Uploaded April 2026 | Updated September 2026, 3 weeks ago
This is chapter 4-1 of my FE10 HM 0% growths playthrough, commentated by Mekkah and me. It is completed in 2 turns. Janaff gains 12 WEXP and ends the chapter at S +77 strike. Ulki gains 13 WEXP and ends the chapter at SS strike.
Ike's Resolve combat shenanigans are less complicated than Sanaki's Resolve combat shenanigans. First, because Aether cannot activate on ranged attacks, as long as Ike stays in Resolve HP through the end of turn 1 enemy phase, then he's pretty much set for the rest of the chapter because he never enters another round of combat at melee range. He just needs to dodge some lethal attacks from the 2 druids. They have 4 and 9 hit on Ike, so... yeah, they can't touch him.
Second, Ike carrying Resolve through turn 1 is almost entirely predicated on taking damage from a fire sage on enemy phase, then not activating Aether on the 3 enemies who fight him at melee range.
* The fire sage has ~70 hit on Ike, which is 82.3% in true terms.
* Ike must not proc a 14% Aether activation on 6 straight attacks, or 0.86^6 = 40.5%.
* Multiplying the above yields 33.2% for both events to happen.
There are scenarios where Ike is allowed get a second hit Aether; for example, if the warrior crits him and takes his HP very low, a second hit Aether against the halberdier or falcoknight will not bring his HP back above 24. Ike also has ~9 crit on enemies, and a first hit crit prevents a second hit Aether. So these elements slightly nudge up the success rate.
Ulki's RNG is much more straightforward. There are 5 total enemies on whom he must proc either Adept or Tear at 36% and 18%, respectively. So he has a 72.5% chance to ORKO any one enemy. Raise that to a power of 5 and it yields a 20.0% chance to get all 5 ORKOs. If Ulki had SS strike, he would only need to dispatch the weird AI general at the end of the chapter with a skill proc, negating most of this RNG.
Stat "checks" in 4-1:
Falconknight L9: Rolls 20 str instead of 21 str - somewhat likely
Thunder sage L8: Rolls 25 mag instead of 26 mag - somewhat likely
(I needed 1 out of the 2 stat checks above for Boyd to survive his fights.)
This is chapter 4-1 of my FE10 HM 0% growths playthrough, commentated by Mekkah and me. It is completed in 2 turns. Janaff gains 12 WEXP and ends the chapter at S +77 strike. Ulki gains 13 WEXP and ends the chapter at SS strike.
Ike's Resolve combat shenanigans are less complicated than Sanaki's Resolve combat shenanigans. First, because Aether cannot activate on ranged attacks, as long as Ike stays in Resolve HP through the end of turn 1 enemy phase, then he's pretty much set for the rest of the chapter because he never enters another round of combat at melee range. He just needs to dodge some lethal attacks from the 2 druids. They have 4 and 9 hit on Ike, so... yeah, they can't touch him.
Second, Ike carrying Resolve through turn 1 is almost entirely predicated on taking damage from a fire sage on enemy phase, then not activating Aether on the 3 enemies who fight him at melee range.
* The fire sage has ~70 hit on Ike, which is 82.3% in true terms.
* Ike must not proc a 14% Aether activation on 6 straight attacks, or 0.86^6 = 40.5%.
* Multiplying the above yields 33.2% for both events to happen.
There are scenarios where Ike is allowed get a second hit Aether; for example, if the warrior crits him and takes his HP very low, a second hit Aether against the halberdier or falcoknight will not bring his HP back above 24. Ike also has ~9 crit on enemies, and a first hit crit prevents a second hit Aether. So these elements slightly nudge up the success rate.
Ulki's RNG is much more straightforward. There are 5 total enemies on whom he must proc either Adept or Tear at 36% and 18%, respectively. So he has a 72.5% chance to ORKO any one enemy. Raise that to a power of 5 and it yields a 20.0% chance to get all 5 ORKOs. If Ulki had SS strike, he would only need to dispatch the weird AI general at the end of the chapter with a skill proc, negating most of this RNG.
Stat "checks" in 4-1:
Falconknight L9: Rolls 20 str instead of 21 str - somewhat likely
Thunder sage L8: Rolls 25 mag instead of 26 mag - somewhat likely
(I needed 1 out of the 2 stat checks above for Boyd to survive his fights.)
![Have we been playing this game totally wrong? [Commentated] FE10 HM 0% growths chapter 4-E (1)
This is chapter 4-E (1) of my FE10 HM 0% growths playthrough, commentated by Mekkah and me. It is completed in 2 turns. Naesala gains 6 WEXP and ends the chapter at S +62 strike.
Because this strategy does not rely on offensive use of Resolve or Wrath, the 2 foci of RNG are shaky accuracy rolls and the KOs of the cover tile generals:
- Renning has to hit a double 68 (79.8% true) on Lekain = 63.7% chance to kill. Ike pulls a 77 hit on a general on turn 1 and our siege tomes have imperfect hit, but those issues are a rounding error.
- On cover tile generals, Nailahs 33% Savage and 48% Adept = 87.9% chance to kill; Caineghiss 32% Roar and 44% Adept = 85.5% chance to kill. They must proc a skill to kill 2 generals apiece, netting 56.5% for the desired outcome.
Sorens chip is helpful to secure the KOs on the symmetrically placed generals atop the stairs on the far sides, but if you take that out of the equation, you can do this strategy with just 9 discretionary endgame units if Tibarn and Naesala gained like, 1 point of str. So 2-turning this chapter is not that hard; if you are concerned about truly optimizing reliability in a growths playthrough, you can use Hammer wielders instead of the beast royals to ORKO the cover tile generals.
1-turning 4-E (1) is much more demanding in terms of stats and units. You need some strong siege tome users, and more importantly, LOTS of fliers. Like, all of the beorc fliers. Some of them may be paladins instead. Its always funny to me that the conventional wisdom dumps on mounted units in 4-E, since the one stage in which theyre the best is also the hardest, and the remaining maps are pretty trivial.
Stat checks in 4-E (1):
Lance general L14: Rolls 25 spd instead of 26 spd - pretty likely
Lance general L14: Rolls 50 HP OR 30 def - very likely
Sniper L14: Rolls 50 HP OR 24 def - very likely Have we been playing this game totally wrong? [Commentated] FE10 HM 0% growths chapter 4-E (1)](https://i.ytimg.com/vi/reZLd7Ha0_w/mqdefault.jpg)









![I went on an absolutely psychotic training arc. [Commentated] FE10 HM 0% growths chapter 3-7
This is chapter 3-7 of my FE10 HM 0% growths playthrough, commentated by Mekkah and me. It is completed in 12 turns (but counts as 13 turns). Ranulf gains 52 WEXP and ends the chapter at A +64 strike. Janaff gains 63 WEXP and ends the chapter at A +63 strike. Ulki gains 59 WEXP and ends the chapter at A +59 strike.
At 11:43, Mekkah says that 2 of the dragonmasters have Steel Axes. This was my mistake giving him faulty information; 1 of them has a Steel Lance (which has similar MT and hit as a Steel Axe and can be treated as the same for this scenario).
A few factors can vary the hit rates that the dragonmasters have on Ranulf while in Resolve. To avoid complicating things too much, the Steel Poleaxe one has ~40 hit, the Steel Axe one has ~54 hit, and the Steel Lance one has ~60 hit to start out. Being in a thicket reduces their hit by 10, and biorhythm of both parties can cause a +/- 20 hit swing. Ranulf also has the Miracle skill which confers a 23 +/- 10% chance of saving him from a lethal blow depending on his biorhythm.
The Bronze Knife purchase for Heather specifically influences the AI of the Hand Axe dragonmaster that appears near the end of the map... dont ask me how or why, he just does something different if Heather doesnt have a 1-2 range weapon equipped. I shouldve kept the one from chapter 2-2 but didnt know it would still find use here.
Stat checks in 3-7:
Dragonmaster L11: Rolls 18 spd instead of 19 spd - somewhat unlikely
Itemfinding in 3-7: Coin (100%)
Subscribe to ViciousSal: https://www.youtube.com/@ViciousSal
Join ViciousSals Discord server, Gritnea Tower: https://discord.gg/N2fvzzSGZu I went on an absolutely psychotic training arc. [Commentated] FE10 HM 0% growths chapter 3-7](https://i.ytimg.com/vi/tVP5rlHqhwE/mqdefault.jpg)