Uploaded March 2023 | Updated September 2026, 1 hour ago
JOURNEY SOUNDTRACK: Nascence
COMPOSER: Austin Wintory.
CELLO COVER arranged by Manuel Santapau for cello ensemble.
Journey is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Windows in June 2019 and iOS in August 2019.
The soundtrack of Journey was composed by Austin Wintory, who had previously worked with thatgamecompany on the soundtrack for flOw. The complete soundtrack is included with the Journey Collector's Edition, along with the soundtracks from flOw and Flower.
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JOURNEY SOUNDTRACK: Nascence
COMPOSER: Austin Wintory.
CELLO COVER arranged by Manuel Santapau for cello ensemble.
Journey is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Windows in June 2019 and iOS in August 2019.
The soundtrack of Journey was composed by Austin Wintory, who had previously worked with thatgamecompany on the soundtrack for flOw. The complete soundtrack is included with the Journey Collector's Edition, along with the soundtracks from flOw and Flower.
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![Assassins Creed IV Black Flag OST - The High Seas - Cello Cover
Assassins Creed IV: Black Flag OST - The High Seas
Composer: Brian Tyler
Cello Cover arranged by Manuel Santapau
The Assassins Creed IV: Black Flag soundtrack is a collection of music tracks written by American composer Brian Tyler that were used as background music in Assassins Creed IV: Black Flag. It was released digitally on October 14, 2013. Two additional albums featuring the games sea shanties and a complete compilation adding the multiplayer music were released later.
Assassins Creed IV: Black Flag is a 2013 action-adventure game, and the sixth main installment in the Assassins Creed series. A sequel to 2012s Assassins Creed III, the game has the player take on the role of an Abstergo Entertainment research analyst as they explore the story of Edward Kenway—father to Haytham Kenway, grandfather to Ratonhnhaké:ton, and an ancestor of Desmond Miles.
Assassins Creed IV: Black Flag is set primarily on and around the islands in the Caribbean Sea during the Golden Age of Piracy in the early 18th century, with the three major cities consisting of Havana, Nassau, and Kingston.
Assassins Creed IV: Black Flag producer Martin Schelling and Mission Director Ashraf Ismail both stated that they began the project in the summer of 2011, with a pirate game as their focus.[4] Ismail also stressed that they aimed towards a more historically accurate take on the era, including staying away from the stereotypical image associated with pirates, such as parrots, Krakens, and plank-walking.[5] The pair also explained that because the game was so radically different from its predecessor and that the scope and open-world gameplay was so different from the previous game, they opted for the project to be a numbered sequel as opposed to a spin-off that followed in the footsteps of the last numbered game, Assassins Creed III.[4]
Ubisofts Montreal-based team, in conjunction with 7 other studios from Singapore, Sofia, Annecy, Kiev, Quebec City, Bucharest and Montpellier—accompanied by a band of developers of Far Cry 3—contributed to the completion of the game, with each studio focusing on different elements.[5]
Writer Darby McDevitt began writing the game soon after completing Assassins Creed: Revelations, after being suggested to do a game expanding the Kenway family saga, instead of Connors life story as they did with Ezio Auditore. He considered beginning the story with Edward as a boy during William Kidd and Henry Morgans era of piracy, but decided he felt skeptical as to whether Assassins Creed II convincingly portrayed a similar span of time, and so opted to simply focus on the Blackbeard era towards the end of the Golden Age of Piracy.[6]
McDevitt stated the games primary history resources were Captain Charles Johnsons A General History of the Pyrates (1724) and Colin Woodards The Republic of Pirates (2008). As a homage to the former book, the games subtitles rendered each noun with capital letters, while Woodard was invited to consult on the game.[7]
Lorne Balfe, who was the sole composer for Assassins Creed III and a secondary composer for both Assassins Creed: Brotherhood and Assassins Creed: Revelations, did not return to score the soundtrack for Assassins Creed IV: Black Flag. The score was instead composed by Brian Tyler, the composer of Far Cry 3.
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#assassinscreed #assassinscreedblackflag #gamemusic #cello #cellocover #briantyler Assassins Creed IV Black Flag OST - The High Seas - Cello Cover](https://i.ytimg.com/vi/BZHGQ9veRoY/mqdefault.jpg)









