Konsoll 2018: Gary Napper - Game design for VR: Breaking Rules @Konsoll
Konsoll 2018: Gary Napper - Game design for VR: Breaking Rules  @Konsoll
Uploaded January 2019 | Updated September 2026, 2 weeks ago
Many working in VR have discovered things that used to work for regular games no longer apply to VR titles. In a similar way, new rules are being written for great ways of doing things in VR and also things that you should never ever do. With more and more people working hands on in VR, some are discovering that the list of dos and don'ts can be broken in interesting ways. Gary Napper from Supermassive Games discusses working with VR and some of the discoveries and theories surrounding development.
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Konsoll 2018: Gary Napper - Game design for VR: Breaking Rules

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