In the Dark, You Don’t Miss—You Hit the Wrong Thing @TenkarsTavern
In the Dark, You Don’t Miss—You Hit the Wrong Thing  @TenkarsTavern
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Darkness in B/X isn’t about penalties—it’s about uncertainty.

When the lights go out, most tables reach for disadvantage or flat penalties. That’s a modern solution to an old-school problem.

In this video, I walk through a simple, table-ready way to handle combat in darkness that keeps the focus where it belongs: on positioning, information, and player decisions—not modifiers.

We’ll cover:
-why penalties are the wrong tool
-how to handle target uncertainty
-when friendly fire actually matters
-what infravision really does (and doesn’t do)
-a simple method you can use immediately at your table

If you’ve ever had a torch go out mid-fight and weren’t sure how to run it, this will give you a clean answer.

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In the Dark, You Don’t Miss—You Hit the Wrong Thing

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