Uploaded June 2023 | Updated September 2026, 3 weeks ago
We've released the next big game update, where you can raise pups on Amethyst Mountain, hunt pronghorn, customized your territory hex colors, and much more!
UPDATE v1.1.0 - Released 27 June 2023
NEW:
* All quests are now playable in Amethyst and Slough Creek, with more than 20 dens on the Amethyst map.
* Several territory configurations to choose from when starting new game in Amethyst, Slough Creek, and Lost River (DLC).
* Added a Territory hex color picker in Game Settings.
* All AI converted to new AI system -- animals should generally behave as they did before.
* In Wolf Customization: Primary and Secondary howls are now combined into one panel, so you can choose any howl for either type. There are also 22 new howls added.
* Pronghorns now roam the grasslands of each map. They are very fast and generally extremely hard to catch, except for summertime fawns: in June, newborn fawns hide in the grass like elk and mule deer, while later in the summer they are ambulatory but easier to catch than adults are.
* New coyote model.
* Many new dream images.
* Many new idle animations when sitting and laying down. (Note: the wolf's head-look action doesn't occur now when sitting and lying down, due to some complications with these new idle animations in those poses. We might be able to add it back at some point in the future, but that's uncertain.)
* Player can do most emotes when sitting and lying down (but not tail emotes).
* Pups are now more tentative and clumsier for a short time after first emerging from the den at the start of the Raise Pups quest.
* Pups have a few more play behaviors, including chasing each other around the homesite area.
* Mate and pups now howl with the player-wolf instead of afterwards. (Finally able to do this with the new AI system.)
* Bigger, better fire tower in Lost River DLC.
* New, improved cottonwood trees.
* New, improved lupine plants.
* Research airplane occasionally flies overhead to observe wolves if any in the group have a radio collar.
* Find a Mate quest: Upon accepting your trial mate, you can now choose to hang out with your mate for awhile, or proceed onward into winter season and Establish Territory quest. If you choose to hang out with your mate, once you're ready to proceed into winter, you can do so via a button in Pack Info.
* Juniper bushes added throughout Slough Creek.
* Better meat chunks from carcasses.
* Added privacy statement on Register and Account panels.
* New game title art now used in game loading screen.
IMPROVEMENTS:
* The Family Tree snapshot now auto-saves if you rename your mate or pups, or you get a new mate after your old mate dies.
* Loading screens (between main menu and maps) have many new tips and images, and all tips are now matched to appropriate images.
* Reduced memory footprint in Amethyst and Slough Creek.
* Some performance improvements in Amethyst Mountain.
* Starting and joining MP games should now be more reliable even if it takes quite awhile (several minutes) to load in.
* Some performance improvements around big cliff rocks in Lost River DLC map, if Big Rock Quality is set to Medium.
* In Lost River DLC map, human actions are no longer possible causes of death for old wolves.
* Domestic cattle carcasses in Lost River DLC now show partially-consumed textures when partially-eaten.
* Spike elk now lose their antlers in late spring and regrow them over the summer.
* Reclassified tree stump den north of Lost River fire tower as Wooded.
* Improvements to tree appearances.
* Boulders now always have snow on them during winter season.
* Improved movement on fawn and calf carcasses when being carried.
* Improved springtime overflow waterfall on Lost River DLC hydro dam.
* Small fawn and calf carcasses, and collectible objects, now respect gravity when being carried.
* Some additional wolf growls and other vocalizations.
* Additional pup howls.
* New idle animation variations when wolf is lying down.
* Improved wolf walk and stalk animations.
* Reduced ambient noise in some animal vocalization audio.
* Improved performance when around the Amethyst cliff rocks in deep snow.
* Reduced chances of snow in February a bit.
* Amount of dust kicked up by running animals is now tailored to each season (based on how wet or dry the season is).
* Many minor improvements to Amethyst natural environment.
* Improved snow accumulation on tree dens (to better match accumulation on surrounding terrain).
* Enabled Fearful Snarl emote when moving.
* Bull elk fights now feature more frequent antler clashes.
* Lost River DLC: Some big rocky outcrops now have permanent snow throughout the winter. (in progress)
* Refinements to Slough Creek small ponds in early spring.
* Enlarged the short-grass area around each den in Slough Creek and Lost River DLC.
* Increased distance that mate will hear player's woof to go back to den.
Many more improvements and bug fixes -- see them all at: support.wolfquest.org
We've released the next big game update, where you can raise pups on Amethyst Mountain, hunt pronghorn, customized your territory hex colors, and much more!
UPDATE v1.1.0 - Released 27 June 2023
NEW:
* All quests are now playable in Amethyst and Slough Creek, with more than 20 dens on the Amethyst map.
* Several territory configurations to choose from when starting new game in Amethyst, Slough Creek, and Lost River (DLC).
* Added a Territory hex color picker in Game Settings.
* All AI converted to new AI system -- animals should generally behave as they did before.
* In Wolf Customization: Primary and Secondary howls are now combined into one panel, so you can choose any howl for either type. There are also 22 new howls added.
* Pronghorns now roam the grasslands of each map. They are very fast and generally extremely hard to catch, except for summertime fawns: in June, newborn fawns hide in the grass like elk and mule deer, while later in the summer they are ambulatory but easier to catch than adults are.
* New coyote model.
* Many new dream images.
* Many new idle animations when sitting and laying down. (Note: the wolf's head-look action doesn't occur now when sitting and lying down, due to some complications with these new idle animations in those poses. We might be able to add it back at some point in the future, but that's uncertain.)
* Player can do most emotes when sitting and lying down (but not tail emotes).
* Pups are now more tentative and clumsier for a short time after first emerging from the den at the start of the Raise Pups quest.
* Pups have a few more play behaviors, including chasing each other around the homesite area.
* Mate and pups now howl with the player-wolf instead of afterwards. (Finally able to do this with the new AI system.)
* Bigger, better fire tower in Lost River DLC.
* New, improved cottonwood trees.
* New, improved lupine plants.
* Research airplane occasionally flies overhead to observe wolves if any in the group have a radio collar.
* Find a Mate quest: Upon accepting your trial mate, you can now choose to hang out with your mate for awhile, or proceed onward into winter season and Establish Territory quest. If you choose to hang out with your mate, once you're ready to proceed into winter, you can do so via a button in Pack Info.
* Juniper bushes added throughout Slough Creek.
* Better meat chunks from carcasses.
* Added privacy statement on Register and Account panels.
* New game title art now used in game loading screen.
IMPROVEMENTS:
* The Family Tree snapshot now auto-saves if you rename your mate or pups, or you get a new mate after your old mate dies.
* Loading screens (between main menu and maps) have many new tips and images, and all tips are now matched to appropriate images.
* Reduced memory footprint in Amethyst and Slough Creek.
* Some performance improvements in Amethyst Mountain.
* Starting and joining MP games should now be more reliable even if it takes quite awhile (several minutes) to load in.
* Some performance improvements around big cliff rocks in Lost River DLC map, if Big Rock Quality is set to Medium.
* In Lost River DLC map, human actions are no longer possible causes of death for old wolves.
* Domestic cattle carcasses in Lost River DLC now show partially-consumed textures when partially-eaten.
* Spike elk now lose their antlers in late spring and regrow them over the summer.
* Reclassified tree stump den north of Lost River fire tower as Wooded.
* Improvements to tree appearances.
* Boulders now always have snow on them during winter season.
* Improved movement on fawn and calf carcasses when being carried.
* Improved springtime overflow waterfall on Lost River DLC hydro dam.
* Small fawn and calf carcasses, and collectible objects, now respect gravity when being carried.
* Some additional wolf growls and other vocalizations.
* Additional pup howls.
* New idle animation variations when wolf is lying down.
* Improved wolf walk and stalk animations.
* Reduced ambient noise in some animal vocalization audio.
* Improved performance when around the Amethyst cliff rocks in deep snow.
* Reduced chances of snow in February a bit.
* Amount of dust kicked up by running animals is now tailored to each season (based on how wet or dry the season is).
* Many minor improvements to Amethyst natural environment.
* Improved snow accumulation on tree dens (to better match accumulation on surrounding terrain).
* Enabled Fearful Snarl emote when moving.
* Bull elk fights now feature more frequent antler clashes.
* Lost River DLC: Some big rocky outcrops now have permanent snow throughout the winter. (in progress)
* Refinements to Slough Creek small ponds in early spring.
* Enlarged the short-grass area around each den in Slough Creek and Lost River DLC.
* Increased distance that mate will hear player's woof to go back to den.
Many more improvements and bug fixes -- see them all at: support.wolfquest.org









![WolfQuest Saga in Public Beta!
The WolfQuest Saga is now in public beta on Steam! See instructions at bottom of this post for instructions on how to switch to the public beta branch. If youd rather wait until the full release, thats fine, it wont be too long!
But first, a couple things:
The Saga is in good shape, but theres a chance that it might break an existing save or family tree, so please make a backup of your User Files folder. Just copy and paste the whole folder onto your desktop or wherever you like.
* Windows: Documents/My Games/Wolf Quest Anniversary/User Files
* Mac: [YourUserDirectory]/Wolf Quest Anniversary/User Files
Now most important: Treat the Saga like its a new game! While much of the game is the same, the Saga brings many changer to existing gameplay and features, along with the new Saga quests and gameplay. Dont assume that everything works exactly how it did before. Please peruse the Game Help (now available in the main menu of the game), especially the new About the Saga section. Its pretty long, but if youre wondering if something youre seeing in the game is a bug or intentional, thats a good place to check. The Game Help is also much improved in general, with better entries about various gameplay features.
Similarly, even if you have logged hundreds of hours logged in the game, be sure to enable Tutorials and Common Notifications in Game Settings, as those will give you important information when you reach something thats new or different.
Now a few tips about Saga gameplay:
* You really want to prioritize your wolfs health. Without good health, everything else becomes much harder, including keeping your pups and packmates alive and healthy.
* Your yearlings and subordinates are not duplicates of your mate. They wont help much with marking territory (thats the job of the pack leaders). They will help hunt, but if they see enough other wolves taking on the risks, theyre happy to freeride and get an easy meal without taking damage.
* Your packmates will eat reguritant if theyre hungry, but theyll wait until the pups of the year have mostly filled up. Theyre pretty polite about that, but not totally polite.
* Sickness and low health is extra dangerous for pups now. Sick pups move slowly, as do pups with low health theyre not speedy if you woof them into the den during a pup raid, and can be picked off by predators more easily.
* Dont expect all of your pups to survive, even on Easy difficulty. Thats not the way of the wild.
* If you come across a bug, please do use the in-game Bug Reporter! And pleeease give us a lot of details, dont just say mate isnt working right tell us what you were doing, whats happening, and what you expected to happen.
* You can load a saved game in Loaf at Rendezvous Site or Endless Summer quests and carry on into the Saga quests but its not a bad idea to start a new game to try out the Saga, and we dont recommend playing on Accurate difficulty this first time either. (And if you do, expect that things can get hairy.)
So there it is! The Saga is in public beta, on Steam. If youre interested, check it out!
TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown. WolfQuest Saga in Public Beta!](https://i.ytimg.com/vi/MABHHkezMdk/mqdefault.jpg)
