KOTH_Express [Work in Progress] Texture scrolling test. @TheSharpTHOfLulz
KOTH_Express [Work in Progress] Texture scrolling test.  @TheSharpTHOfLulz
Uploaded May 2010 | Updated September 2026, 1 week ago
A test for a KOTH map i'm making for Team fortress 2, the theme will be two trains, focused on delivering heavy cargo, or mail.
Inspired [Or "Ripped off" for some of you] by Ctf_2train_night, and Ctf_convoy, I'm just testing the animated textures, which makes the train look like as if it's moving, but really, it isn't.

And yes, the map is unfinished and i was too lazy to build the cubemaps [That's why the railings and a few other areas are checkered]
Updates will come soon, i need some sleep.

Anyway, please comment, and possible give me some ideas?

Bonus : Things i will also add, other than the BLU Train.

Env_shake to have that shaking train feel.
Have the winning train speed off, leaving the losing train behind once the round is finished.
Have the train horn set off sometimes.
Add a 3D skybox using the same scrolling texture technique.
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KOTH_Express [Work in Progress] Texture scrolling test.

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