Intro to Unreal Engine - Part 10 - Landscapes, Water and Foliage @artofdavidarroyo
Intro to Unreal Engine - Part 10 - Landscapes, Water and Foliage  @artofdavidarroyo
Uploaded April 2021 | Updated September 2026, 2 hours ago
In this final video of the Intro to Unreal Engine course we take a look at how to use the landscape tool to sculpt our own landscape. Additionally we learn how to use one of Unreal Engine latest features from the 4.26 update... water! We create a lake with a river attached to it and learn how to modify several settings within them. And last but not least, we have a look at how to add all kinds of foliage to our environment to make it look a little more finished and polished.

TIMECODES

0:00 - Intro
3:33 - Setting up our new level and plugins
8:05 - Adding a lake to your landscape
12:20 - Adding a river to our lake
15:54 - How to change the water settings in the lake
19:01 - How to modify the river settings
22:08 - Sculpting our first mountains
39:38 - The benefits of working with landscape layers
42:44 - How to create a simple landscape material
48:16 - Applying your landscape material to your landscape
55:59 - A look at Quixel Bridge and Megascans
1:01:07 - How to add foliage to your landscape
1:18:09 - Course conclusion and final thoughts

You can download the Unreal Engine right here:
unrealengine.com/en-US/download

You can download Quixel Bridge right here:
quixel.com/bridge

You can download the Meadow - Environment Set right here:
unrealengine.com/marketplace/en-US/product/meadow-environment-set

Other useful links:

My website: artofdavidarroyo.com
My Instagram: instagram.com/artofdavidarroyo
My Facebook Page: facebook.com/artofdavidarroyo
Twitter: twitter.com/DAVIDARR0Y0
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David Arroyo |

Intro to Unreal Engine - Part 10 - Landscapes, Water and Foliage

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