Uploaded January 2025 | Updated September 2026, 5 days ago
Here's a basic working example why you might want to use the UV pass inside of Blender
The UV Pass in Blender Cycles is a render pass that outputs the UV coordinates of a surface as color data. This pass allows you to map or remap textures in the compositing stage without re-rendering your scene. It’s particularly useful for tasks like adding decals, tweaking textures, or applying post-production effects directly in the compositor. By accessing the UV Pass, you gain greater flexibility in fine-tuning your renders after the initial render is complete.
Here's a basic working example why you might want to use the UV pass inside of Blender
The UV Pass in Blender Cycles is a render pass that outputs the UV coordinates of a surface as color data. This pass allows you to map or remap textures in the compositing stage without re-rendering your scene. It’s particularly useful for tasks like adding decals, tweaking textures, or applying post-production effects directly in the compositor. By accessing the UV Pass, you gain greater flexibility in fine-tuning your renders after the initial render is complete.






![Epic animations that changed the industry
Heres a collection of epic animations created by some of the best in the world and inspired me to become what I am today...
Sources
Azureus Rising - Proof of Concept Teaser Trailer
https://youtu.be/agk2svo7svI
Dead Island Zombies Outbreak Cinematic Scene HD
https://youtu.be/2mi5bH0fIxE
Dire Straits - Money For Nothing
https://youtu.be/wTP2RUD_cL0
Balloon Guy (1987) - Chris Wedge
https://youtu.be/InC92AfGAk4
a-ha - Take On Me (Official Video) [Remastered in 4K]
https://youtu.be/djV11Xbc914
A message from J C and comiserations on the not winning best film
https://youtu.be/eQuToiab2uU
#animation Epic animations that changed the industry](https://i.ytimg.com/vi/qIYT3OwoIqc/mqdefault.jpg)



