First, you need to activate the menu storage. Here are the steps :
- Pause and open the flag at the same time - Go into attributes and close it - Go into attributes again and spam close quickly (you should get a black screen here, if not try again) - Open the flag and close it (you gain control of your character) - Pause and open the flag at the same time (like the first step)
Now we can start glitching out stats :
- Go into attributes and put all your points into defense - Go back twice to end up on the attributes menu again, but this time with control of your characters *Here be very careful about how you put points in. If you do things wrong it can fail easily* - Put all your points in luck (input left) - Input left on defense to start going into the negative. Stop at around -100. Assign. - If you're lvl 2 and have 6 points normally, put 3 points in vitality and 3 points in might. If you have more points, put points in these two stats such that the sum is lesser or equal to the amount of points you normally have. The higher numbers the better though. Assign. - In any menu : Put 99 luck (input left), put 0 defense (input left), overflow might as much as you want (hold right), underflow vitality (hold left) until you have positive points remaining. Once you do, assign (don't assign with negative points remaining).
Clair Obscur: Expedition 33 - Infinite Mightazer672025-06-05 | Discovered by Snugggles. Explanation video and tutorial here: youtube.com/watch?v=NS479mHpksA
First, you need to activate the menu storage. Here are the steps :
- Pause and open the flag at the same time - Go into attributes and close it - Go into attributes again and spam close quickly (you should get a black screen here, if not try again) - Open the flag and close it (you gain control of your character) - Pause and open the flag at the same time (like the first step)
Now we can start glitching out stats :
- Go into attributes and put all your points into defense - Go back twice to end up on the attributes menu again, but this time with control of your characters *Here be very careful about how you put points in. If you do things wrong it can fail easily* - Put all your points in luck (input left) - Input left on defense to start going into the negative. Stop at around -100. Assign. - If you're lvl 2 and have 6 points normally, put 3 points in vitality and 3 points in might. If you have more points, put points in these two stats such that the sum is lesser or equal to the amount of points you normally have. The higher numbers the better though. Assign. - In any menu : Put 99 luck (input left), put 0 defense (input left), overflow might as much as you want (hold right), underflow vitality (hold left) until you have positive points remaining. Once you do, assign (don't assign with negative points remaining).TWW - Warping Cutscene Skip (Ballad of Gales Storage)azer672025-06-29 | I have door cancel in this video to give myself an easy crush.TWW - Cutscene Skip with Forest Water Expiryazer672025-06-27 | If you enter this cutscene on the same frame forest water expires, the cutscene is skipped.
Does not work with the switch unfortunately. Interesting though.TWW - Forest Water Storage (no Wind Waker)azer672025-06-26 | NOT NEW. Old video that is quite relevant and never should have been unlisted to begin with. Making it public to make this more well known.Clair Obscur: Expedition 99 - Infinite Might at lvl 99azer672025-06-05 | How to do at lvl 2: youtube.com/watch?v=KJjbrQj0mmQ Explanation video: youtube.com/watch?v=NS479mHpksAClair Obscur: Expedition 33 - Break 99 Stat Capazer672025-06-04 | You don't actually get 117 speed or whatever, 99 is better as you can see on the right.Clair Obscur: Expedition 33 - Alternate Curator Skipazer672025-06-02 | READ THE DESCRIPTION !
The autosave entering the manor is NOT necessary. However, and this is VERY important, you must reload the last autosave you get before entering the manor, in the flying waters. This will make the first autosave in the manor actually stick for this skip to work. I didn't realize all the correct steps when I found this.
That last autosave is either in the tunnel before entering the manor, or when entering the area with the demineur enemies. You cannot get both autosaves, so reload when you get one of them. Triggering the demineur into appearing might be needed too?
The trick here is to press X to leave the manor and WAIT A SECOND before opening the pause menu. Looks close to the other method, needs timing.Clair Obscur: Expedition 33 - Menu Storage, Remote Flag Menu, Null Warpazer672025-06-01 | Don't look at the gamepad viewer, it's disconnected. I know there are multiple methods of getting a remote flag menu but this is one I came up with, idk.
Neither the menu storage stuffs nor null warping is new, but maybe some of this is and I'm making a video for my own documentation.
By pressing Start and then interacting with the flag, you can have both menus open at once. Go into you attributes then back out completely, and you will have the pause menu stuck on screen forever (until a loadzone). This menu can be closed perpetually with b and opened infinitely with start. This is not necessary for the next step but it has some nice interactions.
If you interact with the flag, go into your attibutes, then fully back out with b as quickly as you can before the attribute menu comes out, you will get stuck on a black screen. In this state, interact with the flag again and back out, and you will have control of your character while the screen is stuck to be dark. In this state, you can *press start to open the flag menu remotely*, which could be useful to learn skills or improve attributes far away from a flag.
If you rest and press b during the resting fadeout, the fadeout disappears and the camera comes back to the character, but the flag menu stays open. This is pretty great to be able to move around while actually seeing things.
After activating the cutscene to enter the manor, you can skip the cutscene and mash b to exit the flag menu and trigger an autosave after the load started, which allows performing a null warp using the remote flag menu. Anyway being able to flag save anywhere could have some interesting applications. In this case for example, my savefile watched the cutscene to enter the manor but skipped the one inside the manor. Being able to save inbetween two cutscenes is interesting.
You can also open the pause menu and load other saves while the flag menu is up which could be interesting.Clair Obscur: Expedition 33 - Free Menu on Moving Platformsazer672025-05-28 | I found this in the Reacher casually, but this also works in Siren where this is more useful (although it's a bit tighter to execute than in the Reacher).
Open the menu and press X right after to activate the platform during the fadeout. The platform will still move while you are menuing. This is basically an absolutely free menu.TWW - Drop Teleport with Corrupted Grappling Hook/Boomerang (JP-Only)azer672025-01-26 | For ZSR. Discovered by EJ125.
If you have one instance of a corrupted grappling hook (or boomerang), trying to grapple (or boomerang) an item towards you will instead make it teleport to the coordinates of the first instance of the grapple (boomerang) in GAME memory, which is the corrupted instance, instead of making the drop come to you.
This can even work through loading zones: if your corrupted grapple is at coordinates (x,y,z), then grappling a drop in any stage will make that drop teleport to (x,y,z).TWW - TotG Rising CS Skip w/ Auto-Sail KoRL Storage [FtR]azer672025-01-24 | Reuploaded with sound. Don't be too excited, let me explain why this is not good right now.
A few weeks ago, LegendOfLinkk discovered that storing KoRL's auto-sailing away cutscene has some powerful attributes, particularly a very powerful cutscene cancel effect when it ends: youtube.com/watch?v=6qcTQYe5I10
We immediately assumed this meant this cutscene skip was possible, I'm just uploading it for reference. The good part about this cutscene is that the important flags set when the fadeout into the cutscene starts and not during the cutscene like most cutscenes. Only a handful of cutscenes have this property (deku tree cutscene, puppet ganon defeat cs, playing wga to makar cs, this cutscene).
The problem is getting this cutscene on a triangle island. The best way would be by not having farore's pearl yet, but farore's pearl needs to be placed to access TotG... So this doesn't really work unless you delete farore's pearl from your inventory somehow, which is what I've done with hacks.
You technically don't need to savewarp, you just need to reload the ocean after the correctly timed cutscene cancel. But since I got a dark screen savewarping is easier.
You should check out LegendOfLinkk's channel, he's an amazing glitch-hunter: youtube.com/@LegendofLinkkSR/videosTWW - Using the Tingle Tuner in Ganons Towerazer672024-09-27 | Yes, this is a monumental game changer for all categories as puppet ganon skip is now easy.
For reasons that are still being looked into right now, if you unplug and replug the gba while in ganon's tower *twice* then you're able to use the tingle tuner in Ganon's Tower. Only the tingle "hey", red/green/blue tings, tingle bombs and the knuckle shop work. This also only seem to work in Ganon's Tower areas, and not anywhere else. EDIT: It also works on ADMumi
This was brought to our attention by user avengah who dug up an old reddit thread. I knew about the reddit thread but never could figure out anything. Turns out the fact it only works in GT and only if you unplug twice made us miss this. CGF was the one who figured it out.TWW - Blue Ting FCP Escapeazer672024-08-13 | If you use a ting that refills magic after your magic gets drained at FCP, you can use magic again without it getting drained. This allows you to fly around FCP to escape it (instead of doing the bomb boost). This isn't really useful.
There is an invisible wall around the entrance to FCP which is counterintuitive. This is to prevent you from going around using a tingle balloon. You have to fly under it.TWW - Medli Drop Trickazer672024-07-25 | If you frame perfectly press B to drop Medli after entering a new room, Medli's saved room number id doesn't update to the new room. You can then use her as much as you want in this new room, as long as you do not pick her up, she will then wait for you at the previously entered entrance.
This does not work with Makar. This was found by someone playing the randomizer apparently (and just learnt about this myself).TWW - Scales Room Skip in TotG (No Tuner)azer672024-07-02 | If you grab the statue right as it is about to hop, you can store that hop for when you let go of the statue (by pressing B, pulling out the leaf, or being damaged).
Here is my first (not great) setup at skipping the scales room.TWW - Light Arrows Skip with Bomb Push Clipazer672024-06-16 | With two bomb push clips, it is possible to skip Light Arrows. Done here with hacked coordinates for convenience.
Bomb Push Clip n°1 : X = 596.77209472656 Z = -1378.4049072266 Angle = between 36256 and 36271 Animation Frame = 5
Bomb Push Clip n°2 : X = 596.3369140625 Z = -1468.4851074219 Angle = between 23568 and 23583 Animation Frame = 12TWW - Ballad of Gales Storage to Tower of the Gods Bellazer672024-06-06 | Ballad of Gales Storage discovered by LegendOfLinkk.
How to:
- While inside King of Red Lions, pull out the wind waker on the same frame forest water expires (forest water storage). - Play the Ballad of Gales and warp to anywhere - Due to the forest water storage, you will be able to jump out of the boat after choosing your warp destination. - Once out of the boat, get storage quickly and store talking to KoRL. It has to be KoRL specifically otherwise the loading will occur normally, and talking to KoRL must also be done precisely on a frame that will allow KoRL to rise (not all frames work).
If done correctly, KoRL will perpetually rise while you still have control of Link, and the warp won't take you away. Then it's time for part 2 which is to warp back to KoRL's location.
- Pull out the wind waker to open KoRL's text, clear the text and remove storage. - Perform a wind waker dive, get dry storage and play the ballad of gales when you land. - Because of the previously cancelled warp, the warp screen will open despite not being inside KoRL. Cancel the warp screen to warp to KoRL, who will be very high in the air if you've waited long enough.
I use this to get on top of Tower of the Gods because it's fun. This doesn't really seem super useful, it's also quite difficult.SS - Waterfall Clip with Data Viewer [Spliced]azer672024-05-18 | For ZSR. Discovered by Joe/MysticSoul. This documentation video has been long overdue but this trick is just so hard it's understandable.
This is the absolute final boss of Skyward Sword glitches. The first spin jump to clip on the ledge took me 30 minutes to get, and the last one into the loading zone took me a whole hour (both with savestates). They're just crazy precise.
There is one splice after I clip up the ledge, then a (very) noticeable splice before the last spin jump. I took a very long time to find the correct position to get into in order to spin jump into the loading zone, so I just cut all of that out.
No sound because. When playing at normal speed, DME doesn't update every frame but this is good enough.SS - Double Lava Hop Digging Mitts Cave Skip [Spliced]azer672024-05-14 | As usual for these incredibly difficult trick I have no shame splicing them. This requires storing the first goddess cube cutscene (by striking it and looking away before the cutscene starts).
Both lava hops are frame perfect, the mid-air jumpslashes seem to be frame perfect as well. Triggering the second goddess cube cutscene from afar here is also very precise, we're lucky it's even possible.
My angle was -22063 here, in case someone wants to try this by themselves.SS - Faron Woods OoB with Vine to Deep Woods [Spliced]azer672024-05-13 | This is very precise so I had to splice it. There's one splice on the swing back (this is when I savestated), and one splice once I got on the branch.
The vine swing to get on top of this branch is stupidely hard. You can't swing straight towards the branch because there's the pillar on the way. So I have to change my swing direction on my way back. Watching this and trying this you definitely learn things about how vines work in Skyward Sword.
This is not useful, and definitely the hardest way to get OoB in Faron Woods found so far.TP - Repair the Canon without rupees (PAL French)azer672024-04-29 | Hi, apparently this was common knowledge in the french walkthroughs, but after testing it on NTSC-U I couldn't get it to work. Then tried on PAL french and it worked. Just go to Fyer once and fail to repair the canon, then talk to Fyer again to repair the canon for free (he will take your rupees if you have any).
This was where I found the information initially, but nobody knew about it in the speedrunning community. This is actually a glitch with the french language : palaiszelda.com/twilightprincess/ta_encore.php
This also works on PAL Wii and NTSC-U Wii 1.2, but not on the HD version (thank you the TP speedrunning community for checking!)TWW - Savage Labyrinth Floor Skip with Bomb Boostazer672024-04-19 | Quite precise, like on shark island. I TASed it, this is not a setup.TWW - Warp Pot Jump to ET Dungeon Secretazer672024-04-19 | Cool trick, mostly for randomizer. Can't be included in glitched logic because this can't be done anymore if you open any other warp pot in this dungeon.TWW - Cabana Deed Skip with Bomb Push Clip (no roll setup)azer672024-03-31 | Another setup that works with the pedestals there, and without rolls for rando. - Get the angle from the ledge. - Sidehop into the corner. You can get two initial positions out of that sidehop, it depends against which railing you're against before sidehopping. I think it does not matter, but just in case I would be against the left railing when facing the corner. - Backflip. Your position should be X = 120400.906250 and Z = 117678.695313 - C-up and turn the camera and pause buffer until you get the same frame I do. Angle should be 49655. - Sidehop left. - Same thing, C-up and turn the camera. Angle should be 5698. - Pull bomb and drop it on animation frame 39. Just try to copy the video I guess.
X = 120373.0703125 Z = 117958.390625 Animation frame = 39 Angle = between 5696 and 5711 (should be 5698 with this setup)TWW - Early Earth Gods Lyrics with Bomb Push Clipazer672024-03-30 | Setup : - Jumpslash up the ledge near the wall (consistent position) - Targetted slash and hold shield - Sidehop left - Get an angle between 41440 and 41455 - Pull bomb and press B on the correct frame
X = -80421.6015625 Z = 320278.4375 Animation frame = 35TWW - Cabana Deed Skip with Bomb Push Clipazer672024-03-30 | TrogWW and I worked on this yesterday. It turns out that the seam on the left side of the door is very weak to bomb push clip.
Setup : - Double target the fence (or climb it) for the angle - Dry roll in the corner (for consistent initial position) - ESS turn left - 2 target slash combo - ESS turn left - 1 target slash, 2 dry rolls
Your position should be this : x = 120363.7578125 z = 117967.8203125
- Get an angle between 6276 and 6291 - Pull a bomb, and press B on animation frame 14 - Jumpslash or leaf into the loading zone
A better setup should be possible.SS - Combined Early Faron Trial Gate and Early Thunderhead from Deep Woodsazer672024-02-24 | For any% restricted BiT. Re-uploaded with sound
If you are saved in Deep Woods, simply selecting your file will start the thunderhead cutscene, which is annoying for this RBM.
If you commit your storys flag when you start BiT (the same way as FFB, to load the tunic), and then collect a rupee with a file that has the goddess sword, you unlock the ability to call Fi in BiT.
If you skyward strike the log with a diagonal slash, and call fi precisely as the skyward strike hits the log, you can open your file without the thunderhead cutscene starting, and then closing the fi text with give you both early thunderhead and the logs flag. This allows for performing this RBM from deep woods instead of having to do it in the main Faron area.TWW - Crawlspace Slidingazer672024-02-17 | If you get pushed into a crawlspace while you are not holding anything on the control stick, and if the animation position reaches 17 (or maybe 0 ?) right as you get pushed in, you can keep that pushing speed and slide through the crawlspace. This seems to save time as such a push can make you go through the start of a crawlspace with a consistent 7 speed at minimum, while the best crawling frame in the entire animation cycle doesn't go above 6 speed.
This video is TAS.Xenoblade Chronicles - Fallen Arm OoB near Zakt Spring (Krabble Jump)azer672023-10-23 | That was fun. The only cheat active in this video was an infinite health cheat. I found the krabble jump on console, but it was thanks to the moonjump cheat that I realized getting OoB was realistic.
This is actually pretty easy minus the RNG aspect of the krabble jump.
This seems pretty much useless. If you can block with Shulk or Fiora, you could do this to reach Junks before meeting with Reyn and co, but the Junks door is closed, and Linada has no text (it's pretty funny) so you can't make progress.SS - RNG Boulder Dodge in Earth Templeazer672023-10-01 | Don't try this at home. I don't think the boulders are completely random though, I think Link's positioning might also impact them. But getting a boulder pattern that can be dodged is very rare, and the dodge is also very hard.Okami - Astral Pouch Clip in 2D Sectionazer672023-09-05 | RiftyRTA found that you can clip through ceilings using the Astral Pouch revive. You can use this to skip the key in the 2D Section of Oni Island, but... the cheese wheels sadly don't start turning until unlocking the gate with the key D:Okami - HLNC with Kamiki Boulder fight ideaazer672023-08-20 | It's possible to get WWT in Kamiki, and it's possible to skip the Boulder. If you can do both at once, this video shows that you can get HLNC that way. I'm unfortunately unsure how NG can do this. This might be possible in NG+ using KTs. The source of the HLNC here is the Red Imp fight scroll cutscene.Okami - HLNC in Tsuta Ruins using Bud Ogre Cutsceneazer672023-08-20 | Instead of using the Vine Cutscene, which would delete the brush power forever, we can use the Bud Ogre cutscene.
Sorry about my movement being sloppy. This one is a bit annoying to setup. To get WWT, simply perform Pot Skip.Okami - HLNC in Sei-an Aristocraticazer672023-08-19 | This method of Walking While Talking (WWT) was known, but the Height Lock No Clip (HLNC) not.
By cuing up a day/night transition right before entering an interior, you can get the cutscene to play as soon as you leave. When it overlaps with the cutscene of leaving the treasure room after exiting Rao's tunnel, this gives you a state where the next dialogue gives you WWT.
Cutscenes that have the properties of giving HLNC are the cutscene where you see Ammy sit down on a bed of flower. Usually, we use feeding animals for it, but learning brush powers also works. I use Deluge here, because it's a lot easier to get to than Thunder Bolt, and it doesn't have more textbox to go through. By getting WWT with Benkei then triggering the Deluge cutscene, I will be kicked out of the deluge cutscene early and put into fishing. This allows me to keep the state during the deluge cutscene, which is HLNC.
Because Deluge is only available after defeating Ninetails, doing this requires avoiding the cutscene leaving the treasure room before Evil Rao, which I can do using a known interior clip.Okami - Parkour on the Ark in NGazer672023-08-17 | At the end of the video, I'm about 250 units too low to hit the loading zone (I was probably not perfectly under the loading zone, but even if I was I would still be too low).
Nothing new here, but I guess making a public video for posterity does not hurt anyone, because this is always the number one question when it comes to NG speedruns.Okami - WWT with Half Blue Skipazer672023-08-16 | Don't skip the cutscene immediately: instead skip it when you see Sleepy jump on the cabbage. Feed the rabbits to regain control. Not only does this give WWT, you also still have the cutscene storage state that allows swimming through the Agata Rapids.
The game crashes at the end in this video, but you can instead get HLNC by advancing one more textbox to be on Issun's Text and wait for a day transition. Then feed some animals to get HLNC. On Wii you can instead hug the wall with Kokari's text all the way to the Tsuta Door and feed the deers for HLNC.Okami - Easier Sand Room Skip in Moon Caveazer672023-08-14 | By vining yourself back and forth between two vines, you can get a lot of height. You can use this to skip this wall in Moon Cave, skipping using the Canon and thus going into the sand room: youtube.com/watch?v=J0tWaX05k6k
This was already possible, but this method is quite a lot easier.
Still, landing in the hallway without being pushed off out of bounds is annoying. I show 4 different attempts that succeed in this video. I'm hopeful we can make something consistent with this.
I'm going much higher than necessary for most of these.
(If you were wondering, there is no loading zone to Orochi in the ceiling, otherwise you would be able to reach it with this technique)Okami - Wepkeer WWT using Mist Warpazer672023-08-13 | This is patched in Okami HD. The cutscene skips on Wii work a bit differently.
From the moment you talk to Samickle up to watching Kai leave for Yoshpet, Issun prevents you from using Mist Warp to leave Wep'keer.
For some reason that I do not know, if you examine the Wep'keer Gate and then try to Mist Warp away, you are able to skip the Mist Warp Cutscene, which is normally not possible. This gives WWT. You can trigger a day/night transition to regain control. Maybe you can also regain control by checking the sign near the Origin Mirror, but I'm not sure.
Strangely enough, examining the Wep'keer gate works, but most signs don't. I'm not sure what makes one work but not the other.
This method was originally found by Raku in this video, using the Inner Yoshpet Origin Mirror: youtube.com/watch?v=yc0HFaNZQ1s This new method can be done much earlier in Kamui however. Hopefully we can find a way to trigger HLNC in Wep'keer.Okami - Child Sakuya Cutscene Skip in Kamiki 100 YTPazer672023-08-11 | I don't know if this is known. Speedruns pretty much never do this section, and this is quite precise for a minuscule timesave. I guess maybe for Top Dog and Glitchless speedruns?Okami - Useless Kamui OoB near Wepkeer Entranceazer672023-08-11 | The invisible wall is barely too low: it is possible to clear it with a good double jump with gold dash. Unfortunately I fall OoBOkami - Vine Clip to Inferno Early from Kitchenazer672023-08-10 | While you might think that you can go backwards to learn Inferno early using Fireburst, you would actually softlock during the Inferno Tutorial because the ice you must melt would already be melted.
I found a way around this problem using this vine clip from the kitchen.Okami - Healed Kusa WWT with Blockhead (+ICB with WWT and strange interactions)azer672023-08-08 | Tackle Blockhead very precisely to fall down into the meeting blockhead cutscene. This gives WWT.
I show how to get ICB with this WWT: examine the well to get a different text. That text can gives you type 2 WWT by advancing it (making you lose control over Ammy). Draw Sunrise/Crescent, then advance that text to lose control before the day transition happens. Close the textbox to get ICB.
Feeding dogs with ICB crashes after the feeding cutscene.
Trying to leave Kusa with ICB seems to give some sort of WWT back, but I don't know if you can avoid the loading from happening.Okami - Blockhead Grande WWT (+ Fun Loading Zone stuffs)azer672023-08-08 | This method of Walking While Talking (WWT) probably works on every Blockhead in theory. They all have a cutscene when you get close to them for the first time, but the trigger for that cutscene doesn't extend very high. This makes it possible to tackle Blockhead without triggering that cutscene, and fall into it. This triggers 2 cutscenes at the same time. Just use the brush after the weak points are revealed and you will get WWT.
Sadly there are no animals in that cave, otherwise we would have a much more efficient HLNC method in Kamui (HLNC = Height Lock No Clip glitch).Okami - Kamui Interior Clip (using Lilypad Clip)azer672023-07-31 | This lilypad clip, done the way I do it in this video, is very consistent. It's possible to do it in only one galestorm, but you need to be running at a precise angle I believe.
Once OoB, you can run towards the dojo where you can jump below the map. Every interior in Kamui is reachable, but landing in a hut seems to be very precise (you might need to land directly in the loading zone?). If you miss the interior, you softlock because you're stuck in a box (like failing Dojo Clip in Ryoshima).Okami - Seian Aristocratic OoB with Lilypad Clipazer672023-07-30 | Some fun stuffs. There is water EVERYWHERE here lol. This clip is annoying but going for two galestorms like in the video seems to be helpful here.Okami - Lilypad Clip to Stray Bead 63 Caveazer672023-07-30 | More useless stuffs using Lilypad Clips. This one is a bit more tricky due to the lack of water while OoB.Okami - Early Cherry Bomb 2 with Lilypad Clipazer672023-07-30 | Good news: you can enter this cave using a Lilypad Clip and learn Cherry Bomb 2 without Cherry Bomb. This savefile has the cave open already, but I tried on emulator and it does work regardless. This does allow you to learn CB2 early without CB1.
Bad news: CB2 allows you to put 2 bombs on the ground at once. But it does not allow you to use cherry bombs!! So you still need to learn CB1 from Tama to be able to use CB at all. But if you were to learn them out of order, you would be able to use CB2 as soon as you learn CB1.
Can't really be done in NG because lilypad clip requires galestorm, which can't be learnt without CB1 anyway. So this is useless in NG categories. Still fun though.Okami - Early Stray Bead 24azer672023-07-30 | NEVERMIND. Apparently I found that leaf piles have a weakness in their collision. I found a way to clip under one in Agata Forest to get an ExM early a few days ago, and now here is how to get Stray Bead 24 early. This is probably completely useless because it's right next to the Shinsui Field mermaid spring anyway, I have trouble seeing how Top Dog would never want to come here without galestorm. Still, I think this is cool.Okami - Early Exorcism Slip M in Agata Forestazer672023-07-28 | You can clip into this leaf pile in Agata Forest, where there is a burried chest containing an ExM. This can be sold for 3500 yen which is a lot at this point in the run. I think this might make Dead Fish Skip faster optimally? It's difficult to be consistent at this clip though, so I don't expect this to be done in runs for such a small theoretical timesave, but who knows.Okami NG Any% Speedrun in 2:39:03azer672023-07-27 | I recently learnt this speedrun and did a few runs. Here is my PB set July 27th 2023.
This is not a good run: I'm losing minutes on every split. But this run is also very trick-heavy, with a lot of very difficult platforming sequences. Overall, I'm quite happy of this run, especially since this was only my second completed attempt. First try fire tablet skip and a second try wawku catwalk skip definitely carried this run.
I'm sorry about my bad english in this video. My comprehension and writing skills are pretty good, but I rarely get to actually speak english in my everyday life, so streaming in english is quite a challenge.
Also, if you've never played this game before: play this game.