Uploaded December 2018 | Updated September 2026, 2 weeks ago
Early experiments with an Inverse Kinematics-driven upper body model, based purely on tracking data available from commodity VR headsets, namely head position and orientation, and position and orientation of two hand-held controllers.
This work was inspired by the following recent publication: Parger, M., Schmalstieg, D., Mueller, J.H., and Steinberger, M., "Human Upper-Body Inverse Kinematics for Increased Embodiment in Consumer-Grade Virtual Reality," Symposium on Virtual Reality Software and Technology (VRST '18), November 28-December 1, 2018, Tokyo, Japan. ACM, New York, NY, USA, 10 pages. doi.org/10.1145/3281505.3281529
Early experiments with an Inverse Kinematics-driven upper body model, based purely on tracking data available from commodity VR headsets, namely head position and orientation, and position and orientation of two hand-held controllers.
This work was inspired by the following recent publication: Parger, M., Schmalstieg, D., Mueller, J.H., and Steinberger, M., "Human Upper-Body Inverse Kinematics for Increased Embodiment in Consumer-Grade Virtual Reality," Symposium on Virtual Reality Software and Technology (VRST '18), November 28-December 1, 2018, Tokyo, Japan. ACM, New York, NY, USA, 10 pages. doi.org/10.1145/3281505.3281529










