Uploaded February 2023 | Updated September 2026, 20 minutes ago
Assassin's Creed IV: Black Flag OST - The High Seas
Composer: Brian Tyler
Cello Cover arranged by Manuel Santapau
The Assassin's Creed IV: Black Flag soundtrack is a collection of music tracks written by American composer Brian Tyler that were used as background music in Assassin's Creed IV: Black Flag. It was released digitally on October 14, 2013. Two additional albums featuring the game's sea shanties and a "complete" compilation adding the multiplayer music were released later.
Assassin's Creed IV: Black Flag is a 2013 action-adventure game, and the sixth main installment in the Assassin's Creed series. A sequel to 2012's Assassin's Creed III, the game has the player take on the role of an Abstergo Entertainment research analyst as they explore the story of Edward Kenway—father to Haytham Kenway, grandfather to Ratonhnhaké:ton, and an ancestor of Desmond Miles.
Assassin's Creed IV: Black Flag is set primarily on and around the islands in the Caribbean Sea during the Golden Age of Piracy in the early 18th century, with the three major cities consisting of Havana, Nassau, and Kingston.
Assassin's Creed IV: Black Flag producer Martin Schelling and Mission Director Ashraf Ismail both stated that they began the project in the summer of 2011, with a pirate game as their focus.[4] Ismail also stressed that they aimed towards a more historically accurate take on the era, including staying away from the stereotypical image associated with pirates, such as parrots, Krakens, and plank-walking.[5] The pair also explained that because the game was so radically different from its predecessor and that the scope and open-world gameplay was so different from the previous game, they opted for the project to be a numbered sequel as opposed to a spin-off that followed in the footsteps of the last numbered game, Assassin's Creed III.[4]
Ubisoft's Montreal-based team, in conjunction with 7 other studios from Singapore, Sofia, Annecy, Kiev, Quebec City, Bucharest and Montpellier—accompanied by a band of developers of Far Cry 3—contributed to the completion of the game, with each studio focusing on different elements.[5]
Writer Darby McDevitt began writing the game soon after completing Assassin's Creed: Revelations, after being suggested to do a game expanding the "Kenway family saga", instead of Connor's life story as they did with Ezio Auditore. He considered beginning the story with Edward as a boy during William Kidd and Henry Morgan's era of piracy, but decided he felt skeptical as to whether Assassin's Creed II convincingly portrayed a similar span of time, and so opted to simply focus on the Blackbeard era towards the end of the Golden Age of Piracy.[6]
McDevitt stated the game's primary history resources were Captain Charles Johnson's A General History of the Pyrates (1724) and Colin Woodard's The Republic of Pirates (2008). As a homage to the former book, the game's subtitles rendered each noun with capital letters, while Woodard was invited to consult on the game.[7]
Lorne Balfe, who was the sole composer for Assassin's Creed III and a secondary composer for both Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, did not return to score the soundtrack for Assassin's Creed IV: Black Flag. The score was instead composed by Brian Tyler, the composer of Far Cry 3.
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Assassin's Creed IV: Black Flag OST - The High Seas
Composer: Brian Tyler
Cello Cover arranged by Manuel Santapau
The Assassin's Creed IV: Black Flag soundtrack is a collection of music tracks written by American composer Brian Tyler that were used as background music in Assassin's Creed IV: Black Flag. It was released digitally on October 14, 2013. Two additional albums featuring the game's sea shanties and a "complete" compilation adding the multiplayer music were released later.
Assassin's Creed IV: Black Flag is a 2013 action-adventure game, and the sixth main installment in the Assassin's Creed series. A sequel to 2012's Assassin's Creed III, the game has the player take on the role of an Abstergo Entertainment research analyst as they explore the story of Edward Kenway—father to Haytham Kenway, grandfather to Ratonhnhaké:ton, and an ancestor of Desmond Miles.
Assassin's Creed IV: Black Flag is set primarily on and around the islands in the Caribbean Sea during the Golden Age of Piracy in the early 18th century, with the three major cities consisting of Havana, Nassau, and Kingston.
Assassin's Creed IV: Black Flag producer Martin Schelling and Mission Director Ashraf Ismail both stated that they began the project in the summer of 2011, with a pirate game as their focus.[4] Ismail also stressed that they aimed towards a more historically accurate take on the era, including staying away from the stereotypical image associated with pirates, such as parrots, Krakens, and plank-walking.[5] The pair also explained that because the game was so radically different from its predecessor and that the scope and open-world gameplay was so different from the previous game, they opted for the project to be a numbered sequel as opposed to a spin-off that followed in the footsteps of the last numbered game, Assassin's Creed III.[4]
Ubisoft's Montreal-based team, in conjunction with 7 other studios from Singapore, Sofia, Annecy, Kiev, Quebec City, Bucharest and Montpellier—accompanied by a band of developers of Far Cry 3—contributed to the completion of the game, with each studio focusing on different elements.[5]
Writer Darby McDevitt began writing the game soon after completing Assassin's Creed: Revelations, after being suggested to do a game expanding the "Kenway family saga", instead of Connor's life story as they did with Ezio Auditore. He considered beginning the story with Edward as a boy during William Kidd and Henry Morgan's era of piracy, but decided he felt skeptical as to whether Assassin's Creed II convincingly portrayed a similar span of time, and so opted to simply focus on the Blackbeard era towards the end of the Golden Age of Piracy.[6]
McDevitt stated the game's primary history resources were Captain Charles Johnson's A General History of the Pyrates (1724) and Colin Woodard's The Republic of Pirates (2008). As a homage to the former book, the game's subtitles rendered each noun with capital letters, while Woodard was invited to consult on the game.[7]
Lorne Balfe, who was the sole composer for Assassin's Creed III and a secondary composer for both Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, did not return to score the soundtrack for Assassin's Creed IV: Black Flag. The score was instead composed by Brian Tyler, the composer of Far Cry 3.
SUSCRÍBETE 👉🏼 youtube.com/c/ManuelSantapau?sub_confirmation=1
🟪 Discord: discord.gg/apvzUjwm
🌎 manuelsantapau.com
⚫️ https://m.facebook.com/manuelsantapau
🟡 instagram.com/manuel.santapau/?hl=es
#assassinscreed #assassinscreedblackflag #gamemusic #cello #cellocover #briantyler










