Intro to Unreal Engine - Part 5 - Creating your own Geometry @artofdavidarroyo
Intro to Unreal Engine - Part 5 - Creating your own Geometry  @artofdavidarroyo
Uploaded February 2021 | Updated September 2026, 6 hours ago
In this fifth video of this tutorial series we start to create our own geometry within our environment and watch how it can serve as a wonderful solution to create quick blockouts wherever needed. As a bonus at the end of the video, we visit the Quixel website and look at their amazing asset library that can be used for FREE within the Unreal Engine.

You can download the Unreal Engine right here: unrealengine.com/en-US
You can visit Quixel right here: quixel.com

You can view the rest of this tutorial series right here: youtube.com/playlist?list=PLsQAB-io7e7eU2n0V3GGlwamAImau4R_B

TIMECODES

0:00 - Intro
3:49 - A look at a BSP-based environment without its static meshes
7:02 - How to create and place a player start within your environment
10:45 - The difference between BSP brushes and static meshes
13:27 - How to scale your BSP brushes without stretching your textures
15:18 - How to edit your geometry
16:51 - How to extrude surfaces on your geometry
21:00 - How to assign materials to the surfaces of your geometry
21:31 - How to modify your UV layout within your geometry surfaces
23:57 - How to select and assign materials to all surfaces of your geometry
27:11 - How to scale your surface UV’s to create bigger textures
28:47 - Subtractive BSP brushes explained
35:08 - Adding some BSP stairs to your environment
40:51 - How to modify and snap our pivot point to vertices in our scene
43:04 - Adding some final details to our environment
51:31 - A quick look at Quixel’s Megascans, Bridge and Mixer

Asset Packs that are showcased within this course:

Cyberpunk Hacker Room - Kitbash Apartment
Made by Softkick Game Studio

unrealengine.com/marketplace/en-US/product/cyberpunk-hacker-room-kitbash-apartment

Cyberpunk Industries Vol.1
Made by Softkick Game Studio

unrealengine.com/marketplace/en-US/product/cyberpunk-industries-vol

CityPunk - Kitbash Cyberpunk City
Made by Softkick Game Studio

unrealengine.com/marketplace/en-US/product/citypunk-kitbash-cyberpunk-city

SMG ‘Phantom’
Made by Black Lime Studio

unrealengine.com/marketplace/en-US/product/smg-phantom-skins

Restaurant - Cafe - Diner Environment
Made by Sidearm Studios

unrealengine.com/marketplace/en-US/product/atompunk-post-apocalyptic-diner

Soul: City
Made by Epic Games

unrealengine.com/marketplace/en-US/product/soul-city

Animation Starter Pack
Made by Epic Games

unrealengine.com/marketplace/en-US/product/animation-starter-pack

Real Graffiti Decals
Made by Kelint

unrealengine.com/marketplace/en-US/product/real-graffiti-decals

Female Mannequin Character compatible with Stylised Female
Made by PO-Art

unrealengine.com/marketplace/en-US/product/female-mannequin

IES Light Profile Pack
Made by Construct Games

unrealengine.com/marketplace/en-US/product/ies-light-profile-pack

Other useful links

My website: artofdavidarroyo.com
My Instagram: instagram.com/artofdavidarroyo
My Facebook Page: facebook.com/artofdavidarroyo
Twitter: twitter.com/DAVIDARR0Y0
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David Arroyo |

Intro to Unreal Engine - Part 5 - Creating your own Geometry

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