Uploaded December 2018 | Updated September 2026, 9 hours ago
I've added more blocks to the level loader and optimized certain aspects of it, such as pasting the floor and shadows as backdrops to help free up memory. I also added some more mechanics to the players' movement, holding shift will cause the player to walk, increasing their accuracy. The enemy AI, which is still pretty early, can look at the player and recognize where the player they were last. I don't really know where I'm going with this project, so far it's just a jumble of random ideas. It does remind me of an abandoned project I was doing a few years ago.
clickteam.com/?a_aid=5a46fdb08e14e
I've added more blocks to the level loader and optimized certain aspects of it, such as pasting the floor and shadows as backdrops to help free up memory. I also added some more mechanics to the players' movement, holding shift will cause the player to walk, increasing their accuracy. The enemy AI, which is still pretty early, can look at the player and recognize where the player they were last. I don't really know where I'm going with this project, so far it's just a jumble of random ideas. It does remind me of an abandoned project I was doing a few years ago.
clickteam.com/?a_aid=5a46fdb08e14e










