Uploaded December 2022 | Updated September 2026, 6 days ago
Beaten by SBDWolf on 20 May 2025: youtube.com/watch?v=kIa1yFUxKR0
And that's the first game done. This is about 6.5 minutes faster than my old pb from 2018. Now this is a time I'm happy with. Unfortunately I lost over a minute to dying to Sanaeba, the penultimate boss, but midgame was insane, which makes up for it. I'm happy with my execution too. :)
Keitai Denjuu Telefang (携帯電獣テレファング), commonly known as Telefang, is a monster-collecting JRPG released for the Game Boy Color on 3 November 2000. The game is exclusive to Japan, but a nearly complete fanmade English translation is in active development; see below for link. Telefang was developed by Natsume and published by Smilesoft. It plays similar to Pokemon, as you fight your way through dungeons and bosses using various monsters, known as Denjuu (lit. "electric monster"). You own a special phone, called the D-Shot, which has an extra bar of reception for the Denjuu World. Each Denjuu also owns one, and you call them into battle. The D-Shot is also your in-game menu.
The overall strategy is to simply run from story event to story event, not doing any fights that aren't necessary. Encounters are unfortunately random, meaning you are subject to a chance to escape from them. They can also randomly slow you down a bit by wanting to join you after the fight. Some lategame encounters are intentionally defeated, though, and you actually want them to join you, to be used as partners to speed up the mandatory fights.
At the start of the run, you dial Ornithogalum's number, a Secret Denjuu that starts out at level 50. This is really overpowered. It steamrolls early and midgame fights and gets enough experience from the mandatory fights that you do not need to grind at all. From around the middle of the run onward, you use partner Denjuu in battles to speed them up.
The most notable trick is using save & quit to skip certain fights that would otherwise be mandatory. This works because, when you reload the game, the NPCs will respawn at their starting position, not where they left off when you saved the game. This is mostly used in the mid-lategame, though there are two skips on the Tabasco 2 split as well. Another notable strategy is the use of the Frostbite status, which halves Defense while inflicted. Counterintuively though, it makes moves deal *much* more than double damage. This makes the fight against the tanky Yarrow, as well as the final boss, Doomsday, much faster.
To see the save & quit trick in action, the start of the Golaking split is the best example, at least once I enter the dungeon.
I can't explain the entire speedrun in this description; a 2-hour speedrun simply has too much going on, and to top it off, many will be unfamiliar with this game to begin with. I'll probably write an online document containing my full route notes at some point, if there's enough demand.
If you have any questions about this game or about the speedrun, feel free to leave a comment! :)
Wikifang, a wiki covering Telefang: wiki.telefang.net/Wikifang
English translation patch: github.com/telefang/telefang/releases (newest version at the top)
The patch works for both the Power Version and Speed Version of the game.
Beaten by SBDWolf on 20 May 2025: youtube.com/watch?v=kIa1yFUxKR0
And that's the first game done. This is about 6.5 minutes faster than my old pb from 2018. Now this is a time I'm happy with. Unfortunately I lost over a minute to dying to Sanaeba, the penultimate boss, but midgame was insane, which makes up for it. I'm happy with my execution too. :)
Keitai Denjuu Telefang (携帯電獣テレファング), commonly known as Telefang, is a monster-collecting JRPG released for the Game Boy Color on 3 November 2000. The game is exclusive to Japan, but a nearly complete fanmade English translation is in active development; see below for link. Telefang was developed by Natsume and published by Smilesoft. It plays similar to Pokemon, as you fight your way through dungeons and bosses using various monsters, known as Denjuu (lit. "electric monster"). You own a special phone, called the D-Shot, which has an extra bar of reception for the Denjuu World. Each Denjuu also owns one, and you call them into battle. The D-Shot is also your in-game menu.
The overall strategy is to simply run from story event to story event, not doing any fights that aren't necessary. Encounters are unfortunately random, meaning you are subject to a chance to escape from them. They can also randomly slow you down a bit by wanting to join you after the fight. Some lategame encounters are intentionally defeated, though, and you actually want them to join you, to be used as partners to speed up the mandatory fights.
At the start of the run, you dial Ornithogalum's number, a Secret Denjuu that starts out at level 50. This is really overpowered. It steamrolls early and midgame fights and gets enough experience from the mandatory fights that you do not need to grind at all. From around the middle of the run onward, you use partner Denjuu in battles to speed them up.
The most notable trick is using save & quit to skip certain fights that would otherwise be mandatory. This works because, when you reload the game, the NPCs will respawn at their starting position, not where they left off when you saved the game. This is mostly used in the mid-lategame, though there are two skips on the Tabasco 2 split as well. Another notable strategy is the use of the Frostbite status, which halves Defense while inflicted. Counterintuively though, it makes moves deal *much* more than double damage. This makes the fight against the tanky Yarrow, as well as the final boss, Doomsday, much faster.
To see the save & quit trick in action, the start of the Golaking split is the best example, at least once I enter the dungeon.
I can't explain the entire speedrun in this description; a 2-hour speedrun simply has too much going on, and to top it off, many will be unfamiliar with this game to begin with. I'll probably write an online document containing my full route notes at some point, if there's enough demand.
If you have any questions about this game or about the speedrun, feel free to leave a comment! :)
Wikifang, a wiki covering Telefang: wiki.telefang.net/Wikifang
English translation patch: github.com/telefang/telefang/releases (newest version at the top)
The patch works for both the Power Version and Speed Version of the game.










