Uploaded August 2021 | Updated September 2026, 1 hour ago
International Karate 2000 is a remake of the classic beat 'em up International Karate in which you play as a new entry in the International Karate championship and travel the world in hopes of defeating each local champion in tournament-legal (for points) matches.
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This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
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Version: 1.9.7
System: Nintendo Wii
Core: fixGB
International Karate 2000 is a remake of the classic beat 'em up International Karate in which you play as a new entry in the International Karate championship and travel the world in hopes of defeating each local champion in tournament-legal (for points) matches.
--
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Don't forget to follow our pages below.
libretro.com
retroarch.com
youtube.com/Libretro
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Version: 1.9.7
System: Nintendo Wii
Core: fixGB
![Resident Evil 2 (1999) [N64] - RetroArch with paraLLEl (PC)
Resident Evil 2(#RE2) is a survival horror game developed and published by Capcom for the PlayStation in 1998. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens are transformed into zombies by a biological weapon two months after the events of the original Resident Evil. The gameplay focuses on exploration, puzzles, and combat; the main difference from its predecessor are the branching paths, with each player character having unique storylines and obstacles.
Resident Evil 2 was directed by Hideki Kamiya, produced by Shinji Mikami—director of the first Resident Evil—and developed by a team of around 50 over 21 months. The initial version of the game, commonly referred to as Resident Evil 1.5, differed drastically and was canceled when it was around two-thirds complete after Mikami decided it was inadequate. The final design introduced a more cinematic presentation.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.8.8
System: PC
Core: ParaLLEl N64
Settings:
Internal upscale: 4x
ParaLLEl Synchronous RDP: On (This game wont work properly if this is set to Off)
All VI settings: On Resident Evil 2 (1999) [N64] - RetroArch with paraLLEl (PC)](https://i.ytimg.com/vi/0pazouHFXzs/mqdefault.jpg)
![Command & Conquer: Red Alert - Retaliation (1998) [PS1] - RetroArch with PCSX ReArmed
Command & Conquer: Red Alert: Retaliation is the PlayStation port of the Red Alert expansions, Counterstrike and The Aftermath, bundled together and upgraded with exclusive FMV cutscenes. The cutscenes introduced two new characters - General Carville and General Topolov.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.10
System: Nintendo Switch
Core: PCSX ReArmed Command & Conquer: Red Alert - Retaliation (1998) [PS1] - RetroArch with PCSX ReArmed](https://i.ytimg.com/vi/0sIgkE6hUYE/mqdefault.jpg)
![Sonic The Hedgehog (1991) [MD] - RetroArch with Genesis Plus GX Wide
#Sonic the Hedgehog is a platform game developed by Sonic Team and published by Sega for the Sega Genesis home video game console. It was released in North America in June #1991 and in PAL regions and Japan the following month. The game features Sonic the Hedgehog, who runs supersonic speeds, sets on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and stolen the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button. It is the debut title in the Sonic the Hedgehog franchise.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: Genesis Plus GX Wide Sonic The Hedgehog (1991) [MD] - RetroArch with Genesis Plus GX Wide](https://i.ytimg.com/vi/0tRTANP3Q8k/mqdefault.jpg)

![Tetris Worlds (2002) [PS2] - RetroArch with PCSX2(WIP)
#Tetris Worlds is a version of the video game Tetris. Originally released in 2001 for Microsoft Windows and Game Boy Advance, it was later released for Xbox, GameCube, and PlayStation 2 in 2002. In 2003, an Xbox Live version and a single-disc compilation version were released for the Xbox. The latter was bundled with Xbox systems.
The goal is to evacuate the homeworld of the Minos before their solar systems sun Hadar goes supernova. The player can send their Mino Tetrinaut to six different worlds, they play the Tetris variant of that world. When the player plays enough of that world, more Minos are rescued. The better the player does, the more Minos rescued. They will then work to create the world into a home for Minos.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PCSX2(WIP)
Settings
Internal Resolution: 4x Native 1440p 2K Tetris Worlds (2002) [PS2] - RetroArch with PCSX2(WIP)](https://i.ytimg.com/vi/1DsHGDi9CoM/mqdefault.jpg)
![Scramble (1982) [GCE] - RetroArch with vecx
The player controls a futuristic aircraft, referred to in the game as a Jet, and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.9
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: vecx
Settings
Hardware Rendering Resolution: 1648x2048 Scramble (1982) [GCE] - RetroArch with vecx](https://i.ytimg.com/vi/1V0c6vJ6vh0/mqdefault.jpg)
![In Cold Blood (2000) [PS1] - RetroArch with PCSX ReArmed
In Cold Blood is an adventure game developed by Revolution Software for the PlayStation and Microsoft Windows in 2000 in Europe and in 2001 in North America. The player assumes the role of John Cord—an MI6 agent who is captured while on assignment and tries to figure out who betrayed him through a series of flashbacks.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.2
System: Nintendo Switch
Core: PCSX ReArmed (r22 c71346) In Cold Blood (2000) [PS1] - RetroArch with PCSX ReArmed](https://i.ytimg.com/vi/1VsOe0Q06uQ/mqdefault.jpg)
![Rival Schools: United by Fate (1998) [PS1] - RetroArch with PCSX ReArmed
Rival Schools: United by Fate is a fighting game produced by Capcom originally released as an arcade game in 1997 and ported to the PlayStation in 1998. On February 23, 2012, Capcom released United by Fate on the Japanese PlayStation Network.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.2
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PCSX ReArmed (r22 c71346) Rival Schools: United by Fate (1998) [PS1] - RetroArch with PCSX ReArmed](https://i.ytimg.com/vi/28jkcImGrPg/mqdefault.jpg)
![Deep Water (2005) [PS2] - RetroArch with PCSX2
Deep Water is a Action video game published by 505 Game Street, Tamsoft released on November 16th, 2005 for the Sony PlayStation 2.
This is the official second but simplest page of @Libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.8
System: PC (GTX 1080, Ryzen 7 1800x, 32GB 2800Mhz)
Core: PCSX2
Settings
System: Fast Loading: ON
Video: Internal Resolution: 3x Native 1080p
Video: Enable 60fps Patches: ON
Video: FXAA: ON Deep Water (2005) [PS2] - RetroArch with PCSX2](https://i.ytimg.com/vi/2NtCH4W3SZY/mqdefault.jpg)
![Auto Modellista (2002) [GC] - RetroArch with Dolphin
Auto Modellista is a racing game developed and published by Capcom, first released on PlayStation 2, later ported to GameCube and Xbox.
Auto Modellista marked itself apart from others of the same genre with cel-shaded graphics, which gave a hand-drawn and cartoon-like appearance. The game is similar in gameplay to games like Gran Turismo, with the player picking a vehicle which they can modify and customize. There are six tracks in the default game, including the real-life Suzuka Circuit and the Mt. Akagi mountain pass.
This is the official second but simplest page of @libretro for #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.9.0
System: PC (GTX1080, Ryzen 7 1800x and 32GB 2800mhz)
Core: Dolphin
Settings
EFB Scale: x6
Renderer: Hardware
CPU Clock Rate: 150%
Force Texture Filtering: ON Auto Modellista (2002) [GC] - RetroArch with Dolphin](https://i.ytimg.com/vi/2lgF15DasOQ/mqdefault.jpg)
![Legend of Zelda: Ocarina of Time (1998) [N64] - RetroArch with paraLLEl RDP
The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics.
The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf, traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. Music plays an important role, as the player must learn to play numerous songs on an ocarina to progress.
This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Dont forget to follow our pages below.
https://libretro.com/
https://retroarch.com/
https://www.youtube.com/Libretro
Version: 1.8.8
System: PC
Core: Mupen64Plus Next (unreleased version with ParaLLEl RDP)
Settings:
Internal upscale: 4x
ParaLLEl Synchronous RDP: Off
All VI settings: On Legend of Zelda: Ocarina of Time (1998) [N64] - RetroArch with paraLLEl RDP](https://i.ytimg.com/vi/2maZYlP--wM/mqdefault.jpg)