Uploaded April 2026 | Updated September 2026, 1 week ago
This one sounds really dissonant, doesn't it? However, if you listen carefully to the original track, that's exactly how it was composed. Thankfully, it's a very short track that only plays once in the whole game.
This is just a little teaser before the next "big" upload, hehe ;)
"Inversion" was composed by Hiroshi Mitsuoka.
This one sounds really dissonant, doesn't it? However, if you listen carefully to the original track, that's exactly how it was composed. Thankfully, it's a very short track that only plays once in the whole game.
This is just a little teaser before the next "big" upload, hehe ;)
"Inversion" was composed by Hiroshi Mitsuoka.
![Fallen Heroes / Game over [The Lost Age version] (Restored - Roland SC-88)
Playlist with all my other Golden Sun restored tracks: https://www.youtube.com/playlist?list=PLmKzt4avW8iLpm1sXSsT7OKnohNo5V6cg
Lossless FLAC files can be downloaded here: https://drive.google.com/drive/folders/1Q2MWzb_uSvXp0Z3vWthvErnzM3xyL6Em
~~ Fallen Heroes [GS2] ~~
While I was working on restoring the game over tune, I discovered that the sequence was modified between the first game and the second! In Golden Sun 2, the Music Box notes are 1 octave lower, and the ChoirAahs instrument plays single notes (while those are chords in GS1).
I find it very interesting because all the other songs from GS1 that were kept in GS2, have the exact same sequences (with a few minor exceptions). But the game over from GS1 is not present in the GS2 game data at all!
You can find my restored version of Fallen Heroes [GS1] here: https://youtu.be/OUbTZ-PxVuE
~~ Details about the restoration process ~~
Tools used: GBA Mus Riper (midi and samples extraction), agbplay (synth restoration) and Reaper.
Hardware: Roland SC-88 Pro, Roland JV-1080, expansion card SR-JV80-05 World, and Alesis DM5.
Midi files: the sequences are extracted directly from the game but need to be heavily modified in order to play them on the physical modules.
Sounds: most samples have been identified over the years, but some sounds come from my own research.
Synths: in Golden Sun, synths are specific to the internal audio engine, they are completely separate from the other instruments. ipatix managed to reverse-engineer those synths and made the code available on github. Im using his tool, agbplay, to export them from the game in high quality (at a higher sample rate than what the GBA is capable of)
Drums: Golden Sun 1 uses samples from the SC-88 but on Golden Sun 2, Motoi Sakuraba changed all the samples. While some of them have been identified and come from the Alesis DM5, most samples still havent been found to this day. Ive extracted the samples from the game, denoised, re-panned and cleaned them.
~~ Thanks ~~
Mega thanks to Bregalad (GBA Mus Ripper) and ipatix (agbplay). I would never have been able to do those versions without their incredible work.
Massive thanks to the VGM Instrument Sources community, and especially FreeJusticeHere for his invaluable advice and help!
Special thanks to Coaltergeist and Cyanne for inspiring me!
Original song composed by Motoi Sakuraba. #GoldenSun #RestoredOST Fallen Heroes / Game over [The Lost Age version] (Restored - Roland SC-88)](https://i.ytimg.com/vi/RNrk8vreTV8/mqdefault.jpg)









