Uploaded November 2022 | Updated September 2026, 1 hour ago
One of the biggest, longstanding questions of the western Monster Hunter community in the past 12 years, finally answered. This video aims to explore and touch on the unique layers of challenge within Monster Hunter, be it the older games or the more recent releases of World and Rise, and finally determine conclusively whether the series is growing "too easy" or if its playerbase is just growing too skilled as hunters — is it the series or is it the players?
00:00 - [INTRO]
03:18 - What makes Monster Hunter difficult?
08:21 - Designing Around Player Individuality
12:51 - A World-altering Change in Design
20:14 - Other Misc. Gameplay Elements
24:53 - The Multiplayer Factor
30:15 - Asking All the Wrong Questions
35:41 - [CREDITS]
TWITTER: twitter.com/Axelayer
THUMBNAIL ART BY: KiwiBoxers over on Discord
PORTRAIT ART BY: twitter.com/Gavriil_MB1
VOICEWORK BY: fiverr.com/cleotorrezz
ENDSLATE ART BY: twitter.com/BOREZET
BIG thanks to ShawnEX for letting me borrow the God Hand footage from one of his videos! He does some good work, so please consider checking his channel out: youtube.com/c/SGrooveYT
Many thanks as well to Krekkov for giving me their blessing to use the art of Hinoa and Minoto early on in the video!
MUSIC USED:
Sweet Little Cafe - Trials of Mana
One More Yesterday
Summer Mirage
UNDER DEFEAT Extended Tracks - Under Defeat
Rose-Colored Rhythm - Sonic and the Fallen Star
Pick of the Litter - Skullgirls
Cosmic Psycho - Begin, X68000 ver.
Koumajou Densetu 2/Koumajou Remilia 2 - Scarlet Tears (afternoon style)
Streets Are Hot
Beyond the Endless Deep Blue (Elgado Outpost Theme) - Monster Hunter Rise: Sunbreak
Pause Menu - Mario Strikers Charged
Sunbreak (instrumental and ENG versions) - Monster Hunter Rise: - Sunbreak
INTERVIEWS/SOURCES CITED:
gameinformer.com/b/features/archive/2015/02/26/looking-back-at-10-years-of-monster-hunter-with-its-producer-capcom-game-informer.aspx
usgamer.net/articles/as-monster-hunter-turns-10-can-capcom-finally-make-the-west-listen
shacknews.com/article/130654/monster-hunter-rise-sunbreak-developer-interview
usgamer.net/articles/monster-hunter-4u-director-kaname-fujioka
youtu.be/NEQpBPvUyB0 (Ryozo Tsujimoto Q&A for MH3U)
youtu.be/iaIKrXDfkPY (Fujioka & Tokuda interview for MH4U)
nintendoworldreport.com/feature/42880/monster-hunter-generations-e3-interview
venturebeat.com/2016/06/28/monster-hunter-producers-break-down-how-to-add-new-features-and-preserve-the-series-feel/view-all
engadget.com/2007-04-22-monster-hunter-interview-extols-the-virtues-of-multiplayer.html
siliconera.com/monster-hunter-4-ultimate-director-on-the-least-used-weapons-drop-rates-and-more
gamesradar.com/monster-hunter-3-ultimate-developer-interview
destructoid.com/producer-ryozo-tsujimoto-talks-monster-hunter-3-ultimate
gamefaqs.gamespot.com/boards/300976-monster-hunter-rise/79435450
gematsu.com/2018/08/monster-hunter-world-shipments-and-digital-sales-top-10-million
capcom.co.jp/ir/english/business/million.html
neoseeker.com/forums/55239/t2037230-weapon-changes
gameinformer.com/2019/07/12/monster-hunter-world-iceborne-devs-on-difficulty
#MonsterHunter #Sunbreak #DeviljhoTail
One of the biggest, longstanding questions of the western Monster Hunter community in the past 12 years, finally answered. This video aims to explore and touch on the unique layers of challenge within Monster Hunter, be it the older games or the more recent releases of World and Rise, and finally determine conclusively whether the series is growing "too easy" or if its playerbase is just growing too skilled as hunters — is it the series or is it the players?
00:00 - [INTRO]
03:18 - What makes Monster Hunter difficult?
08:21 - Designing Around Player Individuality
12:51 - A World-altering Change in Design
20:14 - Other Misc. Gameplay Elements
24:53 - The Multiplayer Factor
30:15 - Asking All the Wrong Questions
35:41 - [CREDITS]
TWITTER: twitter.com/Axelayer
THUMBNAIL ART BY: KiwiBoxers over on Discord
PORTRAIT ART BY: twitter.com/Gavriil_MB1
VOICEWORK BY: fiverr.com/cleotorrezz
ENDSLATE ART BY: twitter.com/BOREZET
BIG thanks to ShawnEX for letting me borrow the God Hand footage from one of his videos! He does some good work, so please consider checking his channel out: youtube.com/c/SGrooveYT
Many thanks as well to Krekkov for giving me their blessing to use the art of Hinoa and Minoto early on in the video!
MUSIC USED:
Sweet Little Cafe - Trials of Mana
One More Yesterday
Summer Mirage
UNDER DEFEAT Extended Tracks - Under Defeat
Rose-Colored Rhythm - Sonic and the Fallen Star
Pick of the Litter - Skullgirls
Cosmic Psycho - Begin, X68000 ver.
Koumajou Densetu 2/Koumajou Remilia 2 - Scarlet Tears (afternoon style)
Streets Are Hot
Beyond the Endless Deep Blue (Elgado Outpost Theme) - Monster Hunter Rise: Sunbreak
Pause Menu - Mario Strikers Charged
Sunbreak (instrumental and ENG versions) - Monster Hunter Rise: - Sunbreak
INTERVIEWS/SOURCES CITED:
gameinformer.com/b/features/archive/2015/02/26/looking-back-at-10-years-of-monster-hunter-with-its-producer-capcom-game-informer.aspx
usgamer.net/articles/as-monster-hunter-turns-10-can-capcom-finally-make-the-west-listen
shacknews.com/article/130654/monster-hunter-rise-sunbreak-developer-interview
usgamer.net/articles/monster-hunter-4u-director-kaname-fujioka
youtu.be/NEQpBPvUyB0 (Ryozo Tsujimoto Q&A for MH3U)
youtu.be/iaIKrXDfkPY (Fujioka & Tokuda interview for MH4U)
nintendoworldreport.com/feature/42880/monster-hunter-generations-e3-interview
venturebeat.com/2016/06/28/monster-hunter-producers-break-down-how-to-add-new-features-and-preserve-the-series-feel/view-all
engadget.com/2007-04-22-monster-hunter-interview-extols-the-virtues-of-multiplayer.html
siliconera.com/monster-hunter-4-ultimate-director-on-the-least-used-weapons-drop-rates-and-more
gamesradar.com/monster-hunter-3-ultimate-developer-interview
destructoid.com/producer-ryozo-tsujimoto-talks-monster-hunter-3-ultimate
gamefaqs.gamespot.com/boards/300976-monster-hunter-rise/79435450
gematsu.com/2018/08/monster-hunter-world-shipments-and-digital-sales-top-10-million
capcom.co.jp/ir/english/business/million.html
neoseeker.com/forums/55239/t2037230-weapon-changes
gameinformer.com/2019/07/12/monster-hunter-world-iceborne-devs-on-difficulty
#MonsterHunter #Sunbreak #DeviljhoTail
![Metroid X-Fusion: An Almost Perfect Remake
Most Metroid fan projects typically fall short of reaching the finish line. This is one of the few that actually succeeded.
While the Metroid series slowly entered into a new renaissance with the release of Metroid Dread and the anticipated Metroid Prime 4: Beyond, one man was quietly chipping away at the reimagining of Metroid Fusion that Nintendo was unwilling to make. After spending 13 long years in development, his magnum opus was finally released to the public - not as a standalone fangame, but as a Super Metroid hack that pushed the limits of what could be done within the Super Metroid hacking scene.
This is a look at Super Metroid X-Fusion, an ambitious reinterpretation of the GBA original that features new bosses, new areas, and a revamped story. Its a rare example of a Metroid fan project actually crossing the finish line - but not exactly with perfect form.
For more information on Metroid X-Fusion, please check out @Metaquariuss channel (or use your favorite search engine; youre a smart one if youre reading this, I know you can figure it out).
TWITTER: https://twitter.com/Axelayer
Special thanks to Kuri & Sunny for providing additional feedback on the script and editing!
CHAPTERS:
00:00 - Intro
00:36 - X-Fusion IS NOT Metroid Fusion
03:08 - X-Fusion: A Technical Masterpiece
08:03 - X-Fusion: It Aint No Masterpiece
15:02 - Managing Expectations
19:11 - [ENDCARD]
MUSIC USED:
EDEN (Sequence Palladium)
FANKY TANG (YU-NO: A Girl Who Chants Love at the Bound of this World, PC-98 ver.)
Movement (YU-NO, PC-98 ver.)
AKI_02 (Akiko Premium, Sharp X68000 ver.)
Movement 1 (YU-NO, PC-98 ver.)
FROM EAST, TO WEST (Sequence Palladium)
Strategic Beat [Briefing] (GINGA FORCE)
SOURCES:
https://gamingreinvented.com/interview/lets-interview-metroid-x-fusion-dev-metaquarius/
https://metaquarium.wordpress.com
https://www.youtube.com/watch?v sHZ1hzTXE (Oats review of X-Fusion and 1.0 attempts)
https://www.youtube.com/watch?v=d-WDBXZ-ocE (Oats Reacts to X-Fusions 2021 Update)
https://www.youtube.com/watch?v=Jf2apv_IaLk (Oats Reacts to X-Fusions final trailer)
https://web.archive.org/web/20180901000000*/https://metaquarium.wordpress.com/xfusion/
https://forum.metroidconstruction.com/index.php/topic,6088.0.html
https://metaquarium.wordpress.com/2023/04/08/fusion-mayhem/ (contains spoilers)
https://metaquarium.wordpress.com/2022/07/14/on-board-the-main-deck/
https://imgur.com/2DJbveD (the X-Fusion map used in the video, made by LetsPlayNintendoITA)
(Special credit to the Metroid X-Fusion Discord server as well!)
#Metroid #Nintendo #Remake Metroid X-Fusion: An Almost Perfect Remake](https://i.ytimg.com/vi/luaDpYGDNhk/mqdefault.jpg)
![Why is Low Rank so Bad in Monster Hunter Wilds?
Capcoms goal with Monster Hunter Wilds was to create the most seamless hunting experience seen in the series yet. Its just a shame it takes 10+ hours to actually experience it.
Theres no sugarcoating it: low rank in Monster Hunter Wilds is a story-centric experience laden with cutscenes. Not only does this continue a worrying trend from the games predecessor, Monster Hunter World, but raises greater concerns for what this restrictive, heavy narrative focus could mean for the future of Monster Hunter.
This video aims to explore why low ranks transformation in Wilds into such a heavily-narrative driven experience is antithetical to Monster Hunters entire identity, and why these issues with low rank STILL matter - even long after breaking into high rank.
TWITTER: https://twitter.com/Axelayer
THUMBNAIL ART BY: https://twitter.com/QuariumArts / https://bsky.app/profile/quariumarts.bsky.social
Also, go check out Bodega Rat! Shes cool: https://www.twitch.tv/bodegarrat
SPECIAL THANKS:
- The Cross Zone Crew (& Albion) for providing additional script input
- @S-Groove, for input on the video proper
CHAPTERS:
00:00 - [INTRO]
02:34 - The Purpose of Low Rank
05:35 - How Low Rank in MHWilds Fails
11:12 - The Obligatory Zoh Shia Reference
12:53 - Does it HAVE to be this way?
16:14 - [ENDSLATE]
MUSIC USED:
The Town Stepped on Me and I Stepped on the Town (Read or Die)
Burning Sword (Ys IV: The Dawn of Ys)
Search (Shizuku)
Labyrinthos (Xenosaga Episode II: Jenseits von Gut und Böse)
Ayumi (YU-NO: A Girl Who Chants Love at the Bound of this World, PC-98 ver.)
During a Lesson (Shizuku)
sometimes i breathe (PLANET DOB)
All sources cited can be found in the following link:
https://docs.google.com/document/d/10rsJo3AULtQo4T3YcyYAPWBtoiUK7-z4kqen7Y-W8WY/edit?usp=sharing
#MonsterHunter #MonsterHunterWilds #Capcom Why is Low Rank so Bad in Monster Hunter Wilds?](https://i.ytimg.com/vi/oUcX-F-ywZA/mqdefault.jpg)
![The Complete History of Metroid Dread
To some, Metroid Dread is just another new 2D Metroid game. To veterans, its the rumored video game theyve been waiting 16 years for. This is the (mostly) complete history of how Metroid Dread went from a long-rumored Nintendo DS game up to a megaton Nintendo Switch announcement at E3, along with all the stops in between.
This video is divided into yearly sections that covers Metroid Dreads development history, leaks, and rumors in chronological order, with a quick breakdown of the sections and what they cover here:
00:00 INTRO
00:10 Why Is Metroid Dread Significant?
02:35 The Initial GameInformer and IGN Leak
04:06 Metroid Dreads Listing in Official Nintendo Magazine
05:30 Project Dread Scan in Metroid Prime 3
08:03 Liam Robertsons Report of a Metroid Dread Prototype
09:44 Metroid Dread Officially Acknowledged
10:26 Interviews Shed Light on Dreads Development Status
13:31 Liam Robertsons Metroid Video
14:24 The Metroid Series Darkest Hour
16:18 Samus Returns
18:07 Why A 2D Metroid Skipped the Nintendo DS
18:39 Metroid Prime Trilogy HD and Super Metroid Remake Rumors
19:08 Zippo Leaks New 2D Metroid by MercurySteam
20:31 Why Metroid Dread Was Initially Cancelled
23:58 Mystery of the Second Prototype
27:40 ENDSLATE
TWITTER: https://twitter.com/Axelayer
TWITCH: https://www.twitch.tv/bluestigma
Endslate art by: https://twitter.com/sushi_pizza_RRR
Special thanks to SaniKink for the thumbnail art! Please take a look at the original art here: https://twitter.com/SaniKink/status/1413640581180534784
Big thanks to Kuri as well for helping provide extra input on the video, as well as some of the extra gameplay footage used in the video!
MUSIC USED:
Brinstar Green - Super Metroid (synth remix by Luminist: https://www.youtube.com/watch?v=MmLy2Nb9x-A)
Zenith [CHAPTER 10] - Ginga Force
U.M.N. Control Center - Xenosaga Episode II: Jenseits von Gut und Böse
Warthog Run - Halo 3
Foreboding - Xenogears
Path to the Truth - Mega Man ZX Advent (ZX Advent Tunes ver.)
With the Sky, the Clouds and You - Xenogears (sometimes incorrectly named as Shevat -The Wind Calls-)
Chozo Laboratory - Metroid: Samus Returns
The Last Metroid - AM2R
Bond of Sea and Flame - Xenogears
Ultraviolet - Megalomachia
10/16/2021 UPDATE: Turns out, I missed a fun bit of info. In 2019, Vergeben (of Smash leaker fame) made a post on SSBUs GameFAQs message board about all games he had info on regarding upcoming E3 2019 announcements. Everything in his post, from Code Veins release date to Deathloops existence, eventually came to pass. This also included less concrete info on a new Warioware game and the existence of Metroid 5, neither of which would be announced for another 2 years.
https://gamefaqs.gamespot.com/boards/234547-super-smash-bros-ultimate/77772436?page=2
SOURCES USED:
https://archive.is/tGxCN (IGN 2005 mailbag)
https://archive.is/f0A4D (1UP reporting rumors of Dreads cancellation in 2005)
https://www.ign.com/articles/2007/08/27/metroid-dread-nearing-completion
https://www.nintendoworldreport.com/news/14487/retro-dread-reference-in-prime-3-a-coincidence
https://metroid.fandom.com/wiki/Talk:Metroid_Dread#CapCom_comment (07/16/21 UPDATE: Mike Wikan calls Dread reference a joke; archived by Royboyx)
https://archive.is/jMQr (CVG 2007: Nintendo denies Dread existence)
https://www.youtube.com/watch?v=UFpLm3Dg7Yg (Liam Robertsons Metroid video, info about 2008 build)
https://www.ign.com/articles/2009/06/04/e3-2009-dread-not-dead
https://www.ign.com/articles/2010/03/13/gdc-10-sakamoto-on-metroid-dread-please-be-patient
https://www.destructoid.com/metroid-other-m-and-sin-punishment-see-delays/ (news of Other Ms delay that never made it into the video)
https://archive.is/cytib (Games™ interview with Other M)
https://web.archive.org/web/20100904145702/http://www.revogamers.net/entrevistas/yoshio-sakamoto-pasado-presente-y-futuro-metroid-690/2.html (archived Revogamers interview)
https://www.nintendoworldreport.com/translation/23982/yoshio-sakamoto-interview (the translated Revogamers interview)
https://www.ign.com/articles/2017/06/14/e3-2017-metroid-samus-returns-is-not-metroid-dread
https://www.hobbyconsolas.com/listas/asi-hizo-metroid-samus-returns-entrevista-yoshio-sakamoto-279253 (Hobbyconsolas interview)
https://twitter.com/LeakyPandy/status/1199077680945287168
https://twitter.com/LeakyPandy/status/1391800356796080130
https://twitter.com/imranzomg/status/1088839610749181952
https://zippospeaks.blogspot.com/2021/05/why-nintendos-2021-will-be-sequel-to.html
https://www.eurogamer.net/amp/2021-06-17-nintendos-sakamoto-on-bringing-metroid-dread-back-from-the-dead
https://www.gamespot.com/amp-articles/metroid-dread-is-the-realization-of-a-15-year-vision/1100-6493022/
https://www.polygon.com/platform/amp/features/22537280/metroid-dread-interview-yoshio-sakamoto-nintendo-switch
#MetroidDread #NintendoSwitch #DevelopmentHistory The Complete History of Metroid Dread](https://i.ytimg.com/vi/r4sfKoDf0kg/mqdefault.jpg)
