Idle Clicker - how to deal with BIG numbers? Godot 4 @16bitdev
Idle Clicker - how to deal with BIG numbers? Godot 4  @16bitdev
Uploaded February 2024 | Updated September 2026, 2 days ago
Tutorial on Idle Clicker games and how to deal with big numbers greater than the usual 64-bit int variable.

- Code -

NumberSystem - pastebin.com/pcnzwupL
Automation - pastebin.com/2FDE2rwU
Upgrade - pastebin.com/mB8CS8pd

- TimeStamps -

0:00 - Overview
0:11 - Showing Limitations of using 64-bit int
0:46 - Storing the number in array form to handle bigger number's calculation
1:37 - Function to display number back from array
2:16 - Addition of two arrays
3:30 - Subtraction of two arrays (for buying upgrades)
4:38 - Automation (with Timer)
6:45 - Upgrades, multiplier for automation
8:54 - Button for mouse click, that's how we start the game
9:30 - Short form notation for big numbers (like Kilo, Million, Billion etc)
10:05 - Conclusion

- Discord -
discord.gg/AYv8FRz5ag

- Music Used -
- Jhove x tender spring – Back When
- Provided by Lofi Records
- Watch: youtube.com/watch?v=_3A0StoN_QM
- Download/Stream: fanlink.to/BeforeYouGoEP
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16BitDev |

Idle Clicker - how to deal with BIG numbers? Godot 4

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