Uploaded February 2021 | Updated September 2026, 3 weeks ago
We got a suggestion from a player that it would be cool to add a special animation for the way elk sometimes pull their heads up and back when they are alarmed and fleeing wolves. We were perplexed because this is already included in the game. But no, it turns out that this animation stopped working sometime ago and no one had caught that. So, it’s back in the game now… And now we are getting bug reports that the elk look weird when they run! So, that’s not a bug.
But why do elk hold their heads that way sometimes? As Dr. Dan Stahler, one of our game advisors, explains,
“Elk head position during wolf pursuit probably serves a couple purposes - although these are somewhat speculative because I don't think there's any real data per se. One, due to position of their eyes on the sides of their head, it's thought to provide a little better vision on the field of view behind them when they tilt their head back. This may help with tracking the pursuing predator to anticipate evasive maneuvers or need to kick.
"When the head tilt is exaggerated, it usually accompanies a high stepping prance. This is more akin to the honest signaling you see in stotting mule deer, or the African ungulates like springbok, gazelle, etc. These are energetically costly movements for these animals, but the ability to do it is thought to be an advertisement of body condition that may cause a pursuing predator to gauge probability of capture (and risks associated with trying to do so).”
This week also released Patch v1.0.6m with lots of improvements and bug fixes. You can see all the patch notes and updates here: support.wolfquest.org/help/patches-wolfquest-anniversary-edition
Finally, we love all the WolfQuest screenshots people post on social media! Most people turn off the HUD for better pictures. But we actually need some shots showing gameplay with the HUD displayed. We will select our favorites to promote the game — and those players will get a free DLC pack (WQ soundtrack or the upcoming Yellowstone coat pack) in appreciation. We are looking for screenshots in Fantastic or Glorious graphics quality, 1920x1080 resolution. Please email them to info@wolfquest.org— and thanks!
UPDATE: Regarding the gameplay screenshot contest: We totally forgot that we hide the HUD in Photo Mode screenshots. Ack! If you've got the game from Steam, just press F12 instead of spacebar when in photo mode and you'll get the HUD in the screenshot. For the non-Steam version, the Print Screen button (on Windows) should work -- you can then paste the image into an image file or other document, or email. Sorry about that!
_______________
WolfQuest: Anniversary Edition is available now for PC/Mac on Steam and itch.io, as Early Access. The game currently includes Episode 1: Amethyst Mountain, Episode 2: Slough Creek, Lost River: Classic, and multiplayer mode in Amethyst and Lost River. (Slough Creek multiplayer is coming soon,.) The mobile version will come after the game (including Slough Creek) is completed on PC/Mac platforms. The next episode, Tower Fall (DLC) will follow. We do not announce specific release dates. We will release them when they are ready!
We got a suggestion from a player that it would be cool to add a special animation for the way elk sometimes pull their heads up and back when they are alarmed and fleeing wolves. We were perplexed because this is already included in the game. But no, it turns out that this animation stopped working sometime ago and no one had caught that. So, it’s back in the game now… And now we are getting bug reports that the elk look weird when they run! So, that’s not a bug.
But why do elk hold their heads that way sometimes? As Dr. Dan Stahler, one of our game advisors, explains,
“Elk head position during wolf pursuit probably serves a couple purposes - although these are somewhat speculative because I don't think there's any real data per se. One, due to position of their eyes on the sides of their head, it's thought to provide a little better vision on the field of view behind them when they tilt their head back. This may help with tracking the pursuing predator to anticipate evasive maneuvers or need to kick.
"When the head tilt is exaggerated, it usually accompanies a high stepping prance. This is more akin to the honest signaling you see in stotting mule deer, or the African ungulates like springbok, gazelle, etc. These are energetically costly movements for these animals, but the ability to do it is thought to be an advertisement of body condition that may cause a pursuing predator to gauge probability of capture (and risks associated with trying to do so).”
This week also released Patch v1.0.6m with lots of improvements and bug fixes. You can see all the patch notes and updates here: support.wolfquest.org/help/patches-wolfquest-anniversary-edition
Finally, we love all the WolfQuest screenshots people post on social media! Most people turn off the HUD for better pictures. But we actually need some shots showing gameplay with the HUD displayed. We will select our favorites to promote the game — and those players will get a free DLC pack (WQ soundtrack or the upcoming Yellowstone coat pack) in appreciation. We are looking for screenshots in Fantastic or Glorious graphics quality, 1920x1080 resolution. Please email them to info@wolfquest.org— and thanks!
UPDATE: Regarding the gameplay screenshot contest: We totally forgot that we hide the HUD in Photo Mode screenshots. Ack! If you've got the game from Steam, just press F12 instead of spacebar when in photo mode and you'll get the HUD in the screenshot. For the non-Steam version, the Print Screen button (on Windows) should work -- you can then paste the image into an image file or other document, or email. Sorry about that!
_______________
WolfQuest: Anniversary Edition is available now for PC/Mac on Steam and itch.io, as Early Access. The game currently includes Episode 1: Amethyst Mountain, Episode 2: Slough Creek, Lost River: Classic, and multiplayer mode in Amethyst and Lost River. (Slough Creek multiplayer is coming soon,.) The mobile version will come after the game (including Slough Creek) is completed on PC/Mac platforms. The next episode, Tower Fall (DLC) will follow. We do not announce specific release dates. We will release them when they are ready!










![WolfQuest Saga in Public Beta!
The WolfQuest Saga is now in public beta on Steam! See instructions at bottom of this post for instructions on how to switch to the public beta branch. If youd rather wait until the full release, thats fine, it wont be too long!
But first, a couple things:
The Saga is in good shape, but theres a chance that it might break an existing save or family tree, so please make a backup of your User Files folder. Just copy and paste the whole folder onto your desktop or wherever you like.
* Windows: Documents/My Games/Wolf Quest Anniversary/User Files
* Mac: [YourUserDirectory]/Wolf Quest Anniversary/User Files
Now most important: Treat the Saga like its a new game! While much of the game is the same, the Saga brings many changer to existing gameplay and features, along with the new Saga quests and gameplay. Dont assume that everything works exactly how it did before. Please peruse the Game Help (now available in the main menu of the game), especially the new About the Saga section. Its pretty long, but if youre wondering if something youre seeing in the game is a bug or intentional, thats a good place to check. The Game Help is also much improved in general, with better entries about various gameplay features.
Similarly, even if you have logged hundreds of hours logged in the game, be sure to enable Tutorials and Common Notifications in Game Settings, as those will give you important information when you reach something thats new or different.
Now a few tips about Saga gameplay:
* You really want to prioritize your wolfs health. Without good health, everything else becomes much harder, including keeping your pups and packmates alive and healthy.
* Your yearlings and subordinates are not duplicates of your mate. They wont help much with marking territory (thats the job of the pack leaders). They will help hunt, but if they see enough other wolves taking on the risks, theyre happy to freeride and get an easy meal without taking damage.
* Your packmates will eat reguritant if theyre hungry, but theyll wait until the pups of the year have mostly filled up. Theyre pretty polite about that, but not totally polite.
* Sickness and low health is extra dangerous for pups now. Sick pups move slowly, as do pups with low health theyre not speedy if you woof them into the den during a pup raid, and can be picked off by predators more easily.
* Dont expect all of your pups to survive, even on Easy difficulty. Thats not the way of the wild.
* If you come across a bug, please do use the in-game Bug Reporter! And pleeease give us a lot of details, dont just say mate isnt working right tell us what you were doing, whats happening, and what you expected to happen.
* You can load a saved game in Loaf at Rendezvous Site or Endless Summer quests and carry on into the Saga quests but its not a bad idea to start a new game to try out the Saga, and we dont recommend playing on Accurate difficulty this first time either. (And if you do, expect that things can get hairy.)
So there it is! The Saga is in public beta, on Steam. If youre interested, check it out!
TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown. WolfQuest Saga in Public Beta!](https://i.ytimg.com/vi/MABHHkezMdk/mqdefault.jpg)