Uploaded August 2026 | Updated September 2026, 3 weeks ago
Developed by Now Production and published by Hudson Soft in 1990, Jackie Chan’s Action Kung Fu is a colorful action-platformer that combines martial arts combat with traditional NES platforming. Large expressive sprites, responsive controls, varied stages, and a surprisingly entertaining combat system make it one of the better licensed games on the console, although its low difficulty and short length limit its lasting challenge. Rating: 8/10.
The story is simple and appropriately cartoonish. Jackie Chan’s sister Josephine is kidnapped by an evil sorcerer, sending Jackie on a journey across China to rescue her. Over five main stages, he fights martial artists, animals, monsters, statues, and other supernatural enemies while crossing forests, caves, mountains, waterfalls, and temples.
Despite the title, this is more platformer than traditional beat ’em up. Jackie moves quickly, jumps with good precision, and can attack enemies with punches, kicks, sweeps, and aerial strikes. Holding the attack button also charges a projectile, giving him a useful ranged option against enemies that are awkward or dangerous to approach directly.
Additional special attacks can be collected from frogs encountered throughout the stages. These limited-use techniques include powerful spinning kicks, aerial attacks, and other exaggerated martial arts moves capable of clearing groups of enemies or dealing heavy damage to bosses. They are not essential for most encounters, but they add welcome variety to what would otherwise be a very simple combat system.
The stages are short but consistently creative. Combat sections are mixed with moving platforms, environmental hazards, vertical climbs, water sequences, and other obstacles that keep the game from becoming repetitive. Golden bells can also lead to bonus rounds, where Jackie completes small challenges for additional rewards. These diversions fit the cheerful tone perfectly and help break up the main action.
Boss battles follow the same accessible design philosophy. Most have clear patterns and can be understood after only a few attempts. They are visually memorable and provide entertaining conclusions to each area, even if experienced players are unlikely to struggle with them for very long.
Presentation is one of the game’s greatest strengths. Jackie is represented by an unusually large, cartoon-like sprite with oversized facial expressions and smooth animation. He bounces in his fighting stance, reacts dramatically when hit, and celebrates victories with plenty of personality. Enemies receive similar attention, giving the entire game the feel of an animated martial arts comedy.
Backgrounds are colorful and varied, and the game uses animation effectively to make environments feel lively. The soundtrack is equally upbeat, with catchy melodies that complement the fast pace without becoming distracting. Altogether, it feels considerably more polished than many licensed NES games from the same period.
The biggest weakness is difficulty. Jackie Chan’s Action Kung Fu is unusually forgiving by NES standards, and competent players may reach the ending surprisingly quickly. There are only five main stages, and once the enemy patterns and platform layouts are understood, there is relatively little standing between the player and completion. Replay value therefore comes mainly from enjoying the mechanics rather than overcoming a demanding challenge.
A later TurboGrafx-16 version offers improved graphics, sound, and altered stage designs, but the NES version remains highly enjoyable in its own right. Its simpler presentation is offset by excellent pacing and tightly constructed levels.
Jackie Chan’s Action Kung Fu succeeds because every element works together so well. The controls are sharp, the combat is satisfying, the visuals are full of personality, and the adventure rarely slows down. It may be short and easy, but it is also charming, polished, and consistently fun, making it one of the more memorable action-platformers in the NES library.
Developed by Now Production and published by Hudson Soft in 1990, Jackie Chan’s Action Kung Fu is a colorful action-platformer that combines martial arts combat with traditional NES platforming. Large expressive sprites, responsive controls, varied stages, and a surprisingly entertaining combat system make it one of the better licensed games on the console, although its low difficulty and short length limit its lasting challenge. Rating: 8/10.
The story is simple and appropriately cartoonish. Jackie Chan’s sister Josephine is kidnapped by an evil sorcerer, sending Jackie on a journey across China to rescue her. Over five main stages, he fights martial artists, animals, monsters, statues, and other supernatural enemies while crossing forests, caves, mountains, waterfalls, and temples.
Despite the title, this is more platformer than traditional beat ’em up. Jackie moves quickly, jumps with good precision, and can attack enemies with punches, kicks, sweeps, and aerial strikes. Holding the attack button also charges a projectile, giving him a useful ranged option against enemies that are awkward or dangerous to approach directly.
Additional special attacks can be collected from frogs encountered throughout the stages. These limited-use techniques include powerful spinning kicks, aerial attacks, and other exaggerated martial arts moves capable of clearing groups of enemies or dealing heavy damage to bosses. They are not essential for most encounters, but they add welcome variety to what would otherwise be a very simple combat system.
The stages are short but consistently creative. Combat sections are mixed with moving platforms, environmental hazards, vertical climbs, water sequences, and other obstacles that keep the game from becoming repetitive. Golden bells can also lead to bonus rounds, where Jackie completes small challenges for additional rewards. These diversions fit the cheerful tone perfectly and help break up the main action.
Boss battles follow the same accessible design philosophy. Most have clear patterns and can be understood after only a few attempts. They are visually memorable and provide entertaining conclusions to each area, even if experienced players are unlikely to struggle with them for very long.
Presentation is one of the game’s greatest strengths. Jackie is represented by an unusually large, cartoon-like sprite with oversized facial expressions and smooth animation. He bounces in his fighting stance, reacts dramatically when hit, and celebrates victories with plenty of personality. Enemies receive similar attention, giving the entire game the feel of an animated martial arts comedy.
Backgrounds are colorful and varied, and the game uses animation effectively to make environments feel lively. The soundtrack is equally upbeat, with catchy melodies that complement the fast pace without becoming distracting. Altogether, it feels considerably more polished than many licensed NES games from the same period.
The biggest weakness is difficulty. Jackie Chan’s Action Kung Fu is unusually forgiving by NES standards, and competent players may reach the ending surprisingly quickly. There are only five main stages, and once the enemy patterns and platform layouts are understood, there is relatively little standing between the player and completion. Replay value therefore comes mainly from enjoying the mechanics rather than overcoming a demanding challenge.
A later TurboGrafx-16 version offers improved graphics, sound, and altered stage designs, but the NES version remains highly enjoyable in its own right. Its simpler presentation is offset by excellent pacing and tightly constructed levels.
Jackie Chan’s Action Kung Fu succeeds because every element works together so well. The controls are sharp, the combat is satisfying, the visuals are full of personality, and the adventure rarely slows down. It may be short and easy, but it is also charming, polished, and consistently fun, making it one of the more memorable action-platformers in the NES library.
![Space Quest I: Roger Wilco in the Sarien Encounter [VGA] (PC) Playthrough
Space Quest I: Roger Wilco in the Sarien Encounter [VGA] (PC) Playthrough Space Quest I: Roger Wilco in the Sarien Encounter [VGA] (PC) Playthrough](https://i.ytimg.com/vi/jOkOt6B8snQ/mqdefault.jpg)



![Timon & Pumbaas Jungle Games (SNES) Playthrough
Developed by Tiertex Design Studios and published by THQ, Timon & Pumbaas Jungle Games was released for the Super Nintendo in 1997 as a conversion of the 1995 PC game by 7th Level. It is a colorful collection of simple arcade-style minigames starring the popular duo from The Lion King, but the SNES version is ultimately too shallow and repetitive to hold much attention beyond short sessions. Rating: 5/10.
Unlike a conventional platformer or adventure, Jungle Games has no real story or campaign. Instead, you choose between four self-contained games and try to achieve increasingly high scores. The original PC release contained five activities, but Bug Drop, a puzzle game heavily inspired by Puyo Puyo, was removed from the SNES version. ([Wikipedia][1])
Jungle Pinball is probably the most immediately entertaining game in the collection. Instead of a traditional mechanical table, the jungle itself effectively becomes the pinball machine, with animals and scenery functioning as bumpers, targets and other obstacles. It is simple, but the colorful presentation and constant movement make it enjoyable for a while.
Burper is the strangest of the four. Pumbaa stands beneath a tree while objects and insects fall toward him, and you use his burps as projectiles to destroy them. Anything that reaches the ground may have to be dealt with separately before it attacks him. It is essentially a basic arcade shooter wrapped around the sort of gross-out humor that fits Pumbaa perfectly. ([mainstreetelectricalarcade.medium.com][2])
Hippo Hop is Jungle Games take on Frogger. Timon has to make his way across water by jumping between hippos, logs, crocodiles and other moving objects while gathering food. Timing is the main challenge, and later attempts become more demanding, but the relatively stiff movement and repetitive structure prevent it from matching the immediacy of the arcade classic that inspired it.
Sling Shooter is a traditional shooting gallery. You move a crosshair around the screen and fire at hostile animals and targets while avoiding Timon, Pumbaa and other friendly characters. It works reasonably well, but aiming with the SNES D-pad is noticeably less natural than the mouse controls of the original computer version.
All four games are built primarily around high-score chasing. There are no unlockable worlds, meaningful upgrades or larger progression system tying everything together. The difficulty increases as you continue, but after playing each activity several times you have essentially experienced what the cartridge has to offer.
The graphics are easily its strongest feature. Timon and Pumbaa are represented by large, colorful sprites with plenty of expressive animation, and the backgrounds successfully reproduce the playful jungle atmosphere associated with the characters. For such a late SNES release, it looks clean and polished even if it never pushes the hardware in particularly spectacular ways.
The audio is more limited. The cheerful music and cartoon sound effects suit the material, but short loops and limited variety become noticeable during longer high-score attempts. Compared with the PC version, which could make far greater use of voices and multimedia presentation, the SNES game inevitably feels more restrained.
There is still some appeal here. The controls are easy to learn, the games are immediately understandable and the lack of complicated objectives makes it suitable for younger players. Jungle Pinball and Burper in particular can be genuinely amusing in short bursts.
The problem is that there simply is not enough depth. Losing Bug Drop also hurts because it removes the original collections most substantial puzzle-oriented diversion and leaves the SNES cartridge with only four fairly lightweight arcade games. ([Wikipedia][1])
Timon & Pumbaas Jungle Games is therefore a harmless but forgettable late-generation SNES release. Its attractive graphics and faithful use of the characters give it some charm, and none of the individual games are outright terrible. However, simplistic mechanics, limited content and heavy repetition make it difficult to recommend beyond younger Lion King fans or players with nostalgia for the original. It can be fun for fifteen minutes at a time, but there is very little here to keep you coming back.
[1]: https://en.wikipedia.org/wiki/Timon_%26_Pumbaa%27s_Jungle_Games?utm_source=chatgpt.com Timon & Pumbaas Jungle Games
[2]: https://mainstreetelectricalarcade.medium.com/into-the-vault-timon-pumbaas-jungle-games-snes-d59cf734a16a?utm_source=chatgpt.com Into the Vault: Timon & Pumbaas Jungle Games (SNES) Timon & Pumbaas Jungle Games (SNES) Playthrough](https://i.ytimg.com/vi/k7-4N-c8mFA/mqdefault.jpg)





