Integrating Quixel Megascans To Your 3ds Max Arch Viz Project @Learn-archViz
Integrating Quixel Megascans To Your 3ds Max Arch Viz Project  @Learn-archViz
Uploaded August 2018 | Updated September 2026, 6 hours ago
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In this video I demonstrate how to start integrating photogrammetry into your arch viz scenes with the use of Quixel Megascan photo scanned objects. This allows for very high quality models with fully developed PBR textures applied. See how to do it from the beginning, from downloading, to Quixel Bridge, to V-Ray / 3ds Max integration.

UPDATE: Quixel Megascans has recently been acquired by Epic Games. This means that it will now work seamlessly with Unreal Engine. The pricing structure will change, and in general it will become much more user friendly to integrate all the Megascans content into Unreal Engine. This will be a great addition to the content available for arch viz environments in real time. In addition, with Epic Games acquiring Megascans, the 3d scanned content library will be more accessible to artists in general, so use in 3ds Max and other software should also become more widespread.
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Integrating Quixel Megascans To Your 3ds Max Arch Viz Project

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