Uploaded September 2026 | Updated September 2026, 3 weeks ago
Formation Armed F, commonly shortened to Armed F, is a vertically scrolling shoot ’em up released for the PC Engine in Japan in 1990. Developed by Manjyudo and published by Pack-In-Video, it is a conversion of Nichibutsu’s 1988 arcade game. The PC Engine is famous for its excellent shooter library, and Armed F arrives with an interesting formation mechanic and an unusual bio-mechanical style, but several frustrating design decisions keep it firmly in the middle of the pack.
Rating: 5.5/10
You pilot the Vowger, a red fighter that begins the game painfully slow and becomes considerably more capable as you collect speed and weapon upgrades. Standard shooting is straightforward, but the defining feature is a pair of helper pods known as Armers.
These pods can be switched between forward- and rear-facing positions at the press of a button. This is especially useful because enemies frequently approach from behind, forcing you to think about more than simply firing toward the top of the screen. Collecting an F power-up temporarily sends the Armers farther outward, greatly widening your area of attack.
It is a clever system and easily Armed F’s strongest gameplay idea. Weapon pickups modify the Armers with different firing patterns including missiles, beams and wider attacks, so changing formation at the correct moment can make difficult sections much more manageable.
Unfortunately, the rest of the game does not always support that mechanic particularly well. Your starting movement speed is extremely sluggish, making speed upgrades feel less like bonuses and more like necessities. Once powered up, the Vowger handles reasonably well, but dying removes your upgrades and can leave you badly equipped for the checkpoint you respawn at.
This creates the classic shoot ’em up death spiral: a section that was manageable with upgraded weapons becomes considerably harder after a single mistake. Later stages can therefore feel less like a test of recovery skill and more like punishment for not arriving fully equipped.
The difficulty is compounded by cramped stage layouts, fast enemies and occasional visibility problems. Armed F frequently uses terrain and background structures as additional hazards, and some enemy bullets can become difficult to distinguish when the screen is busy. Memorizing enemy placement becomes increasingly important as the game progresses.
There are technically no normal continues presented to the player, although a hidden trick allows you to continue by pressing Select ten times at the Game Over screen. Without knowing that secret, losing your remaining lives sends you back to the beginning, which makes the game appear even harsher than it already is.
Visually, Armed F retains some of the arcade game's strangest ideas. Biological environments, insects, bones, mechanical structures and grotesque organic imagery give several stages a distinctive atmosphere. Unfortunately, the PC Engine conversion loses much of the arcade version's visual detail, replacing elaborate scenery with simpler and more repetitive tiled backgrounds.
It still looks respectable for a 1990 HuCard, but it lacks the spectacle of the original. The soundtrack is similarly competent rather than exceptional, with energetic shooter music that does its job without competing with the PC Engine's best soundtracks.
Bosses are generally large and suitably strange, but they are not always the highlight you might expect. In several stages, surviving the regular enemies and environmental hazards proves more memorable—and often more difficult—than the boss waiting at the end.
Formation Armed F ultimately has one genuinely good idea surrounded by a fairly average shooter. The ability to reverse your Armers gives combat some tactical depth, and the bizarre bio-organic imagery provides personality, but sluggish movement, harsh power-downs and uneven difficulty prevent the game from reaching its potential.
Dedicated PC Engine shooter fans will probably find it worth experiencing, particularly those interested in obscure arcade conversions. For everyone else, however, the system offers far stronger alternatives such as Blazing Lazers, Super Star Soldier and Soldier Blade. Armed F is not a disaster, but on hardware overflowing with excellent shoot ’em ups, being merely decent makes it difficult to recommend.
Formation Armed F, commonly shortened to Armed F, is a vertically scrolling shoot ’em up released for the PC Engine in Japan in 1990. Developed by Manjyudo and published by Pack-In-Video, it is a conversion of Nichibutsu’s 1988 arcade game. The PC Engine is famous for its excellent shooter library, and Armed F arrives with an interesting formation mechanic and an unusual bio-mechanical style, but several frustrating design decisions keep it firmly in the middle of the pack.
Rating: 5.5/10
You pilot the Vowger, a red fighter that begins the game painfully slow and becomes considerably more capable as you collect speed and weapon upgrades. Standard shooting is straightforward, but the defining feature is a pair of helper pods known as Armers.
These pods can be switched between forward- and rear-facing positions at the press of a button. This is especially useful because enemies frequently approach from behind, forcing you to think about more than simply firing toward the top of the screen. Collecting an F power-up temporarily sends the Armers farther outward, greatly widening your area of attack.
It is a clever system and easily Armed F’s strongest gameplay idea. Weapon pickups modify the Armers with different firing patterns including missiles, beams and wider attacks, so changing formation at the correct moment can make difficult sections much more manageable.
Unfortunately, the rest of the game does not always support that mechanic particularly well. Your starting movement speed is extremely sluggish, making speed upgrades feel less like bonuses and more like necessities. Once powered up, the Vowger handles reasonably well, but dying removes your upgrades and can leave you badly equipped for the checkpoint you respawn at.
This creates the classic shoot ’em up death spiral: a section that was manageable with upgraded weapons becomes considerably harder after a single mistake. Later stages can therefore feel less like a test of recovery skill and more like punishment for not arriving fully equipped.
The difficulty is compounded by cramped stage layouts, fast enemies and occasional visibility problems. Armed F frequently uses terrain and background structures as additional hazards, and some enemy bullets can become difficult to distinguish when the screen is busy. Memorizing enemy placement becomes increasingly important as the game progresses.
There are technically no normal continues presented to the player, although a hidden trick allows you to continue by pressing Select ten times at the Game Over screen. Without knowing that secret, losing your remaining lives sends you back to the beginning, which makes the game appear even harsher than it already is.
Visually, Armed F retains some of the arcade game's strangest ideas. Biological environments, insects, bones, mechanical structures and grotesque organic imagery give several stages a distinctive atmosphere. Unfortunately, the PC Engine conversion loses much of the arcade version's visual detail, replacing elaborate scenery with simpler and more repetitive tiled backgrounds.
It still looks respectable for a 1990 HuCard, but it lacks the spectacle of the original. The soundtrack is similarly competent rather than exceptional, with energetic shooter music that does its job without competing with the PC Engine's best soundtracks.
Bosses are generally large and suitably strange, but they are not always the highlight you might expect. In several stages, surviving the regular enemies and environmental hazards proves more memorable—and often more difficult—than the boss waiting at the end.
Formation Armed F ultimately has one genuinely good idea surrounded by a fairly average shooter. The ability to reverse your Armers gives combat some tactical depth, and the bizarre bio-organic imagery provides personality, but sluggish movement, harsh power-downs and uneven difficulty prevent the game from reaching its potential.
Dedicated PC Engine shooter fans will probably find it worth experiencing, particularly those interested in obscure arcade conversions. For everyone else, however, the system offers far stronger alternatives such as Blazing Lazers, Super Star Soldier and Soldier Blade. Armed F is not a disaster, but on hardware overflowing with excellent shoot ’em ups, being merely decent makes it difficult to recommend.


![Timon & Pumbaas Jungle Games (SNES) Playthrough
Developed by Tiertex Design Studios and published by THQ, Timon & Pumbaas Jungle Games was released for the Super Nintendo in 1997 as a conversion of the 1995 PC game by 7th Level. It is a colorful collection of simple arcade-style minigames starring the popular duo from The Lion King, but the SNES version is ultimately too shallow and repetitive to hold much attention beyond short sessions. Rating: 5/10.
Unlike a conventional platformer or adventure, Jungle Games has no real story or campaign. Instead, you choose between four self-contained games and try to achieve increasingly high scores. The original PC release contained five activities, but Bug Drop, a puzzle game heavily inspired by Puyo Puyo, was removed from the SNES version. ([Wikipedia][1])
Jungle Pinball is probably the most immediately entertaining game in the collection. Instead of a traditional mechanical table, the jungle itself effectively becomes the pinball machine, with animals and scenery functioning as bumpers, targets and other obstacles. It is simple, but the colorful presentation and constant movement make it enjoyable for a while.
Burper is the strangest of the four. Pumbaa stands beneath a tree while objects and insects fall toward him, and you use his burps as projectiles to destroy them. Anything that reaches the ground may have to be dealt with separately before it attacks him. It is essentially a basic arcade shooter wrapped around the sort of gross-out humor that fits Pumbaa perfectly. ([mainstreetelectricalarcade.medium.com][2])
Hippo Hop is Jungle Games take on Frogger. Timon has to make his way across water by jumping between hippos, logs, crocodiles and other moving objects while gathering food. Timing is the main challenge, and later attempts become more demanding, but the relatively stiff movement and repetitive structure prevent it from matching the immediacy of the arcade classic that inspired it.
Sling Shooter is a traditional shooting gallery. You move a crosshair around the screen and fire at hostile animals and targets while avoiding Timon, Pumbaa and other friendly characters. It works reasonably well, but aiming with the SNES D-pad is noticeably less natural than the mouse controls of the original computer version.
All four games are built primarily around high-score chasing. There are no unlockable worlds, meaningful upgrades or larger progression system tying everything together. The difficulty increases as you continue, but after playing each activity several times you have essentially experienced what the cartridge has to offer.
The graphics are easily its strongest feature. Timon and Pumbaa are represented by large, colorful sprites with plenty of expressive animation, and the backgrounds successfully reproduce the playful jungle atmosphere associated with the characters. For such a late SNES release, it looks clean and polished even if it never pushes the hardware in particularly spectacular ways.
The audio is more limited. The cheerful music and cartoon sound effects suit the material, but short loops and limited variety become noticeable during longer high-score attempts. Compared with the PC version, which could make far greater use of voices and multimedia presentation, the SNES game inevitably feels more restrained.
There is still some appeal here. The controls are easy to learn, the games are immediately understandable and the lack of complicated objectives makes it suitable for younger players. Jungle Pinball and Burper in particular can be genuinely amusing in short bursts.
The problem is that there simply is not enough depth. Losing Bug Drop also hurts because it removes the original collections most substantial puzzle-oriented diversion and leaves the SNES cartridge with only four fairly lightweight arcade games. ([Wikipedia][1])
Timon & Pumbaas Jungle Games is therefore a harmless but forgettable late-generation SNES release. Its attractive graphics and faithful use of the characters give it some charm, and none of the individual games are outright terrible. However, simplistic mechanics, limited content and heavy repetition make it difficult to recommend beyond younger Lion King fans or players with nostalgia for the original. It can be fun for fifteen minutes at a time, but there is very little here to keep you coming back.
[1]: https://en.wikipedia.org/wiki/Timon_%26_Pumbaa%27s_Jungle_Games?utm_source=chatgpt.com Timon & Pumbaas Jungle Games
[2]: https://mainstreetelectricalarcade.medium.com/into-the-vault-timon-pumbaas-jungle-games-snes-d59cf734a16a?utm_source=chatgpt.com Into the Vault: Timon & Pumbaas Jungle Games (SNES) Timon & Pumbaas Jungle Games (SNES) Playthrough](https://i.ytimg.com/vi/k7-4N-c8mFA/mqdefault.jpg)







