Uploaded October 2024 | Updated September 2026, 2 days ago
This fight doesn't seem all that fun to even attempt casually. With the most baffling restrictions stacked on top of another, there is little to no room to innovate. But I think I'll look into it even more later on. I have no hopes for something new, however. I am disappointed by this. I was hoping Margaret's fight from P3P would be added in as the boss fight. Which I believe to be the most fun Persona superboss fight of all time. Or at least how that fight works.
Anyways, I just really followed the 4 turns no DLC version of this fight. Without much done different. Apart from using Debilitate instead of Matarukaja for the first move, I suppose. And this thing's margin for error is quite high, RNG from Ren's AI, Fuuka's Oracle and the damage roll RNG of the attacks done. The grind to even attempt this is probably the worst part. To whomever designed this boss fight, I really do not agree with this thing's design. As it isn't even that hard, just simply tedious to do or even attempt.
Even in the spectacle of a Joker boss fight, this fight falters. Ren's persona stock is all over the place to fit these arbitrary and nonsensical rules placed. And the personas used does not indicate anything. Perhaps a theme could have been done, like a more demonic stock that utilizes Lucifer and Satan heavily. But no, there's nothing about the stock to indicate anything other than skills used and these extremely altered resistances unlike, say, Margaret with a different set of personas per phase. I think that's the main problem of it, all of the rules to follow are not clear at all without anyone datamining AI behavior. Unlike the previous superboss fights.
I hope this is not going to be the precedent of Persona superboss designs later on. I really hope not. I am truly disappointed by this fight.
Edit: Upon further inspection, it seems that using Agidyne with Junpei on the Third turn instead of Torrent Shot is a better move to add consistent damage, reducing the margins needed. However, this is best done only on the no DLC version of this strategy. As doing too much damage on the DLC version is a possibility. That should be the most optimized 4 turns no DLC strategy possible to this fight.
This fight doesn't seem all that fun to even attempt casually. With the most baffling restrictions stacked on top of another, there is little to no room to innovate. But I think I'll look into it even more later on. I have no hopes for something new, however. I am disappointed by this. I was hoping Margaret's fight from P3P would be added in as the boss fight. Which I believe to be the most fun Persona superboss fight of all time. Or at least how that fight works.
Anyways, I just really followed the 4 turns no DLC version of this fight. Without much done different. Apart from using Debilitate instead of Matarukaja for the first move, I suppose. And this thing's margin for error is quite high, RNG from Ren's AI, Fuuka's Oracle and the damage roll RNG of the attacks done. The grind to even attempt this is probably the worst part. To whomever designed this boss fight, I really do not agree with this thing's design. As it isn't even that hard, just simply tedious to do or even attempt.
Even in the spectacle of a Joker boss fight, this fight falters. Ren's persona stock is all over the place to fit these arbitrary and nonsensical rules placed. And the personas used does not indicate anything. Perhaps a theme could have been done, like a more demonic stock that utilizes Lucifer and Satan heavily. But no, there's nothing about the stock to indicate anything other than skills used and these extremely altered resistances unlike, say, Margaret with a different set of personas per phase. I think that's the main problem of it, all of the rules to follow are not clear at all without anyone datamining AI behavior. Unlike the previous superboss fights.
I hope this is not going to be the precedent of Persona superboss designs later on. I really hope not. I am truly disappointed by this fight.
Edit: Upon further inspection, it seems that using Agidyne with Junpei on the Third turn instead of Torrent Shot is a better move to add consistent damage, reducing the margins needed. However, this is best done only on the no DLC version of this strategy. As doing too much damage on the DLC version is a possibility. That should be the most optimized 4 turns no DLC strategy possible to this fight.










