Uploaded August 2021 | Updated September 2026, 2 weeks ago
not flawless unfortunately but it's a kill. I blame the overhead rock attack, it's very sketchy, but biggest best damage opportunity in phase 3. Not saying it's not my fault I got hit there, it was avoidable if I had run away immediately instead of towards him.
weapon art / gesture restriction matters because it makes charge at a distance dodgeable, completely changing the fight. You use the millwood's WA to dash away, and use curl up for his sweep followup. This changes the optimal playstyle away from fast and aggressive and instead to a more passive build distance and re-approach method.
I feel bad for his feet, they took a lot of abuse
music: Klaus Veen - Ordinary Days V2
not flawless unfortunately but it's a kill. I blame the overhead rock attack, it's very sketchy, but biggest best damage opportunity in phase 3. Not saying it's not my fault I got hit there, it was avoidable if I had run away immediately instead of towards him.
weapon art / gesture restriction matters because it makes charge at a distance dodgeable, completely changing the fight. You use the millwood's WA to dash away, and use curl up for his sweep followup. This changes the optimal playstyle away from fast and aggressive and instead to a more passive build distance and re-approach method.
I feel bad for his feet, they took a lot of abuse
music: Klaus Veen - Ordinary Days V2


![Elden Ring - Margit no roll/jump/block/parry/aux/skills/hit [level 1, ng+7, +0 weapon]
aux = bleed, frost, rot, poison, sleep
no buffs (except from talismans)
no red-feathered branchsword
music: Godrick Theme (phase 1)
My Brother (from Berserk)
Victory Song (from Everhood) Elden Ring - Margit no roll/jump/block/parry/aux/skills/hit [level 1, ng+7, +0 weapon]](https://i.ytimg.com/vi/5UkAd1sp49k/mqdefault.jpg)



![25 minutes of Isshin, the Sword Saint (ft. Genichiro) [No Upgrades, Hard Mode, NG+]
NOTE: played using the Boss Rush mod. This does not impact the fight itself. It just gives faster resets.
0:00 - Genichiro
6:00 - Isshin (phase 1)
10:02 - Isshin (phase 2)
19:37 - Isshin (phase 3)
30:49 - Victory + stats
New Game Plus (NG+)
No Kuros Charm
Demon Bell
No Upgrades 25 minutes of Isshin, the Sword Saint (ft. Genichiro) [No Upgrades, Hard Mode, NG+]](https://i.ytimg.com/vi/5o55VpqViYI/mqdefault.jpg)

![THE ORAL CIGARETTES - 5150 [0212]
just your typical pp map with nothing out of the ordinary
https://osu.ppy.sh/beatmapsets/812921#osu/1704984
https://osu.ppy.sh/users/451552 THE ORAL CIGARETTES - 5150 [0212]](https://i.ytimg.com/vi/60bApqWn1fM/mqdefault.jpg)
![Limgrave Crucible Knight [RL1, NG+7, no sprint/roll/jump/block/parry/buffs/skills]
Explanation of why this kill is RNG:
If he walks backwards while blocking, the next attack is a gamble.
If you keep strafing, one of his diagonal slashes can hit, or in p2 tail swipe.
If you walk backwards, he can catch you with certain attacks if he does them immediately.
If you attack his shield, he can drop it to do an attack immediately. Even if you do hit his shield, its not guaranteed hell do the shield bash, sometimes hell just do a different attack which youre not in position to dodge.
In phase 2, the main gapclose combo Im looking for from him is to do his running horizontal, into a thrust, which I will duck under using my weapons R2. Its slightly inconsistent. Theres some other combos I explored gapclosing on, but I never figured out if they actually worked fully.
What you actually do see in the video is a strategy where I outspace his diving thrust and bait out the small tailwhip through positioning and then strafing it. This is a new strategy I developed, as normally you dont want to be anywhere near him after the dive due to his MASSIVE double tailwhip. Limgrave Crucible Knight [RL1, NG+7, no sprint/roll/jump/block/parry/buffs/skills]](https://i.ytimg.com/vi/6bdWf7QdFCI/mqdefault.jpg)
![Elden Ring: Margit the Fell Omen [Level 1, NG+7, +0 weapon, no roll/sprint/block/parry/etc]
Again too many restrictions to list. But basically no cheesing the low damage of +0 using aux effects, buffs, or external sources of damage. Also no using tools like quickstep or other ashes of war that have iframes to evade attacks. The rest is in the title.
Basically like the previous no roll kill, except talismans enabled, and jump allowed, instead disallowing sprinting. Unfortunately you have to play more passively, but theres some crazy strategies. Some of the dodges/punishes are unfortunately inconsistent due to the uneven arena. But given a flat ground, this would actually be a consistent fight under the restrictions, purely down to player skill, like no roll is.
Blame/thank @CaioofChampions for the thumbnail choice here. Credit to u/Jino24 for the drawing. Elden Ring: Margit the Fell Omen [Level 1, NG+7, +0 weapon, no roll/sprint/block/parry/etc]](https://i.ytimg.com/vi/6rWdDwcTtzg/mqdefault.jpg)