Uploaded November 2018 | Updated September 2026, 1 hour ago
Now let's deep dive into multiplayer networking in general. I will show you a few tips how to fix lag and latency problems in your game. This tips and tricks can be applied to any engine, but I will use photon to demostrierte how you can use easy approaches to give the player the best experience possible.
I will show how you can "follow" the transmitted data, detect fast changes to derive an action like jump and smooth damp values to fix fast jumps in property changes.
If you like this, please give me a comment and thumbs up. This will help me grow my channel and improve the quality of the videos.
Network Player Script: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/b3c3de1a7556ed5a856cf177fca9483f47b5b5f0/Underdog%20City/Assets/Scripts/Player/NetworkPlayer.cs
Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity
Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz
#ditzelgames #unity #gta5 #photon
Now let's deep dive into multiplayer networking in general. I will show you a few tips how to fix lag and latency problems in your game. This tips and tricks can be applied to any engine, but I will use photon to demostrierte how you can use easy approaches to give the player the best experience possible.
I will show how you can "follow" the transmitted data, detect fast changes to derive an action like jump and smooth damp values to fix fast jumps in property changes.
If you like this, please give me a comment and thumbs up. This will help me grow my channel and improve the quality of the videos.
Network Player Script: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/b3c3de1a7556ed5a856cf177fca9483f47b5b5f0/Underdog%20City/Assets/Scripts/Player/NetworkPlayer.cs
Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity
Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz
#ditzelgames #unity #gta5 #photon










