Uploaded September 2018 | Updated September 2026, 1 hour ago
wow the two asteroids colliding thing was really rare, I completely forgot to put collisions between the two so that's why they just phased through each-other.
jakarian-studios.itch.io/celestial-salvage
clickteam.com/?a_aid=5a46fdb08e14e
UPDATE - 1.2.1
+ location of planet now saves
+ added a button to get back to the main menu
+ added a angular velocity limit for warping
* fixed sound on asteroid collisions
* fixed salvage counter overlapping hud elements when too high of a value
* fixed inconsistent death timer
* adjusted scaling settings during warp
* fixed ordering of hud elements
* fixed a data-leak
* fixed collisions of player
* fixed collisions of enemy
* fixed collisions of asteroid
* fixed rotation of bullets
* fixed an object not being invisible
* fixed some horrible spawn methods
* fixed performance at Garion
* fixed performance at Cerule
* fixed double sound on collision
* slowed the speed at which planets orbit
- removed obsolete events
wow the two asteroids colliding thing was really rare, I completely forgot to put collisions between the two so that's why they just phased through each-other.
jakarian-studios.itch.io/celestial-salvage
clickteam.com/?a_aid=5a46fdb08e14e
UPDATE - 1.2.1
+ location of planet now saves
+ added a button to get back to the main menu
+ added a angular velocity limit for warping
* fixed sound on asteroid collisions
* fixed salvage counter overlapping hud elements when too high of a value
* fixed inconsistent death timer
* adjusted scaling settings during warp
* fixed ordering of hud elements
* fixed a data-leak
* fixed collisions of player
* fixed collisions of enemy
* fixed collisions of asteroid
* fixed rotation of bullets
* fixed an object not being invisible
* fixed some horrible spawn methods
* fixed performance at Garion
* fixed performance at Cerule
* fixed double sound on collision
* slowed the speed at which planets orbit
- removed obsolete events










