Uploaded August 2024 | Updated September 2026, 5 days ago
Highlight a specific instance using the instance ID node or
The Instance Range texture is used to hold a grayscale color with the range 0 – Maximum ID and prepares this range to be mapped to geometric instance IDs.
additional reading docs.otoy.com/cinema4d/InstanceRange.html
visit octaneblender.com for more tutorials and learning
#blender3d #octanerender
Highlight a specific instance using the instance ID node or
The Instance Range texture is used to hold a grayscale color with the range 0 – Maximum ID and prepares this range to be mapped to geometric instance IDs.
additional reading docs.otoy.com/cinema4d/InstanceRange.html
visit octaneblender.com for more tutorials and learning
#blender3d #octanerender










