Uploaded January 2024 | Updated September 2026, 2 weeks ago
This fight is awful. It is visually appealing with lots of flashy and fun moves, and she's very iconic, but the gameplay when it comes to mastering this fight is honestly terrible. There are so many inconsistent timings and attacks that I basically have a library of bs clips that I might compile them as a showcase.
if you're wondering why phase 1 ended so suddenly: Rather than depleting her health bar, you can also perfect guard enough hits to break her weapon which sends her into phase 2. This also means that none of my hits on her matter so I might as well play passive. My choice of weapon requires the least guards I could find to do so.
As for phase 2... Her melee combos and mixups are really hard to learn, but if they were the core of the fight it'd actually be quite fun to learn, I think. But not only does she repeatedly jump away from you, it's also unsafe to stay anywhere near her most of the time, as she can start the lightning rain attack which generates a massive AoE around her at the start that you cannot dodge or block. This attack also generates random lightning puddles which can immediately damage you. In short, you have to stay super far away whenever she can do it. However, it does have a cooldown of a minute or so.
But that's not all, she also has a near instant AoE around her for the triple shield bash windup.
All of this means you have to play phase 2 very passively as well, but you'll still get the majority of your damage from lightning deflects and staggers, so you don't really have to take advantage of openings. Which you can barely do anyway, as I described above.
This fight is awful. It is visually appealing with lots of flashy and fun moves, and she's very iconic, but the gameplay when it comes to mastering this fight is honestly terrible. There are so many inconsistent timings and attacks that I basically have a library of bs clips that I might compile them as a showcase.
if you're wondering why phase 1 ended so suddenly: Rather than depleting her health bar, you can also perfect guard enough hits to break her weapon which sends her into phase 2. This also means that none of my hits on her matter so I might as well play passive. My choice of weapon requires the least guards I could find to do so.
As for phase 2... Her melee combos and mixups are really hard to learn, but if they were the core of the fight it'd actually be quite fun to learn, I think. But not only does she repeatedly jump away from you, it's also unsafe to stay anywhere near her most of the time, as she can start the lightning rain attack which generates a massive AoE around her at the start that you cannot dodge or block. This attack also generates random lightning puddles which can immediately damage you. In short, you have to stay super far away whenever she can do it. However, it does have a cooldown of a minute or so.
But that's not all, she also has a near instant AoE around her for the triple shield bash windup.
All of this means you have to play phase 2 very passively as well, but you'll still get the majority of your damage from lightning deflects and staggers, so you don't really have to take advantage of openings. Which you can barely do anyway, as I described above.



![Elden Ring - Margit no roll/jump/block/parry/aux/skills/hit [level 1, ng+7, +0 weapon]
aux = bleed, frost, rot, poison, sleep
no buffs (except from talismans)
no red-feathered branchsword
music: Godrick Theme (phase 1)
My Brother (from Berserk)
Victory Song (from Everhood) Elden Ring - Margit no roll/jump/block/parry/aux/skills/hit [level 1, ng+7, +0 weapon]](https://i.ytimg.com/vi/5UkAd1sp49k/mqdefault.jpg)



![25 minutes of Isshin, the Sword Saint (ft. Genichiro) [No Upgrades, Hard Mode, NG+]
NOTE: played using the Boss Rush mod. This does not impact the fight itself. It just gives faster resets.
0:00 - Genichiro
6:00 - Isshin (phase 1)
10:02 - Isshin (phase 2)
19:37 - Isshin (phase 3)
30:49 - Victory + stats
New Game Plus (NG+)
No Kuros Charm
Demon Bell
No Upgrades 25 minutes of Isshin, the Sword Saint (ft. Genichiro) [No Upgrades, Hard Mode, NG+]](https://i.ytimg.com/vi/5o55VpqViYI/mqdefault.jpg)

![THE ORAL CIGARETTES - 5150 [0212]
just your typical pp map with nothing out of the ordinary
https://osu.ppy.sh/beatmapsets/812921#osu/1704984
https://osu.ppy.sh/users/451552 THE ORAL CIGARETTES - 5150 [0212]](https://i.ytimg.com/vi/60bApqWn1fM/mqdefault.jpg)
![Limgrave Crucible Knight [RL1, NG+7, no sprint/roll/jump/block/parry/buffs/skills]
Explanation of why this kill is RNG:
If he walks backwards while blocking, the next attack is a gamble.
If you keep strafing, one of his diagonal slashes can hit, or in p2 tail swipe.
If you walk backwards, he can catch you with certain attacks if he does them immediately.
If you attack his shield, he can drop it to do an attack immediately. Even if you do hit his shield, its not guaranteed hell do the shield bash, sometimes hell just do a different attack which youre not in position to dodge.
In phase 2, the main gapclose combo Im looking for from him is to do his running horizontal, into a thrust, which I will duck under using my weapons R2. Its slightly inconsistent. Theres some other combos I explored gapclosing on, but I never figured out if they actually worked fully.
What you actually do see in the video is a strategy where I outspace his diving thrust and bait out the small tailwhip through positioning and then strafing it. This is a new strategy I developed, as normally you dont want to be anywhere near him after the dive due to his MASSIVE double tailwhip. Limgrave Crucible Knight [RL1, NG+7, no sprint/roll/jump/block/parry/buffs/skills]](https://i.ytimg.com/vi/6bdWf7QdFCI/mqdefault.jpg)