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Omnigamer | Input Logger Proof of Concept @omnigamer | Uploaded 9 years ago | Updated 17 hours ago
A Work-In-Progress. The idea is to log inputs while playing through an arduino or similar device and then be able to play back the file for longevity or for identifying errors. Still a lot to do in terms of getting things to sync properly, but it's on the right track.

Things to note about the videos:
-There's a discrepancy in the opening. This just means I need to put in more blank frames for the movie since the logger only goes active when the first controller latch occurs.
-The videos are slightly off because my recording is playing at 60.000 fps and the emulator video is 60.098 fps. Just means I need to do better decimation in the source video.
-It took several tries to get this recording to finish correctly. There are some sync issues sometimes, and there are some code issues that also make things problematic sometimes. Either way, the problems are getting worked out.
Input Logger Proof of Concept[3DS] Rune Factory 4 Speedrun - 2nd Arc Hard Mode in 2:16:17[SNES] Hagane Speedrun - 15:31[GG] Sylvan Tale 100% Speedrun - 1:04:41S89 captain jack (sheik) vs brownmario (mario)[X360] Nier Speedrun - 3:15:11[SNES] Congos Caper Speedrun - 20:59[SNES] SWAT Kats - Fish Kick pt 2[PC] RIVE - Mission 9 IL Speedrun - 4:40.868S116 captain jack (ness) vs brownmario (ness)Dragster 5.57 - 4-Shift Strategy[SNES] Majuu Ou Speedrun - Any% Hard in 18:24

Input Logger Proof of Concept @omnigamer

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