PUN 2 Unity Multiplayer Networking #1 🎓 | MMAG #9 @DitzelGames
PUN 2 Unity Multiplayer Networking #1 🎓 | MMAG #9  @DitzelGames
Uploaded November 2018 | Updated September 2026, 3 hours ago
NetworkConnectionManager.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/596e3cc30b1fdf2b02edf4a97b5dcf5c0f954f33/Underdog%20City/Assets/Scripts/Network/NetworkConnectionManager.cs

Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity

Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz

It's time for a sub series in our main series "GTA Online Mobile Multiplayer Something Game" called "Online Mulitplayer in Unity using Photons's PUN 2". PUN stands for Photon Unity Networking and is a networking framework from the company exit games. It provides all you need to basically start developing a networking game. The networking architecture is Peer to Peer and only needs a relay server in the middle to work properly. Lucky enough photon provides a free server with up to 20 players.
In this episode we will start to connect to the network and actually join or create a room.

#ditzelgames #unity #gta5 #photon
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PUN 2 Unity Multiplayer Networking #1 🎓 | MMAG #9

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