Uploaded October 2020 | Updated September 2026, 3 weeks ago
This is chapter 22 of my FE7 HHM 0% growths playthrough, commentated by Mekkah and me. It is completed in 3 turns.
It's possible to feed Rath the Eubans kill by adjusting this strategy a little bit, which would get him to level 10 immediately. This would preclude having to deploy him in chapter 23 in theory (because he needs to be promoted for chapter 23x). But chapter 23 requires deploying unpromoted combat units to be able to meet the paralogue condition, and Rath is one of the few that are competent. So there's no point in going the extra length to get Rath to level 10 in this chapter.
This is chapter 22 of my FE7 HHM 0% growths playthrough, commentated by Mekkah and me. It is completed in 3 turns.
It's possible to feed Rath the Eubans kill by adjusting this strategy a little bit, which would get him to level 10 immediately. This would preclude having to deploy him in chapter 23 in theory (because he needs to be promoted for chapter 23x). But chapter 23 requires deploying unpromoted combat units to be able to meet the paralogue condition, and Rath is one of the few that are competent. So there's no point in going the extra length to get Rath to level 10 in this chapter.








![I went on an absolutely psychotic training arc. [Commentated] FE10 HM 0% growths chapter 3-7
This is chapter 3-7 of my FE10 HM 0% growths playthrough, commentated by Mekkah and me. It is completed in 12 turns (but counts as 13 turns). Ranulf gains 52 WEXP and ends the chapter at A +64 strike. Janaff gains 63 WEXP and ends the chapter at A +63 strike. Ulki gains 59 WEXP and ends the chapter at A +59 strike.
At 11:43, Mekkah says that 2 of the dragonmasters have Steel Axes. This was my mistake giving him faulty information; 1 of them has a Steel Lance (which has similar MT and hit as a Steel Axe and can be treated as the same for this scenario).
A few factors can vary the hit rates that the dragonmasters have on Ranulf while in Resolve. To avoid complicating things too much, the Steel Poleaxe one has ~40 hit, the Steel Axe one has ~54 hit, and the Steel Lance one has ~60 hit to start out. Being in a thicket reduces their hit by 10, and biorhythm of both parties can cause a +/- 20 hit swing. Ranulf also has the Miracle skill which confers a 23 +/- 10% chance of saving him from a lethal blow depending on his biorhythm.
The Bronze Knife purchase for Heather specifically influences the AI of the Hand Axe dragonmaster that appears near the end of the map... dont ask me how or why, he just does something different if Heather doesnt have a 1-2 range weapon equipped. I shouldve kept the one from chapter 2-2 but didnt know it would still find use here.
Stat checks in 3-7:
Dragonmaster L11: Rolls 18 spd instead of 19 spd - somewhat unlikely
Itemfinding in 3-7: Coin (100%)
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