEERdFyHCE/mqdefault.jpg)