Uploaded November 2018 | Updated September 2026, 3 hours ago
NetworkConnectionManager.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/596e3cc30b1fdf2b02edf4a97b5dcf5c0f954f33/Underdog%20City/Assets/Scripts/Network/NetworkConnectionManager.cs
Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity
Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz
It's time for a sub series in our main series "GTA Online Mobile Multiplayer Something Game" called "Online Mulitplayer in Unity using Photons's PUN 2". PUN stands for Photon Unity Networking and is a networking framework from the company exit games. It provides all you need to basically start developing a networking game. The networking architecture is Peer to Peer and only needs a relay server in the middle to work properly. Lucky enough photon provides a free server with up to 20 players.
In this episode we will start to connect to the network and actually join or create a room.
#ditzelgames #unity #gta5 #photon
NetworkConnectionManager.cs: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity/blob/596e3cc30b1fdf2b02edf4a97b5dcf5c0f954f33/Underdog%20City/Assets/Scripts/Network/NetworkConnectionManager.cs
Github Project: github.com/ditzel/Mobile-Multiplayer-Action-Game-in-Unity
Tutorial Series Playlist: youtube.com/playlist?list=PLA6Gf0nq2Gh6zMgOKQGuYdXreOLraKWRz
It's time for a sub series in our main series "GTA Online Mobile Multiplayer Something Game" called "Online Mulitplayer in Unity using Photons's PUN 2". PUN stands for Photon Unity Networking and is a networking framework from the company exit games. It provides all you need to basically start developing a networking game. The networking architecture is Peer to Peer and only needs a relay server in the middle to work properly. Lucky enough photon provides a free server with up to 20 players.
In this episode we will start to connect to the network and actually join or create a room.
#ditzelgames #unity #gta5 #photon










