Uploaded October 2023 | Updated September 2026, 1 week ago
Playlist with all my other Golden Sun restored tracks: youtube.com/playlist?list=PLmKzt4avW8iLpm1sXSsT7OKnohNo5V6cg
Lossless FLAC files can be downloaded here: drive.google.com/drive/folders/1Q2MWzb_uSvXp0Z3vWthvErnzM3xyL6Em
~~ Nocturnal Ritual ~~
A very interesting track to restore! It's a combination of several drum sounds:
- the main one is actually a drum loop (from the "World" card) that repeats every measure and is not reused anywhere else in the soundtrack
- the "Verb Lo Tom" from the JV-1080 (also used in Aqua Rock, Festival in Izumo, Yepp's Song)
- the SC-88's Timpani
- the usual GS2 drum kit which I've talked about in previous videos.
I tried my best to mix everything properly!
~~ Details about the restoration process ~~
Tools used: GBA Mus Riper (midi and samples extraction), agbplay (synth restoration) and Reaper.
Hardware: Roland SC-88 Pro, Roland JV-1080, expansion card SR-JV80-05 World, and Alesis DM5.
Midi files: the sequences are extracted directly from the game but need to be heavily modified in order to play them on the physical modules.
Sounds: most samples have been identified over the years, but some sounds come from my own research.
Synths: in Golden Sun, synths are specific to the internal audio engine, they are completely separate from the other instruments. ipatix managed to reverse-engineer those synths and made the code available on github. I'm using his tool, agbplay, to export them from the game in high quality (at a higher sample rate than what the GBA is capable of)
Drums: Golden Sun 1 uses samples from the SC-88 but on Golden Sun 2, Motoi Sakuraba changed all the samples. While some of them have been identified and come from the Alesis DM5, most samples still haven't been found to this day. I've extracted the samples from the game, denoised, re-panned and cleaned them.
~~ Thanks ~~
Mega thanks to Bregalad (GBA Mus Ripper) and ipatix (agbplay). I would never have been able to do those versions without their incredible work.
Massive thanks to the VGM Instrument Sources community, and especially FreeJusticeHere for his invaluable advice and help!
Special thanks to Coaltergeist and Cyanne for inspiring me!
Original song composed by Motoi Sakuraba. #GoldenSun #RestoredOST
Playlist with all my other Golden Sun restored tracks: youtube.com/playlist?list=PLmKzt4avW8iLpm1sXSsT7OKnohNo5V6cg
Lossless FLAC files can be downloaded here: drive.google.com/drive/folders/1Q2MWzb_uSvXp0Z3vWthvErnzM3xyL6Em
~~ Nocturnal Ritual ~~
A very interesting track to restore! It's a combination of several drum sounds:
- the main one is actually a drum loop (from the "World" card) that repeats every measure and is not reused anywhere else in the soundtrack
- the "Verb Lo Tom" from the JV-1080 (also used in Aqua Rock, Festival in Izumo, Yepp's Song)
- the SC-88's Timpani
- the usual GS2 drum kit which I've talked about in previous videos.
I tried my best to mix everything properly!
~~ Details about the restoration process ~~
Tools used: GBA Mus Riper (midi and samples extraction), agbplay (synth restoration) and Reaper.
Hardware: Roland SC-88 Pro, Roland JV-1080, expansion card SR-JV80-05 World, and Alesis DM5.
Midi files: the sequences are extracted directly from the game but need to be heavily modified in order to play them on the physical modules.
Sounds: most samples have been identified over the years, but some sounds come from my own research.
Synths: in Golden Sun, synths are specific to the internal audio engine, they are completely separate from the other instruments. ipatix managed to reverse-engineer those synths and made the code available on github. I'm using his tool, agbplay, to export them from the game in high quality (at a higher sample rate than what the GBA is capable of)
Drums: Golden Sun 1 uses samples from the SC-88 but on Golden Sun 2, Motoi Sakuraba changed all the samples. While some of them have been identified and come from the Alesis DM5, most samples still haven't been found to this day. I've extracted the samples from the game, denoised, re-panned and cleaned them.
~~ Thanks ~~
Mega thanks to Bregalad (GBA Mus Ripper) and ipatix (agbplay). I would never have been able to do those versions without their incredible work.
Massive thanks to the VGM Instrument Sources community, and especially FreeJusticeHere for his invaluable advice and help!
Special thanks to Coaltergeist and Cyanne for inspiring me!
Original song composed by Motoi Sakuraba. #GoldenSun #RestoredOST





![Agatio and Karst Battle (Restored - Roland SC-88) - Golden Sun The Lost Age
Playlist with all my other Golden Sun restored tracks: https://www.youtube.com/playlist?list=PLmKzt4avW8iLpm1sXSsT7OKnohNo5V6cg
Lossless FLAC files can be downloaded here: https://drive.google.com/drive/folders/1Q2MWzb_uSvXp0Z3vWthvErnzM3xyL6Em
~~ Agatio and Karst Battle ~~
[Update v2] Big thanks to @Linkenfant who spotted a mistake in the drum track! Sorry for the re-upload but I couldnt leave it like that! Old version still available here: https://www.youtube.com/watch?v=b_Pq7Rd4YdM (unlisted video)
The drum track on that one is crucial to the overall mood of the song so I spent extra time adjusting the mixing for the drum kit. Like previous GS2 videos, Im using a custom/restored GS2 drum kit.
~~ Details about the restoration process ~~
Tools used: GBA Mus Riper (midi and samples extraction), agbplay (synth restoration) and Reaper.
Hardware: Roland SC-88 Pro, Roland JV-1080, expansion card SR-JV80-05 World, and Alesis DM5.
Midi files: the sequences are extracted directly from the game but need to be heavily modified in order to play them on the physical modules.
Sounds: most samples have been identified over the years, but some sounds come from my own research.
Synths: in Golden Sun, synths are specific to the internal audio engine, they are completely separate from the other instruments. ipatix managed to reverse-engineer those synths and made the code available on github. Im using his tool, agbplay, to export them from the game in high quality (at a higher sample rate than what the GBA is capable of)
Drums: Golden Sun 1 uses samples from the SC-88 but on Golden Sun 2, Motoi Sakuraba changed all the samples. While some of them have been identified and come from the Alesis DM5, most samples still havent been found to this day. Ive extracted the samples from the game, denoised, re-panned and cleaned them.
~~ Thanks ~~
Mega thanks to Bregalad (GBA Mus Ripper) and ipatix (agbplay). I would never have been able to do those versions without their incredible work.
Massive thanks to the VGM Instrument Sources community, and especially FreeJusticeHere for his invaluable advice and help!
Special thanks to Coaltergeist and Cyanne for inspiring me!
Original song composed by Motoi Sakuraba. #GoldenSun #RestoredOST Agatio and Karst Battle (Restored - Roland SC-88) - Golden Sun The Lost Age](https://i.ytimg.com/vi/WV3XB-Z5urg/mqdefault.jpg)

![Ruins of Lemuria [Alternate Version] (Restored - Roland SC-88/JV-1080) - Golden Sun The Lost Age
Playlist with all my other Golden Sun restored tracks: https://www.youtube.com/playlist?list=PLmKzt4avW8iLpm1sXSsT7OKnohNo5V6cg
Lossless FLAC files can be downloaded here: https://drive.google.com/drive/folders/1Q2MWzb_uSvXp0Z3vWthvErnzM3xyL6Em
~~ Ruins of Lemuria [Alternate Version] ~~
I made a detailed explanation/hacking tutorial video for this, please check it out! https://youtu.be/e4-bXbS-p2U
Similar to the alternate version of Traversing Weyard (thanks @KalaamNozalys for mentioning it!), a hidden music track can be found in the game data for Ruins of Lemuria. Since the instrument number is unknown, we found it via experimentation. Thanks @jdoghere for confirming that BrightStr was the most sensible choice!
~~ Details about the restoration process ~~
Tools used: GBA Mus Riper (midi and samples extraction), agbplay (synth restoration) and Reaper.
Hardware: Roland SC-88 Pro, Roland JV-1080, expansion card SR-JV80-05 World, and Alesis DM5.
Midi files: the sequences are extracted directly from the game but need to be heavily modified in order to play them on the physical modules.
Sounds: most samples have been identified over the years, but some sounds come from my own research.
Synths: in Golden Sun, synths are specific to the internal audio engine, they are completely separate from the other instruments. ipatix managed to reverse-engineer those synths and made the code available on github. Im using his tool, agbplay, to export them from the game in high quality (at a higher sample rate than what the GBA is capable of)
Drums: Golden Sun 1 uses samples from the SC-88 but on Golden Sun 2, Motoi Sakuraba changed all the samples. While some of them have been identified and come from the Alesis DM5, most samples still havent been found to this day. Ive extracted the samples from the game, denoised, re-panned and cleaned them.
~~ Thanks ~~
Mega thanks to Bregalad (GBA Mus Ripper) and ipatix (agbplay). I would never have been able to do those versions without their incredible work.
Massive thanks to the VGM Instrument Sources community, and especially FreeJusticeHere for his invaluable advice and help!
Special thanks to Coaltergeist and Cyanne for inspiring me!
Original song composed by Motoi Sakuraba. #GoldenSun #RestoredOST Ruins of Lemuria [Alternate Version] (Restored - Roland SC-88/JV-1080) - Golden Sun The Lost Age](https://i.ytimg.com/vi/XLyop3YmdIg/mqdefault.jpg)


