Uploaded December 2022 | Updated September 2026, 6 days ago
Thanks to perfect luck, I got a much faster run than I ever imagined I would get in this game.
I'm very happy with this run and I don't see myself bothering to improve it.
Besides shoot 'em ups, I am very fond of some JRPGs as well, and Telefang is one of them.
These speedruns are a really fun way to do them justice.
Keitai Denjuu Telefang 2 (携帯電獣テレファング2), commonly known as Telefang 2, is a monster-collecting JRPG released for the Game Boy Advance on 26 April 2002. A sequel to the first Telefang game, the game is exclusive to Japan; it was developed by Natsume and published by Smilesoft. It plays similar to Pokemon, as you fight your way through dungeons and bosses using various monsters, known as Denjuu (lit. "electric monster"). You own a special phone, called the D-Shot, which has an extra bar of reception for the Denjuu World. Each Denjuu also owns one, and you call them into battle. The D-Shot is also your in-game menu.
The strategy involves dodging as many encounters as possible, since you don't need the experience points or items from them, so they just waste time. At the start of the run, you dial Rupicola's number, a Secret Denjuu that starts out at level 30, meaning it can easily handle most early/midgame boss fights. You mainly use its Denma attack (powerful limited-use moves) to deal a lot of damage to these bosses. The limited uses can be recovered using recovery items.
If you run, wild Denjuu can spot you easily, but if you walk, their sight becomes shorter, allowing you to sneak past them. I make use of this sneaking technique very frequently. They also can't spot you during a jump, though I never make use of this in the run.
To get enough money to afford the recovery items I need to beat the game, I sell items that I don't need, which I collect from chests in the earlygame with the purpose of selling them to make money.
In the final dungeon, you have to recruit a Denjuu that is strong enough to take on the final boss. Because you dodge non-mandatory battles throughout the run, Rupicola is nowhere near strong enough to face a level 80 Diablos and level 72 Ornithogalum and Kanzou. Therefore, you recruit a level 59 Barriarm to take on the final boss, together with Ryuuguu and Bashou, who join you earlier in the run.
Why I said I got "perfect luck":
Recruiting a wild Denjuu is random, and this is why I said "perfect luck". It joined me right away. I was baffled at this luck, saving me an additional 10 minutes on top of what I had already saved. This is why I won't bother to improve; I would make it here, 2 hours in, then reset to bad luck.
I can't explain the entire speedrun in this description; a 2-hour speedrun simply has too much going on, and to top it off, many will be unfamiliar with this game to begin with. I'll probably write an online document containing my full route notes at some point, if there's enough demand.
If you have any questions about this game or about the speedrun, feel free to leave a comment! :)
Wikifang, a wiki covering Telefang: wiki.telefang.net/Wikifang
Telefang 2 documentation (JP): imasaragame.com/telefang2
Thanks to perfect luck, I got a much faster run than I ever imagined I would get in this game.
I'm very happy with this run and I don't see myself bothering to improve it.
Besides shoot 'em ups, I am very fond of some JRPGs as well, and Telefang is one of them.
These speedruns are a really fun way to do them justice.
Keitai Denjuu Telefang 2 (携帯電獣テレファング2), commonly known as Telefang 2, is a monster-collecting JRPG released for the Game Boy Advance on 26 April 2002. A sequel to the first Telefang game, the game is exclusive to Japan; it was developed by Natsume and published by Smilesoft. It plays similar to Pokemon, as you fight your way through dungeons and bosses using various monsters, known as Denjuu (lit. "electric monster"). You own a special phone, called the D-Shot, which has an extra bar of reception for the Denjuu World. Each Denjuu also owns one, and you call them into battle. The D-Shot is also your in-game menu.
The strategy involves dodging as many encounters as possible, since you don't need the experience points or items from them, so they just waste time. At the start of the run, you dial Rupicola's number, a Secret Denjuu that starts out at level 30, meaning it can easily handle most early/midgame boss fights. You mainly use its Denma attack (powerful limited-use moves) to deal a lot of damage to these bosses. The limited uses can be recovered using recovery items.
If you run, wild Denjuu can spot you easily, but if you walk, their sight becomes shorter, allowing you to sneak past them. I make use of this sneaking technique very frequently. They also can't spot you during a jump, though I never make use of this in the run.
To get enough money to afford the recovery items I need to beat the game, I sell items that I don't need, which I collect from chests in the earlygame with the purpose of selling them to make money.
In the final dungeon, you have to recruit a Denjuu that is strong enough to take on the final boss. Because you dodge non-mandatory battles throughout the run, Rupicola is nowhere near strong enough to face a level 80 Diablos and level 72 Ornithogalum and Kanzou. Therefore, you recruit a level 59 Barriarm to take on the final boss, together with Ryuuguu and Bashou, who join you earlier in the run.
Why I said I got "perfect luck":
Recruiting a wild Denjuu is random, and this is why I said "perfect luck". It joined me right away. I was baffled at this luck, saving me an additional 10 minutes on top of what I had already saved. This is why I won't bother to improve; I would make it here, 2 hours in, then reset to bad luck.
I can't explain the entire speedrun in this description; a 2-hour speedrun simply has too much going on, and to top it off, many will be unfamiliar with this game to begin with. I'll probably write an online document containing my full route notes at some point, if there's enough demand.
If you have any questions about this game or about the speedrun, feel free to leave a comment! :)
Wikifang, a wiki covering Telefang: wiki.telefang.net/Wikifang
Telefang 2 documentation (JP): imasaragame.com/telefang2










