Intro Renderer Feature in Unity URP - Desaturate Post Process Effect ✔️ 2020.3 | Game Dev Tutorial @NedMakesGames
Intro Renderer Feature in Unity URP - Desaturate Post Process Effect ✔️ 2020.3 | Game Dev Tutorial  @NedMakesGames
Uploaded September 2020 | Updated September 2026, 3 weeks ago
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3 🩹 Fixes for 2020.2 and .3:
► When you create a shader graph, set the material setting in the graph inspector to "Unlit"
► Editing properties must be done in the graph inspector instead of the blackboard

Renderer features are custom render passes you can add to your game using Unity's Universal Render Pipeline. You can use them to create your own post-processing or special effects! In this video, I introduce you to renderer features with a simple desaturate post-processing effect, which changes your game to black and white.

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✨Follow up videos
► Part 2: youtu.be/6Yg2EedqDhc

📚 Reference scripts
► github.com/NedMakesGames/RendererFeatureDesaturate/blob/master/Assets/Rendering/Desaturate/SimpleDesaturateFeature.cs

⏲️ Timestamps:
0:00 Intro
0:34 Set up
1:05 ScriptableRendererFeature
2:28 ScriptableRenderPass
5:24 Desaturate shader graph

6:34 Adding a feature
6:56 Wrap up and credits

🎖️ Credits and references:
• Script reference: github.com/Unity-Technologies/UniversalRenderingExamples
• Script reference: cyangamedev.wordpress.com/2020/06/22/urp-post-processing
• Flower vase model: turbosquid.com/3d-models/free-flower-vase-3d-model/1031039
• Paper texture: freepik.com/free-vector/wrinkled-paper-texture_711440.htm
• Music: freemusicarchive.org/music/Computer_Music_All-Stars/May_the_Chords_Be_with_You/May_the_Chords_Be_with_You

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Intro Renderer Feature in Unity URP - Desaturate Post Process Effect ✔️ 2020.3 | Game Dev Tutorial

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