Uploaded February 2021 | Updated September 2026, 6 hours ago
In this fifth video of this tutorial series we start to create our own geometry within our environment and watch how it can serve as a wonderful solution to create quick blockouts wherever needed. As a bonus at the end of the video, we visit the Quixel website and look at their amazing asset library that can be used for FREE within the Unreal Engine.
You can download the Unreal Engine right here: unrealengine.com/en-US
You can visit Quixel right here: quixel.com
You can view the rest of this tutorial series right here: youtube.com/playlist?list=PLsQAB-io7e7eU2n0V3GGlwamAImau4R_B
TIMECODES
0:00 - Intro
3:49 - A look at a BSP-based environment without its static meshes
7:02 - How to create and place a player start within your environment
10:45 - The difference between BSP brushes and static meshes
13:27 - How to scale your BSP brushes without stretching your textures
15:18 - How to edit your geometry
16:51 - How to extrude surfaces on your geometry
21:00 - How to assign materials to the surfaces of your geometry
21:31 - How to modify your UV layout within your geometry surfaces
23:57 - How to select and assign materials to all surfaces of your geometry
27:11 - How to scale your surface UV’s to create bigger textures
28:47 - Subtractive BSP brushes explained
35:08 - Adding some BSP stairs to your environment
40:51 - How to modify and snap our pivot point to vertices in our scene
43:04 - Adding some final details to our environment
51:31 - A quick look at Quixel’s Megascans, Bridge and Mixer
Asset Packs that are showcased within this course:
Cyberpunk Hacker Room - Kitbash Apartment
Made by Softkick Game Studio
unrealengine.com/marketplace/en-US/product/cyberpunk-hacker-room-kitbash-apartment
Cyberpunk Industries Vol.1
Made by Softkick Game Studio
unrealengine.com/marketplace/en-US/product/cyberpunk-industries-vol
CityPunk - Kitbash Cyberpunk City
Made by Softkick Game Studio
unrealengine.com/marketplace/en-US/product/citypunk-kitbash-cyberpunk-city
SMG ‘Phantom’
Made by Black Lime Studio
unrealengine.com/marketplace/en-US/product/smg-phantom-skins
Restaurant - Cafe - Diner Environment
Made by Sidearm Studios
unrealengine.com/marketplace/en-US/product/atompunk-post-apocalyptic-diner
Soul: City
Made by Epic Games
unrealengine.com/marketplace/en-US/product/soul-city
Animation Starter Pack
Made by Epic Games
unrealengine.com/marketplace/en-US/product/animation-starter-pack
Real Graffiti Decals
Made by Kelint
unrealengine.com/marketplace/en-US/product/real-graffiti-decals
Female Mannequin Character compatible with Stylised Female
Made by PO-Art
unrealengine.com/marketplace/en-US/product/female-mannequin
IES Light Profile Pack
Made by Construct Games
unrealengine.com/marketplace/en-US/product/ies-light-profile-pack
Other useful links
My website: artofdavidarroyo.com
My Instagram: instagram.com/artofdavidarroyo
My Facebook Page: facebook.com/artofdavidarroyo
Twitter: twitter.com/DAVIDARR0Y0
In this fifth video of this tutorial series we start to create our own geometry within our environment and watch how it can serve as a wonderful solution to create quick blockouts wherever needed. As a bonus at the end of the video, we visit the Quixel website and look at their amazing asset library that can be used for FREE within the Unreal Engine.
You can download the Unreal Engine right here: unrealengine.com/en-US
You can visit Quixel right here: quixel.com
You can view the rest of this tutorial series right here: youtube.com/playlist?list=PLsQAB-io7e7eU2n0V3GGlwamAImau4R_B
TIMECODES
0:00 - Intro
3:49 - A look at a BSP-based environment without its static meshes
7:02 - How to create and place a player start within your environment
10:45 - The difference between BSP brushes and static meshes
13:27 - How to scale your BSP brushes without stretching your textures
15:18 - How to edit your geometry
16:51 - How to extrude surfaces on your geometry
21:00 - How to assign materials to the surfaces of your geometry
21:31 - How to modify your UV layout within your geometry surfaces
23:57 - How to select and assign materials to all surfaces of your geometry
27:11 - How to scale your surface UV’s to create bigger textures
28:47 - Subtractive BSP brushes explained
35:08 - Adding some BSP stairs to your environment
40:51 - How to modify and snap our pivot point to vertices in our scene
43:04 - Adding some final details to our environment
51:31 - A quick look at Quixel’s Megascans, Bridge and Mixer
Asset Packs that are showcased within this course:
Cyberpunk Hacker Room - Kitbash Apartment
Made by Softkick Game Studio
unrealengine.com/marketplace/en-US/product/cyberpunk-hacker-room-kitbash-apartment
Cyberpunk Industries Vol.1
Made by Softkick Game Studio
unrealengine.com/marketplace/en-US/product/cyberpunk-industries-vol
CityPunk - Kitbash Cyberpunk City
Made by Softkick Game Studio
unrealengine.com/marketplace/en-US/product/citypunk-kitbash-cyberpunk-city
SMG ‘Phantom’
Made by Black Lime Studio
unrealengine.com/marketplace/en-US/product/smg-phantom-skins
Restaurant - Cafe - Diner Environment
Made by Sidearm Studios
unrealengine.com/marketplace/en-US/product/atompunk-post-apocalyptic-diner
Soul: City
Made by Epic Games
unrealengine.com/marketplace/en-US/product/soul-city
Animation Starter Pack
Made by Epic Games
unrealengine.com/marketplace/en-US/product/animation-starter-pack
Real Graffiti Decals
Made by Kelint
unrealengine.com/marketplace/en-US/product/real-graffiti-decals
Female Mannequin Character compatible with Stylised Female
Made by PO-Art
unrealengine.com/marketplace/en-US/product/female-mannequin
IES Light Profile Pack
Made by Construct Games
unrealengine.com/marketplace/en-US/product/ies-light-profile-pack
Other useful links
My website: artofdavidarroyo.com
My Instagram: instagram.com/artofdavidarroyo
My Facebook Page: facebook.com/artofdavidarroyo
Twitter: twitter.com/DAVIDARR0Y0










