I Turned a Phone Video Into a Real-Time 3D Scene in 5 Hours @ThirdMoveStudios
I Turned a Phone Video Into a Real-Time 3D Scene in 5 Hours  @ThirdMoveStudios
Uploaded June 2026 | Updated September 2026, 2 weeks ago
In about 5 hours, I created a pretty cool Gaussian Splatting scene for use inside @UnrealEngine 5 using @RealityScanOfficial 2, @Volinga Suite, and their UE5 plugin.

One of the most impressive things about this workflow is the ability to relight the scene and work with depth of field. Not to mention that everything runs in real time!

Here’s my workflow:
1. Captured footage using the @BlackmagicDesignOfficial Camera app on my phone (4 min 30 sec video).

2. Used RealityScan 2 to align 6,492 images (~4 hours). RealityScan automatically extracts frames from the video as PNG files.

3. Exported the data from RealityScan as COLMAP.

4. Imported the COLMAP data into Volinga Studio to train the Gaussian Splatting scene. For this test, I used 300,000 iterations (~1 hour).

5. Opened the trained Gaussian Splatting scene inside Unreal Engine 5 using the Volinga UE5 plugin.

I tested Volinga a few years ago, and it has improved a lot since then. It was great to revisit it.


Thanks to María Mederos Cabrera for the support and for letting me know about the new features 🙌


I'm using a Dell Pro Max Tower T2 workstation equipped with an NVIDIA RTX Pro 6000 Blackwell GPU with 96GB of VRAM (600W Workstation Edition).
creatorfolio.co/anderson-rohr


#DellProPrecision #DellTech #NVIDIA #UnrealEngine #GaussianSplatting #RealityScan #Volinga #RealtimeRendering
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I Turned a Phone Video Into a Real-Time 3D Scene in 5 Hours

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