KOF98 Ultimate Match [Arcade] - play as Orochi @Krizalid99v2
KOF98 Ultimate Match [Arcade] - play as Orochi  @Krizalid99v2
Uploaded March 2021 | Updated September 2026, 3 weeks ago
This is a playthrough using Orochi in the Arcade version of The King of Fighters '98 Ultimate Match. Read on below for more information...

Orochi is one of the possible final bosses, and he is a non-selectable character in this version of the game.

===== ABOUT OROCHI =====

Orochi is the most powerful character in the SNK fighting game storyline universe. As his name suggests, he is SNK's representation of the mythical eight-headed serpent of Japanese mythology. The whole of the KOF series storyline mainly revolves around him, as even after he has long been defeated, he still gets mentioned and related to in the post-97 canon KOF games.

===== OROCHI IN KOF98UM =====

Orochi returns with loads of new animations/sprites for 98UM (compared to his Arcade KOF97 counterpart), which means that he has new Normals. Some of these animations/sprites have been taken from the PS1 version KOF97 Orochi and improved upon. He is far more of a "complete" and fleshed out character because of this, and offers much more flexibility and variety in gameplay as opposed to his "stiff wooden board" self in KOF97. He also has completely new images for his character select/lifebar icon, order select/versus screen portrait, and winning screen portraits.

===== GAMEPLAY =====

This guy is absurdly powerful and can have his victi... er I mean opponents beat down quickly. His Light Fireball projectiles cover a large vertical space and inflicts high damage if it lands, and his Shining Light DM is a full-screen super, which speaks for itself. His Energy Pillars can be awkward to use though, because it's one of those special moves where you have to place it in the right area for it to be effective.

===== OTHER INFORMATION =====

---- Despite being a non-selectable character, he has multiple alternate colour palettes.

---- As he is a non-selectable character, his icon does not appear on the character select screen roster grid.

---- Despite being a non-selectable character, his icon and name appears perfectly in the Ranking screens.

---- He does not seem to be part of any special Teams.

---- Orochi has a special pre-fight intro when facing Goenitz.

---- His other "lackeys" Shermie and Yashiro (both versions) also has special pre-fight intros against him.

---- In gameplay, he does not have any close-up Normals.

---- In gameplay, his static "Gen0cide Cutter" kick Normals from KOF97 has become a Special Move in 98UM.

---- In his pre-fight intro, Chris no longer appears in it.

---- In gameplay, he has new sprites/animations for when he is the "inactive" character in the background plane. This includes the "been defeated" sprites too obviously.

===== ABOUT ARCADE KOF98UM =====

This is basically a remake of KOF'98 which features all the characters in the series from KOF94 to KOF97. As well as new artwork for the new (and some old) characters, it also has new/old stage backgrounds and new or extra music for certain events. The most "significant" feature is probably the addition of Goenitz and Orochi as possible final bosses. Changes are also made to the gameplay and mechanics obviously.
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Krizalid99v2 |

KOF'98 Ultimate Match [Arcade] - play as Orochi

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